"bLoOdLuSt iS ObSoLeTe" meanwhile:
Well i got tired of all the nitpicking notifications, so I deleted the vid. Ever notice how killers have to be flawless 100% of the time, but survivors just have to run in circles?
Consider the possibility that killers don't enjoy spending an enormous amount of play time waiting for a pallet drop whole re-enacting Looney Tunes gags. There's a reason Scary Movie is a parody and not an actual horror movie, folks.
Comments
-
There were a lot of mistakes there, in the way of chasing and missing. Not to mention there was a person doing a generator right next to the chase. Still, without the bloodlust this just goes to show how loops become much stronger and the more experience the survivor has on looping and using the strong setups it is possible to simply become untouchable. If the killer dares to go after you he already lost the match or is on his way to lose it, because for killer time is much more scarce.
30 -
This is the fence that never ends, it just goes on and on my friends...
22 -
I hate to be that guy, but your examples aren't that great. While I agree that bloodlust should still be a thing, these clips are player error, not so much the removal of bloodlust.
The first loop around the car really shouldn't be mindgamed. It can't, especially with Demo. It's better to force the pallet drop. Though, it was a good example of how powerful Dead Hard is.
The second chase around that wall, you had at least three opportunities to land Shred. You even lost him at one point, which would have broken bloodlust, if it had activated.
In the third chase, Steve was doing an excellent job chaining loops together. Bloodlust wouldn't have saved you there, since he would have just gone to the basement pallet one loop shorter.
In that final chase, you made a good call in leaving that loop. Too much time wasted.
Again, I agree that bloodlust should be a thing. At the very least, this vid shows how tiles can be chained, and DH used, to elongate chases.
36 -
Are we supposed to ignore your numerous misplays and the fact you got stuck on virtually anything in the map?
50 -
This video doesn't help you to prove your point at all.
Judging from the video,you seem to be pretty inexperienced (you made quire a few mistakes in the video) while the steve was a decent player.
You should play with higher sensitivity and learn how to go around loops as tight as possible or else you give survivors free distance
23 -
If they never take off the band-aid they don't know how bad the injury is. You want buffs to weaker killers? This is a first step.
6 -
Yeah, the video is not a good proof.
Like, for the first two Loops (around the Car and the Fence), you either get stuck or run them quite wide. Running a Loop wide can hurt a lot, while you are faster as Killer, the Survivor has a shorter route because of the smaller Hitbox. If you make your route around a loop even longer, it takes longer to catch up.
Also you should not try to mindgame Loops like this. The Survivor can see you and the basic concept of looping is to mirror the moves the Killer does. You could have forced the Pallet Drop and if the Survivor decides to play that Pallet (its unsafe), you could have tried to trick him into vaulting the Pallet to get a Hit (like faking you go left, he vaults, you lunge right).
If anything this video shows that the removal of Bloodlust is a good thing, because you should really not get Hits when playing those Tiles like that.
13 -
I stopped watching mid first loop around the car.
Dude, the hell are you doing?
You literally prolonged that loop by YEARS.
Just follow Steve while moving tighter to the object, you were circling it so wide as if you were afraid of cutting yourself on the corners.
Why bother with a shred on a short damn loop where survivor can quickly get behind a corner and deny it...
Don't take it badly and personally, but you played exactly like a player who gets carried by bloodlust into undeserved hits. You did a lot of mistakes on just one loop very simple and short loop.
If anything, this shows you have to learn how to actually play the chases and not rely on bloodlust to get most of your hits.
29 -
This was so painful to watch,
Why are you doublebacking on a ######### car loop with no mindgames? just eat the pallet, its not that hard or better yet learn to actually use shred I know you are a console player and it might be a difficult but its not impossible, this video proves nothing besides you have a lot to learn.
Bloodlust need to go, killer need to learn how looping works and accept it
10 -
I'm sorry but that video doesn't help your argument at all. If it was a jungle gym or a very safe loop maybe but there's nothing particularly strong about that car loop, and as for that fence window I've never seen any survivor get so much value out of it. Also unless you specifically wanted to practice chasing a decent survivor you should've just given up on the Steve and saved him til later.
9 -
That's a pretty short loop and if you didn't attempt mindgames on a loop without LOS breaker (no one with more than a couple hundred hours on survivor will go down due to this outside of a laggy lunge) you could have forced him into the pallet drop a lot sooner.
The basement house is broken, we all knew this, the devs knew this, they added a breakable wall but removed a pallet so its pretty much the same.
That entire section at that fence with the vault in the middle was you making things much harder for yourself.
A lot of mistakes here. Not to say its all on you. Some of those tiles were very strong in the hands of a good survivor. But you definitely lost time going for mindgames that were doomed to fail against a 3rd person camera.
1 -
All this video shows is that you cant play without your precious bloodlust, and that you need to learn to play properly, mistakes everywhere
Post edited by KateDunson on8 -
This is perfect example. Bloodlust is needed for really bad killers. End
4 -
Git gud!
0 -
There are a few things I’d recommend you work on:
- Cutting loops tighter so you don’t have to run each loop as many times
- Keeping track of the survivor and where they go, using scratch marks, blood and sounds - takes practice but will help a lot
- Not swinging so late - when you swing that late at window/pallet vaults you’re basically never gonna hit them and you give yourself the missed attack cooldown which gives the survivor a ton of distance. Either commit slightly earlier or don’t swing.
- Not respecting pallets. Removal of BL makes respecting pallets at the wrong time quite punishing. You give the survivor extra loops and have no BL to help you catch up. Run Enduring if you don’t like eating pallets but you really shouldn’t respect all the time.
- Also, you really shouldn’t try to mindgame a low wall loop like that against a survivor that is clearly paying attention. I see killers do this all the time and it’s only gonna work if the survivor is not paying attention or if there’s something to block line of sight. All it did here was give the Steve an extra loop.
5 -
Oh man, this is gonna sound rude no matter how I put. That was not only incredibly hard to watch, but I actually got a laugh at just how much value you let Steve get out of that fence, I have never seen that before. Having BL would have only given you a hit that you didn't deserve. I do believe this is one of the reasons people want it gone, because it can reward bad plays like it would have done in this video.
Again, i'm not trying to be rude, but you made a lot of errors and need to practice more.
5 -
Don't try to double back on loops like the car unless the survivor is bad and the pallet is dropped. Against a decent survivor (like the one in the video), you should force the pallet to be dropped and break it.
You need to optimize your movements more. You should have been able to hit Steve at that fence without much of an issue.
Also at 3:40 you would've downed Steve if you lunged earlier.
2 -
The only thing you proved is you really need to git gud instead of letting Bloodlust carry you. This is why it needs to be removed, it rewards killers with free hits for playing terrible.
2 -
I am now a killer main where i used to like playing both sides equally. I mostly agree that at least BL 1 is needed. But, Im sorry to say that this is a pretty bad example of how bloodlust is needed.
The car loop at the beginning you were looping too wide. You're still a bit clumsy when it comes to going around things, you see it in the fence loop.
You can absolutely mindgame that car loop to get a hit or to get the pallet out of the way. The loop is short enough that it is mindgamable EVEN if they can see your character over it. Something as simple as turning one way and walking the other can cause survivors to stop for a second, giving you enough distance. Especially with Demo you can mindgame shreds to get them to keep the pallet up, then smack them. The loops in Autohaven, are actually unmindgamable, because not only can you see the killer over them, they're also too long for a small turn on the killer to actually cause the survivor to mess up enough for a hit. Even so you can still attempt it to get pallets out early, but the car loops in badham are not as safe as the autohaven ones.
You shouldn't keep going back and forth on yourself. You can moonwalk, but pick a direction and stick with it, and tighten those corners. Otherwise you're always going to fall behind and give the survivor too much distance. You'll never get the pallet out of the way in time.
I don't know what happened at that fence, I guess its a mixture of some clumsiness together with getting flustered? That fence should never give a 115% killer so much trouble. You need to learn the distance of your lunges more mate.
There are genuine spots where the killer cannot mindgame a survivor. Whatever the killer does, the survivor can get to another window or pallet. The TL clusters in the middle of Suffocation pit are an example of this. Or a Jungle Gym into pallet that you get in Ormond. Or Jungle Gym into God Bus, or even God Bus by itself if it has the window in the middle. The House of Pain in Haddonfield and Badham. All of those are extremely safe structures that are basically "Hold W and waste time loops".
However, your examples are those of a killer that still needs to learn quite a bit. There's nothing wrong with it, everyone starts out needing to learn. But It's important that people learn what they're talking about and learn what optimal play is before they try to make an argument for something regarding balance.
2 -
I couldn't even finish the video that was so painful to watch. I suppose I've finally seen for myself a killer who needs BL to win a chase. I stopped watching at a minute thirty and I have to say you must have been playing that poorly intentionally. There is no way you needed or should have reached BL in either of those two situations.
3 -
Horrible demo perk setup, horrible gameplay decisions. It's clear there's a giant skill gap in this scenario seeing as you don't know when to end a chase. You're already hindering yourself playing as demo. He's one of the worst killers unless survivors are completely brain dead. I don't think you should be posting youtube videos about your opinion on balancing when you yourself aren't in the league of play to really understand the mechanics as a whole.
3 -
Can i ask what was the ranks? Because everyone is saying a lot of stuff but we don't know if there's a big difference in ranks...
0 -
The first 30 seconds were so painful that I had to stop watching. Why did you keep doubling back when it was clearly obvious it wasn't going to work? Just run around until Steve bonks you with the pallet and then make plans from there.
2 -
This is terrible killer play. This proves that bloodlust is very much needed on low rank killers, although I am not sure it would have helped you here, as you made too many mistakes and just played scratch mark following.
Don't get me wrong, I am against bloodlust being removed, in fact I think it needs buffing slightly, as it's maximum impact takes too long to get to and at higher level play, chasing someone for 45+ seconds isn't a good idea.
This video only really shows how good survivors can make a bad killer look helpless (which is why matchmaking needs fixing!!!) It proves very little else
1 -
If anything this shows why bloodlust has to be removed. You picked up so many bad habbits because of it.
https://www.youtube.com/watch?v=TPExWQ5_UjY&t=394s
https://www.youtube.com/watch?v=t8u0jRxN2kQ
I recommend watching these, they will help you a lot. The reason you are having troubles right now is because of bloodlust teaching you the game wrong
3 -
I think BL is needed like at least lvl 1 2 and 3 are not needed but with out BL survivor game have become a lot easier and survivor was already easy to begin with.
0 -
Actually these are examples of why bloodlust needs to be removed. It's pretty obvious you rely too much on bloodlust to force down pallets. If you didn't try to mindgame as much and just pick a direction and brute force the pallet down you would have forced the pallet down in half the time, then caught the survivor as they tried to vault the pallet. Instead you keep changing direction, essentially resetting the chase, and waste a massive amount of time AND never get the pallet dropped.
This is exactly why bloodlust needs to go. You will never get better at the game if you win all your chases by way of a pity mechanic.
4 -
They were about 10 ranks higher.
0 -
All of them? Like you're Green playing against Red ranks?
Tbh BL is not needed actually in this situation or at all, Steve outplayed you on like 5 meter loop with 1 window where you can fast vault only one side because of the house.
Like everybody said above, you made a lot of bad decisions, failed your hits, cut too long etc. (imo it's because you playing on PS4 with controller and you can't cut corners smooth as butter), whole video looks like you're one of the bloodlusting Killers which doesn't deserve 50% of their hits.
2 -
Not to sound rude, but this just shows that you have still a lot to learn. If bloodlust is the only reason you are able to get survivors, you should try to learn how to chase without it because that playstyle doesn't get you very far. There are a lot of useful tutorials on youtube, you should check them out.
3 -
Holy ######### I was the Steve lmao
3 -
I was the steve im rank 1
0 -
How many kills did op get? Just curious
0 -
Ok imma tell you something right now.... Please never be in my lobby lol Holy #########, you'll make me lose the game, very well played dude
But to me, this brings light to a bigger issue here. Removing bloodlust while allowing such a rank difference?? That's just not fine, by any chance! OP is apparently 10 ranks lower, and that's just not fair.
1 -
two
0 -
Some people started building it, not knowing what it was... and they’ll continue building it forever, just because...
2 -
This is my first match without bloodlust vs a swf group.
I made some silly mistakes, but than again I've been away for about 2.5 months from dbd.
But you can check out other vids and you'll see i barely hit bloodlust in general.
Been playing dbd since day 1 on ps4 and i always play at rank 1 on both sides.
I know it is difficult to tell sometimes, but you need to find a way to know when to drop a chase.
You can see claudette near a pallet where i down Feng, and I don't bother with that untill near the end of the match.
I know that that is a loop where I'm forced to break the pallet otherwise it would be an infinite loop, no matter with what killer (except nurse).
Even bloodlust 3 won't give you a hit there.
So I only bother with that when I have some peace or when I don't have a choice.
0 -
Seeing as you're here as well what do you think of bloodlust?
Also nice work on that window
1 -
BL 1 can stay as m1 killers rely on it but 2 and 3 can go as only bad players usually get to those tiers
4 -
I cant wait to see huntress chasing survivors around the rock for a minute
2 -
I main survivor but lets be logical here. You shouldnt be rewarded blood lust 2 and 3. I say leave blood lust at 1.
2 -
You really think viable buffs to weaker killers will happen because of this? I must say your optimism is amazing. Good on you
1 -
yeah right around the time they release that working ranking systems they've been working on but doesnt happen.
0 -
I'm sorry, but to just seems like you're getting frustrated with people who are trying hard not to die. I think the other comments cover the fact that there may have been mistakes in the chases you showed, but I'd argue that the lack of bloodlust is actually letting those who have the skill to avoid the killer actually prove so. Bloodlust is like the equivalent of someone who is really good at forza having to watch someone catch up to them in a GTA race just because catch up is turned on.
That being said, looping is a larger discussion, and as someone that plays survivor quite a bit, I have to say that looping like this is just a result of dealing with the way killers play. So at the end of the day I'm actually cool with the lack of bloodlust.
1 -
If you had bloodlust you may have got those hits however these tiles could have also been played better. I reccomend watching some streamers and learn how to play loops correctly.
0 -
While i agree with you, all of the loops you showed are actually fine, except for that killer shack that has holes you can see through. For the car loop in the beginning, its not mindgameable so don't try it, just force the pallet drop, which you can do in 1-2 loops around then it is gone. The problem is that you are taking the turns of the loop WAY to wide, so the loops end up being way longer for you than they actually are.
0 -
The problem lies within you relying too much on bloodlust rather than trying to mindgame!
I hope this can help you improve!
5 -
Three years running with optimism - I have a feeling this next year is it!
1 -
I get that it could be hard with some killers to not use bloodlust but demo? You could have just used his power and got that guy before you chased him in a loop for 5 minutes straight
2 -
Playing Killer on console looks very painful.
0