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The final reform to buff solos and killers accordingly

Entità
Entità Member Posts: 1,583
edited November 2020 in Feedback and Suggestions

The DbD community has the traditional flaw of being often divided into factions, between which dialogue is difficult, and arguments risk being overwhelmed by emotional ardor, while balancing requires accuracy, equanimity and prolonged experimentation.


Before suggesting a series of changes, which could finally help bridge the gap between solos and teams, thereby enhancing the killers, I would start from an undeniable assumption: all players are entitled to have fun, because they have paid and invested time and passion in a game, the main function of which is to provide entertainment. It is only necessary to guarantee both parties the same opportunities for enjoyment from every single game, regardless of the outcome of victory or defeat (which is inevitable to alternate).


CAMPING.

Camping is a practice experienced as hateful, and officially punished by the game with emblem penalties. It is said to "punish the camping killer by repairing the gens", but the solos cannot coordinate as effectively as the teams, so Kindred must become a basic mechanic, including the vision of the killer's aura, and the perk must therefore be reworked, showing the possessor the aura of 1/2/3 survivors who are performing the same action as he (who repairs, sees others repairing; who heals, sees others engaged in healing; who cleanses totems, sees others doing the same; and so on...).


TUNNELING.

Tunneling eliminates a player quickly, prevents them from scoring, interacting with the environment and other players, and is perceived as vexatious. Decisive Strike isn't a true anti-tunneling perk though, because it can be abused and grant immunity while genrushing or a free escape during endgame. Consequently, it should be modified as follows: Decisive Strike activates for 60/75/90 seconds after the unhook and stuns the killer for 7 seconds, BUT the remaining time runs out immediately if the survivor works for more than 3 seconds on any gen (normally or gentapping) and the perk is canceled when the gates are powered. This means that the survivor can heal himself, cleanse the totems, unlock chests, save others, but without taking advantage of the perk to harm the killer, progressing objectives or escaping with safety at the end (the concept of tunneling cannot apply when the gates are powered, because the killer must quickly kill the survivors who remain alive).


GENRUSHING.

Killers don't have time, especially those with poor mobility, and live the game under the constant anguish of having to run frantically, with the risk of making mistakes and having little fun. Corrupt Intervention must become basic mechanic for 120 seconds, and the perk must be reworked as follows: "When a generator within the Killer's terror radius has progress greater than 85%, the Killer can summon the Entity to block it from a distance for 30 seconds. This action requires enormous power and leaves the killer stunned for 3 seconds, and has a cooldown of 90/75/60 ​​seconds." No more gens in your face!

Moreover, damaging a gen should remove 5% of its progression by default, aside triggering the regression.

Survivors should also be encouraged to engage in totems and chests in the following ways:

1) when a Survivor starts to cleanse a Hex totem, but interrupts the action for any reason, that Hex immediately transfers to a Dull totem, if any: this forces Survivors to explore for it, and is a basic mechanic; on the other hand, Small Game must reveal the number of totems left (these are two changes that enhance the solos, damaging the teams in chat);

2) unlocking chests and trying to conquer and bring home treasures must be encouraged, therefore each map must have 4 chests by default and Ace In The Hole must have the possibility to find an Ultra-rare add-on: this change is not dangerous, for the reasons I already explained in another thread: https://forum.deadbydaylight.com/en/discussion/142774/ultra-rare-add-on-with-ace-in-the-hole

Post edited by Gay Myers (Luzi) on

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