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Badly Designed Perks. NOED
Hi guys, so I’m going to do a string of threads looking at controversial perks that people believe to be Unfair or Useless.
So i decided to start with the big one. NOED
When it was first introduced into the game. It only happened once an exit gate was open but there was no way to deactivate it. This wasn't held in the same regard as it is today.
In the 1.0.2 patch they changed the perk to work when all gens where completed, and this meant absolute hell for survivors and made the game a lot more stale.
How ever in the 1.0.5 patch they nerfed it so that it only lasted 2 minutes. And this basically just made all survivors wait until the perk ran out and wasn’t frequently used.
Around the same time the hag came out and brought Hex totems into the game. NOED changed to a hex perk. Now this originally was a good counter to gen rushing, and that was a giant problem back then, with shorter gen times, older toolboxes and don’t even mention brand new parts.
It slowed the game down as survivors were forced to look for totems that were pretty easy to find on most maps.
Now jump to today. The meta hasn’t changed that much. And totems are hidden all around a lot better so NOED has also gotten better, apart from specific perks like, inner strength and detectives hunch.
But NOED feels like more of a problem than ever. One problem is that it activates when the killer closes the hatch. And yea i know that technically does mean all gens are powered. so it does fit the description, but it doesn’t make much sense.
We can’t blame killers for using it however. If people get to the end of the game, how many times out of 20 would you say, All the totems on the map were cleansed. For the test I did it was 1. So there’s a 95% chance that it will activate.
Another problem is that it makes survivors not do gens. And you may say, that’s a good thing. But survivors should be being forced off gens by killers. NOED at the moment can be used for rewarding for the killer doing badly.
My dream change would be that. Every time you hit someone, you get 1 token. Up to a max of 20. When all gens are completed it activates aslong as there’s a dull totem left.
Every time you hit a survivor you use 4/3/2 tokens to instantly put them on the ground.
This is so killers can’t just win games because of NOED as they actively have to work towards it.
Any ideas for other perks I can cover? I’m thinking I’ll balance out Killer and Survivor.
Comments
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[Insert generic do bones argument]
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I agree with tokens, I just don't think it would be with hits. I would say every time they hook someone, they get a token. That way, the Killer must make some ACTUAL progress in order to use it.
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NOED is a high risk high reward perk. It can get cleansed right away or single handedly make you come back.
I personally think it's a fair perk and far less oppressive when compared to ruin and undying.
As for the do bones argument, I wouldn't recommend it. Since you'll likely end up doing 4 totems and NOED will jump into the fifth one you can't find.
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Noed really isn't a problem, you sacrifice one perk slot to get 1 kill at the end of the game, if you're lucky.
With ruin and undying, people are doing bones now more than ever, so there's even a less chance that you will get noed at the end of the game.
killers run noed to lose the game, but at least get one kill. It's not a strong perk and it has plenty of counterplay.
DS / unbreakable / DH are much stronger unfair perks, as they have very few counters. DS and UB combined do not have a single counter in the entire game. DH, when played right, is, by intention of the perk itself, unable to be countered.
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Nothing beats a NOED that does not get active because all dull totems were cleared before. It also shifts the game towards a secondary goal so I think the game is fine just like that. What I don't think is actually balanced is the fact that it activates fully already on tier 1. That used to be different
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Nah it's fine. If anything it needs buff because currently it's too weak to be honest. It's not worth a perk slot as it only activates during what.. last 1 minute of the game, and still can be disabled by survivors at any point of the match.
I wouldnt mind they rework the perk, but there are far more problematic perks that needs to be looked at immediately compared to this.
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omg wirh the babies surv, i hope enjoy your lobby simlutator ,
Let's see if you guys find games when you keep nerfing the killers
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I'm just gonna copy&paste my comment on another thread.
People don't realize how garbage this perk really is:
-You only have 3 perks till the endgame
-Game could end before the last gen got repaired,meaning it was absolutely useless
-The survivor you were chasing,when the last gen was repaired,could have been injured/in a deathzone,which makes the perk also useless
-Survivors could cleanse all the totems and deny you Noed
There a lot stronger and more consistent perks to use than noed.And if teams die to noed then that's on them
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Noed through my eyes is a luck perk. One game I do all the bones killer is powerless. Another game it pops but makes no difference hits an injured person who was dead on hook no difference. Another game it destroyed us all terribly. As a killer I haven't ran it since I was new to the game. Though I won't care if it is changed or not. Since it's luck based.
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You are giving reasons as to why it's a bad perk that needs a redesign. It's weak for killers and frustrating for survivors: Major rework needed!
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I dont mind facing Noed as Survivor, though I think Noed should only activated when 5 Gen done like Rancor.
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I don't understand the issue. Doing bones is so easy. I clear all bones on my own most of the time.
If I don't clear them, it's becuz my entire team keeps dying and I have to constantly run unhooking and healing.
And using perks and maps makes it even easier. What's the problem?
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b ON e S
The Killer will play with only 3 perks and on the endgame the perk can be stopped from being used if all totems are cleansed.
"NOED at the moment can be used for rewarding for the killer doing badly." Everyone likes to say that huh? Survivor are also doing badly if they don't cleanse totems(which is their objective too) and just rush gens. Most perks rewards bad gameplay while requiring no effort so don't come up with this satured argument.
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sigh, just remove killers from the game. That will solve everything.
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Why would I run noed when I can just run ruin/undying and you never finish the last gen to begin with? Just kidding, I don't need crutch perk combos on my Killer or Survivor to win.
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I hate those survs that cleanse a totem in front of you when you're doing the last gen. Please, don't do it, probably it could be NOED.
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It is a very situational luck based Hex perk with a very powerful effect! Sure this perk can be counter by Survivor doing more bones then ever; sure it can be counter by good Survivors that can avoid being hit; but it also has the random effect of securing you Killer Victories by being able to down multiple Survivors at once; with no work involved!
I like Hex: Devour Hope; basically it has the token based reward for playing well in hooking Survivors and getting away with free downs and mori! While... Hex: NOED is such a lackluster perk; you can down a Survivor, put him in the basement, stay nearby with insidious or face camp or something bad or new players will do; and suddenly gain the ability to instant down Survivor attempting to go for saves or escape! The killer did nothing at all to earn great benefits to be a lethal threat! And that is what I would want to change about it!
Make it token based perk; that rewards you for playing well until the very end; as soon as the exit gates are powered, this perk lights up and grants the ability to used limited amounts of instant down, up to a maximum of 4 instant downs for playing killer well! It would be really nice, if the killer is good at hooking Survivor so well, that they earn tokens per hook! Out of the 12 hooks, if the killer is able to hook any Survivor 2 times or a maximum of 8 hooks; with a maximum gain of 4 tokens to instant down! "They would be in for a surprise No one escape Death vibe; because they are on their last hook!" But if course, if the totems is found or all cleansed; then the killer does lose it benefits! It meant to be a high risk high reward perk, yet rewards you for playing well
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How about DS is bad too
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Sad true
Fact and people don't understand it
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I think it would be really cool if you covered surge. I'm a bubba main so I can't get too much use out of it since you have to down someone with a basic attack but I definitely think it's a more underrated killer perk.
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NOED is the perk I run when I'm learning a new killer.
This games probably not gonna be great, but at least I'll make the last couple of minutes interesting.
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NoeD is one of the better designed perks man, what are you smoking?
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Imagine a surv perk: EED (Everyone escape from dead). If the killer don't hook you before the 5 gens are done you move 4% faster and the killer need 3 hits to put you in the dying state. It's is a good designed perk too?
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I disagree, NOED takes skill to snowball. I don't think tokens are needed as it can be cleansed at any point once it comes out.
Its essentially the killers second chance perk. Survivors get so many of those that I don't see why people are so upset about the killer having one.
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Not Really, The perk is passive and requires nothing but to equipped it; until the Survivors cleansing it! You can be a noob and bad killer, and get a huge benefit for no means to earn it!
That is why Survivors have a tough time find it, why they rather leave then stay to find the totem, and why Survivor in groups are very good at locating and cleansing the totems more frequently!
The perk needs to be reworked so that it grants such powerfull benefits with a new mechanical that rewards you for playing well!
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Getting to the end game when killer had only 3 perks all game and you have not even cleansed the totems you can never complain about that.
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Noed is one of very very few good perks in the general killer set. It should not be reworked or nerfed until that is no longer true.
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I mean if the killer can undo the perk completely by hooking a survivor, yeah no problem with it.
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I think that noed should work like this:
- Noed: A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While Hex: No One Escapes Death is active, Survivors who previously hooked suffer from the Exposed Status Effect and your Movement speed is increased by 2/3/4 %.
For me, noed' big problem is that a killer didn't hook anybody all game can instadown on endgame. So, i think that noed like this would fix that unfair situation, but i don't care if its never gonna be nerfed. it's not great perk.
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