Too Many Perks - Bloodweb Needs Rework
It has been already too tedious to unlock all the Survivor or Killer perks on a single character, while at the same time trying to get P3 which is nothing but some bloody cosmetics not even worth the 800'000+ Bloodpoints a prestiege level - a year ago, but now with new chapters coming out so quickly. It has become even more tedious, and even more of a waste of bloodpoints to level characters. The Archives has been a nice pick up, and so has the events that we more often have now - as well as rewards for contribution/matience/social media . Though even with those we are still finding that getting bloodpoints to level the characters we want to be too strenuous.
I think it's time, or in the near future - for another Bloodweb rework.
I think it could be easily solved with a simple solution. Just remove Prestiege Levels. You get the bloody outfit for a character when you level them to level 50 the first time. Though that doesn't solve the problem of how fast you can unlock all the perks on a character. I also advise that you stop the entity from taking other perks from the bloodweb when you consume a perk. So you have at least a chance to consume 3-4 perks on a single page. Another good idea is reduce the amount of nodes on a single page, so you can complete a page faster and get to consume more perk nodes faster.
Any other ideas?
- Remove Perk Tiers (AhoyWolf)
- Increase the amount of perks per page to 6 (landromat)
- Increase bloodpoints gained from matches (I_am_Negan)
- Increase bloodpoints gaind for every available teachable (Crawler24)
- At least one doublt BP week per month (BlindMole)
- One million bloodpoints per devotion level (BlindMole)
- Bloodpoint modifiers per prestige level (DwightFairfield)
- Remove the Bloodweb and add Perks/Items/Add-Ons/Offerings to the Store (Zender)
- More rewards for leveling characters (Zender)
- Recycle Items/Add-Ons/Offerings for a percentage of the original cost of the node (MsMarvel)
- Share Perks across characters (JustHeretoHaveFun)
Comments
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Just remove perk tiers, they are one of the main problems in this game, it makes BHVR do stupid decisions with perk design.
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I would love to see some kind of rework to the bloodweb. Literally spent over 200,000 bloodpoints just to find Tier 1 of the perk that I wanted, I was really disappointed. Sometimes I feel the grind takes the fun out of the game
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I'm not agasinst 6 perks on each level so you can choose 3
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Perk tiers need to go. Every perk should be at tier 3.
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Increase Blood point's earned in matches
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๐คทโโ๏ธ I think it is fine as is. Iโm proud of my P3 killers with five pages of purple perks.
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It would be too easy, especially in the beginning for people to target the perks they want. I think that's probably why they won't do it. However I like the idea of having more perks per blood web because that is a pain point in the game. Especially when you prestige a character. Hopefully the forthcoming prestige rewards are worth it.
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One double BP week end per month
One million bloodpoints per devotion level
I had a huge list of changes I'd do but on the fly, these are the ones I remember most.
I came back after a long break because of said grind, and I'm already getting bored of it.
That said i kinda understand why they have to control it, making people grind to keep playing and i don't want to face people with all iridescent add ons, but truth be told.... With the state of the bloodweb of present, getting started is.... Holy #########...
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Probably an unpopular opinion, but I really like the current system. It encourages me to use perks that I otherwise wouldn't and find new synergies. If people always had their favorite strong perks unlocked that's all most people would run. Most would see no reason to branch out and try new things, which is unfortunate, because the variety in perks is one of the things that keeps the game interesting.
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bloodpoint modifiers per prestige level, it would make prestige more appealing and reward dedicated players
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Yeah,tell that to the people that just started to play the game :]
The grind is pretty much THE biggest reason why i can't recommend this game to other people.
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Yeah,but there are probably a lot of people too that do want to try new perks and builds but have a hard time doing so because of the grind
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I started in February on PC. You can use shards on the shrine, complete all the Tome challenges, and live it up during the blood point events and easily max out multiple characters.
The game could do better at explaining how to get bloodpoints, but there are a ton of methods to.
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๐REMOVE๐THE๐DAMN๐PERK๐TIERS๐
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The big issue with the current system, is that to play Killers well - you require specific perks. To play Survivor well you only need a handful of specific perks on one character. When currently they want more people to play Killer, they are making it incredibly tedious and difficult to do so - that in combination with the toxicity of the game, and poor mechanical balance of the game. All it's doing is pushing the players away, or only play the game when they have archives to do.
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Oh young child, you have much to learn (I've been playing since release). I will commemorateย you though. It is ALOT easier now to get bloodpoints than it was a long time ago. However comparitively at the same time there ALOT more perks and characters (Killers) now than there was a long time ago, needing for another - and better update.
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Iโve only been playing for about a year and a half (PS4 and PC) and I have probably prestige threeโd somewheres around 38 killers and fifteen survivors (both platforms). I think I know some things.
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Do i get compensated for all my hard work for owning every perk on every killer and survivor? or is this just a quick shortcut for newer players who dont want to put in the time and effort? im not being funny but if you know whhat perks you want its not that big of a grind, if you want every perk on everyone then sure its a grind but you dont need to do that. so honestly extra bp from somewhere is the best choice so people like me actually still get something
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I wouldn't agree with that, personally. You don't need to run meta builds on either side in order to do well and I never do myself. If you level any character a little bit, even without any teachables unlocked, you should have enough solid perks to put together a good build. Survivors could run We'll Make It, Kindred, Spine Chill, and Resilience. Killers could run Whispers, NOED, Sloppy Butcher, and Bitter Murmur/Deerstalker. 6 of these perks are basically full strength even at tier 1 too; only Resilience and Whispers are the only ones of these that benefit hugely from Tier 3 versus Tier 1. Given that it's not hard to put together viable builds, I just can't see players who enjoy this game dropping it just because they can't run full meta builds without grinding for a bit.
As for the balance, there is still a ways to go, but it has only gotten better over time. Toxicity is an issue to but you can also just collapse the post-game chat if it bothers you.
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My biggest complaint with it is that its way to slow. Sometimes i'll max out on BPs and spend them all on a new surv, but it takes forever becaue you have to click and hold, than wait for the next level to load. I just want the clicking animation to go by faster so that I can level up survivors fast.
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the blood webs are actually fine the way they are. I feel like Iโm going pretty fast through them getting the perks. Maybe you donโt play enough or something, but I do definitely think that games need a BP increase. Itโs soo bad going from a double bloodpoint weekend back to playing normally. It feels like the double bloodpoint weekends SHOULD be the normal, but that might be too much if they have bloodpoint weekends so maybe just a little more. Like 40k max or something
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1) Justt ditch the bloodweb and go with you straight up purchase the perks and items you want to obtain. A big menu with all the perks in categories and even tool tips about possible synergies. You naturally have to own the survivor or killer to access their perks.
2) Grant unlocks, cosmetics, etc for the amount of perks you have on one survivor or killer. One full page? You get the head, two full pages, you get the chest piece, etc.
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I wish my MMR was that low on Survivor, and my Killer mains that I could have a good game using those sub-par perks. When you play the game a lot, buying all the DLC, and winning a lot. You just straight up don't match with players that you can use those perks with anymore - or else you are going to have a bad time. With Survivor you have some spare room to change things up a bit, but with Killer unfortunately it's a lot harder.
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The funny part is right after answering this response. I got into a match as GF. They finished 3 gen's by the time I found 1 survivor and started the chase ๐คฃ. That's what I got for not running Corrupt this round, and had to walk across Yamoka Estate.
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Well, right now MMR isn't live so that's not a factor ;) It's all based on rank for now!
In theory once MMR goes live again, though, it should help a lot! If you're running weaker perk builds, you will perform worse, and you will therefore be matched against weaker players. If you're running stronger perk builds, you will perform better, and you will therefore be matched against stronger players. If you have meta perks on one killer and crap perks on another that will also be taken into account in MMR because you get a killer-specific rating.
So, either way, players should be in good shape running whatever they would like to run once MMR goes live! For now it's really luck of the draw. You'll probably be playing people better than you and worse than you no matter what rank you are.
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... MMR has been live for months
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If they finished three gens before you found one survivor I don't think Corrupt was the only issue here :) Not saying you necessarily played badly - could have been a really good squad running four Spine Chills with BNPs, or something, but still.
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It did go live a few months ago, but they actually disabled it! See Almo's post on [this thread] from two weeks ago, for example. Apparently they're still collecting data in the background, but matchmaking is entirely rank-based right now.
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Really? So game starts. I walk to the other side of the map, to see the generator light up. The two survivors run away from generator. Then as I start chase. Another generator lights up. Then Just as I get the first hit in. A third lights up.
Yeah... I did so many mistakes in the first minute of a match ๐๐.
It's players like you that make this game so hard to balance. Do you make terrible assumptions because you want the game to continue being unbalanced, or are you just trying to be toxic?
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Perk tiers are the main issue. Every chapter adds a minimum of 6 perks. All with three tiers? That's a lot of Level 50 bloodwebs.
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Agreed. Webs are fine and this was one of the nicest ways of putting it.
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I'm not trying to be toxic and I'm sorry that you had a bad match. I was just going off of what you said in your last post, though. It makes a lot more sense that you actually saw the survivors finish the first gen. They probably were running Prove Thyself or had BNPs or something, but it's definitely possible two for survivors to finish a gen before you can walk across the map, especially if you're checking gens as you go instead of beelining. If the survivors actually finish three gens before you see one of them, though, that would definitely have been preventable.
I want the game to be balanced. I have said that I think the game is getting more balanced over time, but that a working MMR system is really necessary before you're going to be consistently placed with people who are a good match in terms of skill. Rank-based matchmaking is just a crapshoot.
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Sure,the grind might not be a big problem to dedicated players but casual players have a really hard time with the grind
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In theory it's a good idea but only in theory, but in reality it's not possible or feasible otherwise they would have done it already
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How could it not be possible?
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Grind by Daylight
the only main motivation behind the game aside from the...
'fun'
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Personally I suggest a way to recycle offerings or items you don't want, getting anywhere from 10-25% of the purchase cost back. Getting my Bill to level 50 I had about a dozen brown toolboxes and medkits, and random offerings I don't use. Plus, when you prestige, you lose all those items you acquired, making prestige even more of a blood point deficit. Being able to recycle the junk you can't avoid taking while leveling the bloodweb would be a lot better, especially given how many different survivors and especially killers there are to level.
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Personally I think I really good rework could be for teachables. Once you grind a character long enough to collect their teachables, you shouldn't have to grind to get them again. Instead, I propose that once you gain a teachable, it's automatically in the inventory of every survivor/killer. After I got Inner Strength to teachable, I had to get Tapp to level 35 before I found it again. That's a bit stupid.
Also, the teachables should all be T3 by default once you've got it. This way the only ones you need to grind multiple times 4 are not personal perks. That drastically reduces the amount of perks in the pool, making it easier to grind.
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I completely agree that perk tiers are not necessary at all.
It also means less development time for new chapters: less time is needed to come up with perk effects for different tiers, less descriptions to write, less translations etc. Tier 1 and 2 have such a little effect on the game, they are not needed.
At least remove Tier 1 and leave only Tier 2 and 3 (they will be called Tier 1 and 2 of course) and see how it works.
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A lot of the bloodweb is just filler stuff. Take out like half of the filler add ons/offerings and you can level up/get perks faster, easier to prestige, and to get all the perks.
Then you have the problem of old players complaining they already spent all the bp on survivors and want a refund. If this does become too big a problem, I'd say give ~100,000 bp for every prestige level on characters you already have
Another solution is to make buying everything in the bloodweb optional, for example, you can skip if you bought 2 perks, or stay if you want to get add ons and offerings.
A problem with this though, the entity would need to calm down A LOT so you can get what you want without worrying too much. Maybe make it take an item every 2-3 items you get instead of 1:1
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So far it seems most really hate perk tiers, which when you think about it - Perk Tiers really don't matter much other than to make you waste more BP leveling them.
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