The current idea of Decisive Strike makes no sense, even Otzdarva said it!

Leonardo1ita
Leonardo1ita Member Posts: 2,358
edited November 2020 in Feedback and Suggestions

(Other than Tru3ta1ent, Marth, ScottJund, Space Coconut, billions of other people)

Problem:

Ds is currently too strong by his last definition of "anti-momentum" perk. Ds Unbreakable Borrowed Time Soul Guard is too good of a combo, just notice what pro players in the hexy's tournament did with only Ds

solution:

Decisive Strike activates each time you are unhooked.

While Decisive Strike is active and you are picked up by the killer, you immediately stun the killer for 5 seconds, gain a 7% Haste status effect for 20 seconds, and become the Obsession.

Decisive Strike is disabled if any of the following happen:

-You begin working on a generator or an exit gate

-You begin cleansing a totem

-You heal or are healed by another survivor for one health state

-You unhook another survivor

Increases your chances of being the Killer's Obsession.

The Killer can only be obsessed with one survivor at a time.

(I formalised a bit thanks to MythMage)


This way, it is an anti-tunnel perk that allows you to punish the killer every time he tunnels, as well as allow you to loop the killer for as long as possible while being tunneled. This also removes any way to abuse DS's invincibility while also progressing the game, in which case you aren't being tunneled.

Because ds reworked was originally supposed to an anti-tunneling perk, and suddenly changing idea at the last second makes no sense, as @Otzdarva said:

Devs trust me, changing ds is not that hard, seriously.

Cost : 2/3 hours of programming

Benefit: Tons of people coming back to dbd because it becomes more and more balanced

Post edited by Rizzo on

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