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Give us double blood points

Chinanumawaaan
Chinanumawaaan Member Posts: 131
edited November 2020 in Feedback and Suggestions

You want to run your blood lust test. Gimme.

Dont be stingy with the BP

Comments

  • Asssblasster625
    Asssblasster625 Member Posts: 629

    Fr give me a reason to play killer instead of just playing exclusively survivor this weekend

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,396

    Changing things like adding in BP is going to affect the data because people play differently and the data needs to be collected when people are playing regular matches. When double BP events are on for example, people farm more etc etc

  • Chinanumawaaan
    Chinanumawaaan Member Posts: 131

    If changing bloodlust is supposed to be healthy for the game I can assure you that doubling BP is even healthier.


    No grind = less sweat.

    E=MC2

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,396

    and how is giving double BP on the weekend that it's being tested going to help decide whether BL works or not? When players are not playing properly? That's why this is a test for data, and that's why not more than one change can be made at once for testing things.

  • Chinanumawaaan
    Chinanumawaaan Member Posts: 131

    They should give it permanently. Or half the cost of the items in the bloodweb. Either will suffice and it makes sense for so many reasons.

  • ashenlion
    ashenlion Member Posts: 10

    I would wish to point out that this experiment does not entice me to play killer at all, some of which I've heard echoed. We didn't consent to it, and we get no reward for it. We took a major debuff and expected to be just fine with hardly a warning. This effects our mood and playstyle by default.

    Had it been on the PTB that would be one thing, but now it feels like I'm being punished for enjoying being a killer main. This makes me not want to go for chases, and I know for a fact one of the biggest things I've seen from survivors is that killers camp far too much. Why would I want to have a long chase if I can't ever catch up? Why would I want to give them the chance to escape after having even more of a slog to get them in the first place? This makes me want to camp because I know either I'll get the kill or draw more survivors to me. And that's really not fun for either side, so now I don't want to play.

    Had this been flipped on survivor, I play that too so I'd feel much the same way. We PAY to play this game and anyone that has all the expansions and cosmetics did so with literally hundreds of dollars. And my time for games is limited to mostly weekends. If you want to experiment with balance, fine, great even, but that's for the PTB, which is literally there for this exact reason. If I wanted to test things, I'd be on the PTB. And if you want a bigger test pool, why would you not make it even bigger by offering a reward? I understand the frustration of wanting data, but this really was the second worst way to go about it, other than a stealth nerf (please don't).

    If you gave bonus BP, it would entice more to play, and you'd get more results and a bigger test pool without as much salt about it. Doing it this sudden and making everyone have to do it and live with the results? That's going to leave a bad taste in a lot of peoples mouths.

  • batax90
    batax90 Member Posts: 879

    I dont know for other but i know whitout bloodlust 1 the second a survivor maje it to a single loop if they are not already hit i dont chase them anymore only because they can run around the loop 3 time before they start feeling any pressure from the killer when they do they just drop the pallet and they escape to another loop its really frustrating

  • Unseen_Force
    Unseen_Force Member Posts: 218

    Is this a game about "playing properly" or is this a game about having fun? There are so many unwritten rules in this game, most of them being rules that survivors have for killers. Its getting ridiculous. Its almost xenophobic - "we only want players that play properly!!"

  • FellowKillerMain
    FellowKillerMain Member Posts: 858
    edited November 2020

    I understand what she means. Basically, if you're farming you're not playing in the way the game is meant to be played. I mean, maybe 'properly' isn't the right word here, because there's no 'correct' way to play DBD. However, there is a way the game is meant to be played, and things like farming don't really meet those requirements. Also, xenophobic is a bit dramatic, I mean... they've never even said they don't want people farming, in fact I'm pretty sure that they've supported it if everyone in the trial is ok with it. However, in the case of data collection, there isn't going to be very good data collected if people just milk chases to fill survivor chaser BPs, you know?

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    Add a minimal token system on the backend, where if people play killer matches they gain a token. For every killer match played and completed, give that person 5000 * <number of tokens earned> the following day when they log in.

    This will prevent people from farming, as the bonus BPs won't be awarded based on performance but based on participation. If you're still worried about people just AFKing in the trials, set a condition for qualifying as 'played and completed': require that during these trials the killer needs to earn at least 300 xp and at least 10000 BPs to gain a token.

    If you're still concerned about skewed data, then you've probably considered how not having an incentive will also affect the data? Most people who regularly play killer might play a match or two, but will likely feel like now is a good time to start working on all of those survivor challenges that overrun the chapters of every tome. That's what I'll be doing.

    If you're asking players to just collect data for you without any kind of incentive, you're doing it wrong.

  • ashenlion
    ashenlion Member Posts: 10

    It's not a bad idea, and I agree fully that forcing players to collect data with no incentive is doing it wrong. I feel it sets a bad precedent. I can only really play on weekends, so making me do things for data and no choice or incentive in that really irks me. I'd be honestly fine with removing BL or nerfing it if they made sure jungle gyms and pallets patches didn't spawn right next to each other. They took cared of some of the safe loops, which is good, but there are still some issues with spawns. I might also mention that some games farm anyway, especially around tome chapter challenges, or if two survivors DC and no one gets a good game anyway. For data collecting, the more players participating the better the data will be, so having some kind of incentive would mean a bigger pool of volunteers.

    Although if they do actually remove BL, I wouldn't be surprised if a watered down version pops up as a perk in the future.

  • Soulslayer618
    Soulslayer618 Member Posts: 488

    @MandyTalk based on the uh.... feedback of the other players would it be possible to get double BP or a login reward AFTER the testing is done as a reward for (in the words of my friend) sticking it out and playing anyway? this is also mainly out of curiosity cause Id be playing even if there was a half BP event for whatever reason

  • Chinanumawaaan
    Chinanumawaaan Member Posts: 131

    On a serious note, this makes no sense because:

    1. More people play during x2 BP events.
    2. If survivors have greater capacity to farm during during the "test" than in previous x2 events it will highlight the power shifts.
    3. Events showcase the highest level of sweat which indicates a truer show of strength and weakness on both sides.
    4. No one wants to play killer when it was already inconsistent enough before a nerf test (for various reasons).
    5. Detracting people from playing killer skews the data having a worse effect than "when players are playing properly".
    6. Longer queue times for survivor.
    7. Many of the loops that were the reason for BL being implemented still exist, EVEN ON SOME REWORKED MAPS.
    8. I will abuse those loops even harder, run them for even longer with no urgency to mind game to escape the loop to another one.
    9. ITS THE WEEKEND.
    10. I am bored of this list now and assume I have made my point.


  • cyniChris
    cyniChris Member Posts: 207

    If anything, we should be earning twice the bloodpoints at all times, if only to alleviate some of the unbearable grind.

    To unlock all perks on a single survivor, you have to go through a minimum of 147 bloodwebs - 150 if you haven't prestiged them yet (for unlocking the 3 teachables), and 297 if you want to hit prestige 3 (provided you don't do more at level 50 before prestiging). This is taking into account the fact that you can now get 2 perks on each bloodweb after level 40.

    For killer, it's 135, or 138 if you haven't prestiged them, and 285 if you go straight to prestige 3.


    And this is per character. There are 23 survivors and 21 killers currently. Without prestiging any of these characters, in order to unlock all perks on all of them, it would take 6,348 bloodwebs. And again, this is the bare minimum. Minimum for prestige 3 is 12,366.


    Twelve thousand bloodwebs. MINIMUM. And you wonder why people beg for double bloodpoints and want the bloodpoint cap removed/increased.

    Oh, and the next chapter will add a minimum of another 996 bloodwebs to grind through to get everything unlocked.


    But staying on topic, if you want to give us double bloodpoints after this bloodlust test is done, that'd be nice.

  • Chinanumawaaan
    Chinanumawaaan Member Posts: 131

    Then factor that for the majority of players meta perks are needed and waiting 50 levels to not see it once on some occasions is extremely irritating.

  • Felnex
    Felnex Member Posts: 334

    So you're saying they're going to do double BP AFTER the test concludes as a thank you?

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    Devs, if you had plans to give us a bloodhunt on Christmas or New Years, then please don't. I really do not take a liking to people begging for or demanding bloodpoints.

  • sulaiman
    sulaiman Member Posts: 3,219

    If you want them to play properly, you should simply have disabled bloodlust for the weekend without announcing it. Knowing this community, i would not be surprised if both killers and survivors lose chases on purpose to prove their point.