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Unpopular opinion: Midwich is great when you know its layout

ButtonSearcher
ButtonSearcher Member Posts: 20
edited November 2020 in Feedback and Suggestions

I don't get why this map is hated so much. You have plenty of spots to go from the second floor to the first one. And the map is literally a square, you can go to a second floor just by going to any corner except for the one in the toilet if a killer hasn't unlocked it.

The pallets are much better than on certain maps, some of them are super safe. Breakable walls allow you to get some distance.

All in all, the map is very good for survivors. Have you never seen anyone saying "yay, it's Midwich"? It's me. I'm the one who's happy to get this map.

Post edited by Mandy on

Comments

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  • Boss
    Boss Member Posts: 13,616

    As Killer, i like opening that secret tunnel that goes to the 2nd floor, but only breaking 1 of the 2 breakable walls.

    I've gained many hits on Survivors there trying to run away.

  • BioX
    BioX Member Posts: 1,378

    running detectives hunch, visionary or deja vu, then its perfectly fine yeah

  • NomiNomad
    NomiNomad Member Posts: 3,181

    I think a big part of it is I'm just used to Lery's and The Game. Indoor maps in general are always hard to find gens in, but Midwich is especially hard for me. Probably the best looking map in the entire game though.

  • CustomerService
    CustomerService Member Posts: 479

    No.

  • TripleSteal
    TripleSteal Member Posts: 1,298
    edited November 2020

    I agree with the conclusion, but the pallet argument is not quite correct - midwich has two and a half preallocated (=always spawning) safe pallets and 0 RNG safe pallets, which is by far the smallest number of such pallets among all maps. 0.5 of a safe pallet is the toilet one - it's safe only if you are coming from a 2nd floor dropdown.

  • Burbearie
    Burbearie Member Posts: 2

    Holding Shift on Midwich it is, my way to go :D

  • NekoTorvic
    NekoTorvic Member Posts: 778

    Maps where you cant cut survivors off showcase just how slow killers catch up to survivors. When you have to follow a survivor's trail without cutting them off, it takes 30 seconds to catch up if they're a mere 20 meters ahead of you. Its the reason holding W is so strong against M1 killers. And it's a reason why Haddonfield is such an abomination. The fences and houses make it so you cant cut survivors off, you just hold W behind them.

    I play Blight most of the time so for me Midwich is pretty cool. I catch up quickly so holding W is not as good, and the loops around the map are super fair. There's just like 2 to 3 god pallets, everything else is fair and mindgamable where survivors actually have to make a read to gain distance.

    As survivor I quite like the map after learning the layout. I like chaining tiles in that map and mindgaming loops.

    It is unfortunate that, like The Game ad Hawkins, it's hard to cut survivors off. It just hurts too many killers in the roster.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    I started a game on Midwich last night, and I'm still trying to find the stairs to get to the exit.

  • Zarathos
    Zarathos Member Posts: 1,911

    That kinda why I hate it as survivour you can't really fake directions your travelling in or try and double back sine in mpst circumstances there is only one direction a survivour can go. There no agency to running the map bar holding down shift(sprint). My survivour enjoyment isnt based off surviving or pipping its based off of how well i can read and react to a killer. Thatd why I also hate haddonfield as survivour. Again no agency to how I run haddonfield hold shift key and take the route that is behind the long ass fences.

    Also two stairs up on a long ass rectangle is awful. Ya two more can be open but if the killer dosent you can end up hitting 2nd stage easily before survivours can get to you. Midwhich like haddonfield is just awful.

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    this, except as survivor depending on which killer you're up against they can win due to the relative closeness of the exit spawns

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    for survivor yeah it's good, for killer no.

    because of it's layout you can't cut survivors off even if you open up all routes because none of them do anything for the bottom or top floors for cutting players off.

    you just legit run around the bottom or top floor until the killer is close then go into a room with a pallet and start looping, if you get hit rinse and repeat.

    their are a few killers good on this map but the majority are not. demo from my experience is one of the best since his shred and portals are both great in that map.

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    It's just a really boring map to play on. Chases feel non-engaging on both sides because you're pretty much either running straight down a long hall or trying to loop one of the mediocre classroom pallets.

    As far as I'm concerned, Midwich is a bottom-rung map alongside Shelter Woods and Rotten Fields.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    That is brilliant I wish I'd thought of that. I'm so trying that out.

  • JesseJH28
    JesseJH28 Member Posts: 483

    I actually love midwich. Regardless of knowing the map or not, it's just such a fun environment as survivor or most killers in my opinion

  • Yords
    Yords Member Posts: 5,781
    edited November 2020

    For survivors, yes. For most killers, no lol.

  • Golden_spider
    Golden_spider Member Posts: 587
    edited November 2020

    Survivor:

    • Difficult to find generators when every room looks the same and there is no tell (Gideon has closed doors, Lery's has flickering lights, etc.).

    • God Pallet or Unsafe-ish Pallet, little in between.

    • Killer can keep you hostage by breaking a single wall.

    • Hold forward and occasionally turn 90° left or right against some Killers when being chased.

    Killer:

    • Breakable walls sprinkled everywhere of mostly too strong to leave or pretty useless to break.

    • Only two corners have stairways, the other two have breakable walls in the way that waste your time.

    • Hold forward but chasing.

    Visually great, gameplay? I'd rather play on Shelter Woods and that's the other man I genuinely hate.

  • Crypticghoul
    Crypticghoul Member Posts: 574
    edited November 2020

    Killers need a way to cut off people who just W down the hallways and survivors need an easy telltale sign of a gen being nearby for the map to be good imo.

    As of right now, I love the map's visual design but if the killer ever finds you it just becomes holding W until he catches up and then you dip into a nearby room and try to play whatever unsafe pallet is in the room. Really unsatisfying for both sides imo.

    And then there's Object of Obsession on this map... I shouldn't have to go into detail on this.

    As for how I would personally fix the map, I'd make a couple of the pallets have slightly longer debris around them and add a plus shaped walkway over the garden that connects all the sides of the upstairs hallways. Maybe add 2 more entrances to the hallways on the first floor from the garden as well, maybe making them vaults with breakable doors near them.

  • notstarboard
    notstarboard Member Posts: 3,903

    The Game is actually pretty easy because the gens always spawn next to closed doors; just look for a closed door and you'll find the gen. Agreed about Lery's, though; some of the spawns are predictable, but then you'll have solo gens just buried in the corners of rooms and things.

  • RocketPenguin
    RocketPenguin Member Posts: 374

    I know the layout. I still hate it from both sides, gens just seem so inconsistant in spawning locations and having only 2 ways both across the map from eachother to getting upstairs is annoying. For killer yeah OoO can be a problem but its mainly the time it takes to just go from A to B and it sucks finding people early since they are also probably still looking for gens

  • SkeletalElite
    SkeletalElite Member Posts: 2,709

    The map often has few pallets and a handful of the pallets you do get end up being unloopable useless ones.

    If you're killer and a survivor has object you will never catch that survivor. The square nature of the map means a survivor can hold W for a really really long time before the killer is even close enough to make the survivor start looping a pallet.

    The map, while small, is effectively extremely large because to reach the second floor you have to all the way to one of hte corners then all the way to where you're going.

    It is hard to find gens

  • savevatznick
    savevatznick Member Posts: 651

    Midwich is awful because it is the hold W simulator for killers.