The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Can we nerf the Nightmare?

SaltyNooty
SaltyNooty Member Posts: 276
edited November 2020 in Feedback and Suggestions

Did I say that? Yes, I did and I didn't stutter either. Point is, he needs a nerf. I can't tell you how many times i've lost to him, its ridiculous. Almost any time I see i'm playing against one, I automatically shut down and go "Welp, should I DC and take the penalty or should I just play and die. Usually, its the latter.

Inb4 the 'I want my Precious 4K' People start speaking I'm about to provide solid reasons why.

He can teleport to any generator he pleases, meaning if that nightmare had tinker on; he'd be right there and you wouldn't even hear him coming. He can place infinite dream snares and psyche you out with dream pallets which only the map or WoO can counter as far as I know. Not to mention the little lullaby doesn't do well to indicate how close or far he is from you. Inb4 you say just get to the clock, might I remind you his add-ons CAN affect us outside of his dream world so there's no incentive to get out of it because at least then you can see him unlike when you're awake. The terror radius is -Redacted- when you're out of it because you can't see him until it's too late.


Oh, let's not forget his perks and the teachable ones. I cannot tell you how many times I've ran into a nightmare using BBQ which makes it ten times worse. Inb4 you say "Use distortion or closet" A. He could be right in front of a hook when he downs the survivor which means if you're not around a closet, you're screwed. B. Not everyone has the money for P2W C. Not everyone has the luck to get distortion in the shrine.


Another perk they frequently use is NOED which is dodgeable by bones but in some maps, there are some bones you literally cannot get because there put In spots where the player can't get too like on lampkin or in springwood.

Prior to the last statement, they seem to run Ruin and spam Dream snares afterwards which applies hella pressure when they put a dream snare in front or near your gen after forcing you off. Again, getting to the clock and then coming back doesn't work out when ruin is in question and Especially if they have undying. Again, there are spots in the map that some players can't get to because of the collisons or whatever may be blocking their path.

I think I've made my point pretty clear that he needs a nerf; it doesn't have to be big but it has to be something to make winning against him a possibility.

Post edited by Gay Myers (Luzi) on

Comments

  • SaltyNooty
    SaltyNooty Member Posts: 276

    Follow-up: other perks I failed to mention

    Dying light and phobia. If they don't have ruin in their perk slot, they definitely have one of these two or both. He's literally the buffed up version of the hag which is not only universally hated but easily countered by crouching. TL;DR using urban evasion and keeping an eye on the floor.

    I may be missing some perks but those are the ones I remember all nightmare's have frequently. They also seem to resort to tunneling and dream snaring those on the hook even though they could just BBQ and teleport to another survivor, hit them, TP back and apply crazy pressure to those who are going for an unhook and those who are using the generator.


    Inb4 those ' I want my Precious 4K' / entitled killers go " the nightmare is fine, no nerf needed. When you're in the dream world, it's HIS world to toy with.' If that's the case then why can't he just instantly hook us and get his 4K? Exactly. Just because your in the dream world doesn't mean he needs to be ridiculously powerful. This is what happens when you bring a movie character into a game and not think about how broken he could be.

  • PubStar87
    PubStar87 Member Posts: 184

    Why wasn't this moved to Feedback like my post was?

  • Zeus
    Zeus Member Posts: 2,112

    I wish it's harder for Freddy to take survivors to the dream world. Right now it's reqlly easy to do that which is why everyone feels that his snares and pallets are oppressive.

  • PanicSquid
    PanicSquid Member Posts: 655

    The secret to beating Freddy is waking up. Dream snares and dream pallets don't effect awake survivors, and it slows down the speed at which the Dream projection recharges.


    As for perks, distotrion is a Jeff perk, you can get him with Iri shards, so you just need to play some more.


    Thana and dying light on Freddy is the build for forever Freddy, thats just a thing. Those perks are just as bad on Legion or plague.


    If you lose to Freddy so much, NOED shouldn't come into play. Because that means you at least finished all gens, which means you did well enough.


    If you have ruin problems, find ruin and destroy it. Even with undying you can still do it. Bring a map, use detective's hunch or small game, destroy any totem you find.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    It’s possible to nerf him, but not to the extent where he’d have to be renamed, The Daydream.

  • SaltyNooty
    SaltyNooty Member Posts: 276

    You know, I expected people to be like. "bruh, just get good and you won't complain." And obviously, those are the precious 4ker's. Getting good and having a busted character are two separate things. Learn the difference before speaking.


    Of course, we had the other person who was like "So...your complaining about his powers." Obviously? Why else would this be here. Try reading for once. You act like you haven't gotten frustrated over something once and if you tell me no, you're lying to yourself and everyone here.


    For those that gave actual responses like helpful comments and or ideas on a suitable nerf, thank you, it's nice to know some people have sentience.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,705

    Now, I'm all for nerfing Freddy, but in the "make him weaker" way.

    Freddy is not OP; while difficult, he is beatable. My personal gripe with him is that he's so difficult to play against and is so damn effective, yet he's so easy to play. His kit is absolutely loaded with stealth, anti-stealth, mobility, anti-loop—all of this while being extremely simple and easy to use.

    I think in terms of power level, Freddy is fine. He just needs to be harder to play, though a good way to go about this is beyond me atm.

  • MrPeterPFL
    MrPeterPFL Member Posts: 636

    Maybe not harder, maybe extend the timer when you wake up from an alarm clock? Like you said survivors fall asleep too quickly and having a extended awake time can be an incentive for survivors to wake up from an alarm clock, plus the longer you’re awake the less encounters you have dealing with snares or pallets.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    freddy is a good all rounder killer but doesn't have a super strong ability just a bunch of effects that stack to make him strong.

    the only nerf i would do is doing something about how fast you enter dream world or make it easier to get out which to be fair it is if you accept failing skill checks.

  • Stealth
    Stealth Member Posts: 123

    It seems like you're implying that you shouldn't need to use items/perks to counter him because you listed ways to do it but give an excuse not to.

  • Trwth
    Trwth Member Posts: 921

    While I agree that Freddy is a bit too strong, but he's not overpowered by any means. I think he could be simplified, because his power is utterly STACKED with so much unnecessary quirks.

    However, your complaints about perks isn't a Freddy-specific. Freddy just benefits from those perks more than other Killers do because, well, he has built-in map pressure in the form of Dream Projection. I can't really come up with a good argument to combat Killer perks if you don't have all of the Survivor perks at your disposal, meaning that's another issue that's more of your own than a nerf to the Killer. You shouldn't have to pay to get good perks. Period.

    But in some random case that you find it on the shrine, I'd HIGHLY recommend Repressed Alliance. Counters Pop, Ruin, and Tinkerer simultaneously when used correctly, ON TOP OF giving your teammates valuable information. Give it a try in a KYF if you get a chance.

  • DaddyFatSacks420
    DaddyFatSacks420 Member Posts: 183

    His speed should be reduced slightly

  • SaltyNooty
    SaltyNooty Member Posts: 276

    Just got out of a match with another nightmare. We somehow managed to generator 3 ourselves. He's in need of a nerf. Seriously. I'm not sure how but the whole game he was applying immense pressure just teleporting to generators and knowing where everyone one was. After match I realized he had BBQ but he was on the BALL and it was hard to even heal much less get anything done. Might've been my teammates but god he is too powerful to win against.


    Also, off-topic point but had anyone noticed the influx of red ranks playing against greenies and everything other then purple and red? I'm a rank/5 currently and I've almost always ran into a match with a red, another 2 purples and either a green or yellow. Matchmaking is broken again.....

  • SaltyNooty
    SaltyNooty Member Posts: 276
    edited November 2020

    Gonna try and start a trend knowing that entitled/getgud/clueless people will show up.


    Nerf Freddy Now


    NFN.

  • Crowman
    Crowman Member Posts: 9,517

    I'm not against changes to Freddy, but you need a better reason than "I don't like playing against him".

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Nope, not even close. Nurse, Spirit, Blight, Huntress, Billy, Oni, Pyramid Head, Deathslinger and Hag are all easily better than Freddy. He's just super easy and so outshines them all in the hands of a mediocre player.

  • CustomerService
    CustomerService Member Posts: 479


    Phead, Hag, Blight, Oni and Deathslinger above Freddy?

    It’s time to go to bed. You’ve had a rough day.

  • eiredrake
    eiredrake Member Posts: 98

    I play Freddy, he's one of my favorite killers. I generally do Dream Pallets because the snares seem useless to me. I also find it soothing when smug ass players drop a pallet on you only to find it explode into blood and your knives in their chest. Yeah he can teleport but it takes several seconds for him to appear... so when blood starts shooting out of the generator... run... how hard is that? I do pretty well as Freddy but i'm a mid grade player at best so I win some and I lose some.

    I could suggest one thing though.

    Maybe when you're in the 'real world' make it so Freddy can't actually hurt you. Maybe he can only hurt you while you're asleep. But make it so that if you're doing a generator or something while you're awake he can damage the generator. Leave in the micro-sleep thing and maybe put something on the map to delay micro-sleep a bit.

    i wouldn't say that Freddy is too powerful, but maybe a few tweaks could make him a little more fun to play.

  • lazerlight
    lazerlight Member Posts: 355

    Freddy has no movement slowdown when placing traps/teleporting. No power cancellation cooldown (he can swipe immediately after faking a trap placement / teleportation).

    Survivors fall asleep automatically after 60 seconds. The clocks are automatically the farthest ones, getting woken up by others takes longer the more times you do it. He can 99% his teleport, cancel it, and then attempt a teleport after waiting less than 10 seconds.

    He can teleport completely, and then teleport again after waiting an unfairly small amount of time.

    Freddy has no risk vs reward aspect to him. It's all reward. His power and mechanics do everything for him. You don't need to have a brain to play him. Just hold W and swing. (which will hit the survivors even when they're 3 meters away from you lol)

    -------------------------

    • Clocks should be RNG.
    • Let survivors wake each other up without repetition penalties (they'll go back to sleep after a minute or when Freddy hits them anyway)
    • Reduce Freddy's movement speed to 100% when placing traps or teleporting.
    • Whether he commits or fakes a teleport, pause his power recovery for 10 whole seconds before the gauge begins to recharge again.
    • Increase his Dream Projection Recharge time requirement by 10 seconds.

    -----------