The current idea of Decisive Strike makes no sense, even Otzdarva said it!
(Other than Tru3ta1ent, Marth, ScottJund, Space Coconut, billions of other people)
Problem:
Ds is currently too strong by his last definition of "anti-momentum" perk. Ds Unbreakable Borrowed Time Soul Guard is too good of a combo, just notice what pro players in the hexy's tournament did with only Ds
solution:
Decisive Strike activates each time you are unhooked.
While Decisive Strike is active and you are picked up by the killer, you immediately stun the killer for 5 seconds, gain a 7% Haste status effect for 20 seconds, and become the Obsession.
Decisive Strike is disabled if any of the following happen:
-You begin working on a generator or an exit gate
-You begin cleansing a totem
-You heal or are healed by another survivor for one health state
-You unhook another survivor
Increases your chances of being the Killer's Obsession.
The Killer can only be obsessed with one survivor at a time.
(I formalised a bit thanks to MythMage)
This way, it is an anti-tunnel perk that allows you to punish the killer every time he tunnels, as well as allow you to loop the killer for as long as possible while being tunneled. This also removes any way to abuse DS's invincibility while also progressing the game, in which case you aren't being tunneled.
Because ds reworked was originally supposed to an anti-tunneling perk, and suddenly changing idea at the last second makes no sense, as @Otzdarva said:
Devs trust me, changing ds is not that hard, seriously.
Cost : 2/3 hours of programming
Benefit: Tons of people coming back to dbd because it becomes more and more balanced
Comments
-
Yup, this has already been suggested several times over. However, if you wanted the devs to notice it, you should've posted it in the suggestions section.
8 -
Personally I don't like the idea of a perk deactivating because of something another player did. I would much rather add a condition to DS that deactivates it based on the actions of the user such as if they unhook another survivor or start repairing a generator.
4 -
Right. @MandyTalk @Gay Myers (Luzi) @Rizzo90 Could you pls move this to feedback and suggestions pls?
0 -
Exactly, i modified the thread, I completely forgot
0 -
Hard pass from me. DS doesn’t even kinda sorta lose my matches. The playstyle of killers that DS bonks is worth the occasional five second stun.
1 -
Both survivors get downed at hook, killer hooks the saviour and deactivates your protection perk, poggers, this sounds super exciting.
2 -
That sounds like a very good nerf for it. It still screws over hard tunnelers, but it doesn't remain as the best anti-momentum perk in the game.
1 -
How the perk is works right now is either a super strong anti-momentum and anti-tunneling perk. It must be balanced absolutely
4 -
Yeah, I have to agree with SenzuDuck here. I also proposed/supported this idea a long time ago, until what he said here was pointed out to me.
0 -
Then don't rescue in front of the killer, or use borrowed time
4 -
I don't agree with this change as you can end up in situations where a teammate farms you (because you can't stop them from unhooking you without BT for some reason). Killer now downs both of you then hooks savior and then hooks you again because DS is deactivated.
I think touching a gen for more than a quick tap to stop regression, unhooking, hopping in a locker, or doing a bone should deactivate it. This way DS remains a great tool to stop tunneling but you can no longer use it to get in the killer's face aggressively for a minute.
3 -
Neither of those are in control of the person being unhooked, which is the problem. If DS is to become a perk that prevents the killer from coming after you right after you're unhooked, then it can't be deactivated if someone else makes a bad save.
6 -
How the perk works, survivors might use it one in ten matches. If a killer is unknowingly eating a lot of DS’s in multiple matches, it’s either them not paying attention (which makes a lot of sense of twitch streamers who read chat) or they are playing the exact playstyle that it was created for.
DS is not strong or too strong. It’s an empty perk slot most matches. Right next to unbreakable.
1 -
I bet the Mods love moving posts to the Feedback Section all day.
0 -
Dbd is not a 1 vs 1, it's an asymetrical game 1 vs 4. If your team makes a big mistake rescuing in front of the killer, that's your team's fault.
1 -
you really believe they read that subforum? lol
1 -
I have no problem with DS when its use for its intended purpose. It's when a SWF with BT zergrushes me with a cavalcade of Decisive Strike/Borrowed time hook trades comes at me and I either slug them any they UB or I eat the stun.
DS isn't the problem its how well it works with other perks.
Make it truly anti tunnel and it'll be my favorite perk in the game because survivors will have wasted a perk slot if I ever play with them again. It'll be Lightborn/Franklins for survivors.
We have a lot of somewhat fair complains from survivors about Lose/Lose situations with some recent killers. DS/UB is a lose/lose for killer but they don't care?
1 -
Why wouldn't they? There's literally no drawback to it. Then there are all the suggestions that have been incorporated, in one form or another, into the game, which I think kinda proves they do read the section.
1 -
eveyone makes mistakes, we are humans
0 -
Could you explain fully?
0 -
I don't think this is the proper solution. Camping killers will still be able to abuse this.
2 -
ideal DS rework (written like the whole perk description):
Decisive Strike activates each time you are unhooked.
While Decisive Strike is active and you are picked up by the killer, you immediately stun the killer for 5 seconds, gain a 7% Haste status effect for 20 seconds, and become the Obsession.
Decisive Strike is disabled if any of the following happen:
-You begin working on a generator or an exit gate
-You begin cleansing a totem
-You heal or are healed by another survivor for one health state
-You unhook another survivor
Increases your chances of being the Killer's Obsession.
The Killer can only be obsessed with one survivor at a time.
This way, it is an anti-tunnel perk that allows you to punish the killer every time he tunnels, as well as allow you to loop the killer for as long as possible while being tunneled. This also removes any way to abuse DS's invincibility while also progressing the game, in which case you aren't being tunneled.
I think the only problem with this is that it would probably be a nightmare to code, but it would be a million times better than the current version.
Maybe also make it to where you can't bleed out on the ground while DS is active, but that's maybe a bit much.
1 -
Which part are you having trouble with? I'm not quite sure how I can explain it further.
EDIT: Just for the record, I am quite tired, so that might be part of the problem.
1 -
ive had devs feedback to me on that subforum so yeah, id say that they do lol
2 -
Camping = DO GENS. Even the game says it in the tutorials (dbd mobile)
0 -
I'm tired also
0 -
They do, but the entity only knows with which criteria
0 -
Inb4 "According to statistics..."
1 -
There needs to be a big picture of the game, not rough statistics
0 -
Y'all still onto ds? Bruh ds do be hunting y'all forever 😂
0 -
Really bad idea. Killer just needs to literally allow you to tap 1 generator, get touched by 1 team mate, or touch a team mate, and you're automatically going to get tunneled again.
Basically, you want a survivor to be unable to do anything for the rest of the match or DS disappears.
DS is not perfect, but it does put some pressure on the killer to either leave the person who got unhooked be or waste time camping their bodies. In any event, this idea doesn't prevent any tunneling.
0 -
What I believe @Orion means is that, with the iteration of DS you're proposing, it's possible for what @SenzuDuck said could happen, to happen. The killer downs the rescuer, and the rescue-ee goes down shortly after due to many different circumstances, one of which being not having Borrowed Time. From there, the killer hooks the rescuer and you no longer have DS. The survivor who rescued you not having BT is not controllable by you in the slightest, nor is it in your control that they decided to unhook you before the killer. You are being punished for a teammate's stupidity (welcome to solo lol), which shouldn't be the case at all.
3 -
Because it ruins the game, you can't win against really good survivors, it's impossible
0 -
? Run away from the hook, go really far away, and heal. Be sure the killer doesn't know where you are anymore, it is super possible just going in a corner of the map!
0 -
So I understood perfectly as I thought. if that situation happens it's the team's fault. Don't rescue in front of the killer, literally.
1 -
Killers don't normally camp till endgame. I don't mind the changes but I'd just rather a different change tbh. One that is better at countering anti-tunnelling but not abusible.
0 -
impossible? It ruins game? Sweety mori ruins my game as well but I don't complain I just move to another game and lose rank killer mains have so many addons and perks that are meta plus 3 moris what this forum would become if we all complained about everything that bothers us in game but it doesn't even surprise me I lost it when I saw thread about removing flashlights out of game as if they're strong lmao
0 -
That's a problem of how the endgame works. There's no reason for a killer not to camp, except if you're using blood warden
0 -
That's "whataboutism " Moris are a problem and will be changed Soon Tm
0 -
And that's one of the reasons people bring DS, so they have a safety net in case this happens. I just want to enjoy my game but people like this are the reason I'm forced to use DS in almost all of my builds, unless I play SWF when I know my teammates won't do that just for WGLF stacks (since I do that to them, but I know they have DS equipped and they tell me to farm them for stacks so it's good).
You shouldn't be punished that badly because your team included a console Kate player.
0 -
Pretty much this. Makes no sense if the solution you propose to counter tunneling doesn't counter tunneling. Then what's the point.
0 -
The killer can still come from across the map and follow you for 100 meters, this for 2 times in a match. This is tunneling for me
0 -
I agree that this is tunneling. This is another reason people use DS, yet you've done nothing to disprove why your solution wouldn't work; simply because you're being punished (with your solution) because your teammates are special. There's nothing there that's in your control, no way out of that situation, if someone decides to farm you without BT.
0 -
A 1 vs 4 can't be balanced because players are misorganised. This is going to get fixed with the MMR system, so the better you play the better your mates will be.
Btw you are still discouraged to farm, you lose points for the pip.
0 -
Bro you are missing the point here entirely
0 -
So SWF has to be accepted by the killer base then if they want peoples perks disabled for something not in the characters control.
0 -
I said it ages ago, literally years back.
Once unhooked, you gain 3/4/5 (because pointless perk tiers) tokens on your ds.
If you are grabbed/picked up while having any tokens left you escape killer's grasp, stunning them for 5 seconds and even getting this haste bonus you suggested, because why not. All tokens are consumed.
PERK ISN'T ONE TIME USE, EACH TIME YOU ARE UNHOOKED IT WILL BE ACTIVE AGAIN.
The tokens:
-1 token each time another survivor gets hit.
-2 tokens if other survivor enters dying state.
-2 tokens if another survivor is hooked.
-1 token after 30 seconds of being unhooked (only once).
-1 token each second when working on a generator, cleansing a totem or healing another survivor. (accumulates charges, like Stake Out, thus can't be abused by tapping)
All tokens are instantly removed if you are the last survivor alive in the trial.
Could also make EGC double the token drain or even disable ds completely.
Ds remains as an anti tunneling/momentum perk.
The only issue with what I typed above is with lower amount of survivors remaining in the trial, which can be fixed by distributing tokens based on remaining survivors in the trial instead. So we don't get a situation where 2 survivors are left and both of them have ds active.
0 -
Ds is currently too strong by his last definition of "anti-momentum" perk
Out of the loop, when was this "definition" changed?
0 -
The reason everyone used DS in hexy's tournament is because it was a tunnel and camp fest, so like what other choices do they have? Not really a good example.
I'm on board with a rework but I think they gotta be careful how they do it. If it's made so that it deactivated when you touch a gen or get healed, what's to stop the killer from coming back and just going straight after that person again? That's still blatent tunneling, just that the survivors had a bit more time this time to do an action.
I would rather see it deactivate if the killer hooks another survivor and otherwise keep it at 60 seconds unless this condition is met.
1
