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ds + ub is not healthy

the_new
the_new Member Posts: 175
edited November 2020 in Feedback and Suggestions

its not healthy for the game no counter no fun you hook someone and they cant be down or pick up for a minute (unless you camp there dying body) for a minute they can do what ever they want and it doesn't matter what the killer does because he/she still gets punished and if a whole team has it then a pretty much an insta win unless the killer is good or the survivors play bad

Post edited by Mandy on

Comments

  • JinSime
    JinSime Member Posts: 405

    It happens sometimes to everyone.

    Make them waste the unbreakable. It's one use only. If they're optimal survivors, as it seems by your description, you won't be able to keep all of them off gens all the time. So you'll have to slug the others. You can also take the DS if they get in a locker and are not in optimal loop.

    I hate slugging, but sweaty survivors ask for sweaty moves.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    I bring an ebony for those people, if i get hit by ds outta the blue you're gonna get the selfie

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited November 2020

    Yes but DS+UB:

    A) Put that time in control of the survivor as to when it happens. So you could be slugging at a horrible time that loses you pressure rather than gain it. A slug can easily be an easy heal with no tracking of where they are as well as you not even getting the hook state from it if done at the wrong time, DS does not give you a choice. Let alone adding UB into the mix which...

    B) Put the killer in a lose-lose where if they slug they get up on their own, if they pick them up they get off as well. It's a free health state either way and a lack of pressure as well since their teammates are free to do whatever now.

    DS just last too long and has no deactivate condition like it needs, and survivor can easily abuse it to just do things for free right in front of the killers face. Prime example is just running up for the unhook with DS up, now both survivors have DS and potentially UB, and one potentially has BT. Guess I just leave? Another example is just getting on a gen, oh killer comes by? Jump in a locker. Guess I just let them get a free gen.

    There's also plenty of people who don't tunnel and get hit by DS. It punishes killers who just do well, which it really shouldn't., It needs a change of some kind.

  • supersonic853
    supersonic853 Member Posts: 5,545
    edited November 2020

    You act like the "survivor abusing ds" never happens. No survivor ever decides when they get unhooked instead of healing to just hop on a gen then you hook say another survivor come over to them because you see them with bbq or something and they jump into a locker to ds you or just ds you when they pick you up. I personally think the only problem with ds is when it punishes the killer for getting a lot of momentum even when they didnt tunnel. If your getting tunneled it could last forever for all i care, i got tunneled once and purposely had to go down because the ds was gonna run out if i kept running. And before you say its anti momentum so was old MoM. Also why did pop get nerfed again?

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    People run those perks cause a lot of killers like to tunnel. What they need to do is make ds a REAL anti tunnel perk, then boom! Problem solved.

  • edgarpoop
    edgarpoop Member Posts: 8,430
    edited November 2020

    Just eat the DS if you have to. It's usually not that consequential if you eat it early. Tunneling is really effective but there's going to be some risk involved. Double edged sword. If you're really committed to the tunnel, you have someone you can farm off hook once you eat the DS. That being said, don't do that. No need in like 99.9% of games.

  • keygun
    keygun Member Posts: 311

    Just because you play killer, doesn't mean you're guaranteed a win.

    Same goes for survivor, regardless of perks.

    I personally don't use second chance perks because they only have 1 use per match.

    Inner, detectives, sprint, pharmacy. I break bones and open chests and heal and sprint all game, better than any 1 use perk imo.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    Force Unbreakable and they lost it for the rest of the game, you can also snowball if they go down in a contested area such as near a partially completed gen.

  • MrBuffalo
    MrBuffalo Member Posts: 312

    God you sound so entitled. haha

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826
  • DrJohn
    DrJohn Member Posts: 223

    As someone who plays both sides equally and runs this particular combo, I agree. There is no perks on the killer side that come close to this combo. Whenever I run it I literally feel invincible during that sixty seconds because the killer can't do anything. Which hey is a nice feeling as survivor, but as killer it sucks. The combo needs a nerf, and I feel that ds is the perk more deserving of a nerf than unbreakable. Sixty second timer is far too long. Thirty seconds is more fair. Maybe have the timer pause if they ended up being chased and or slugged.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    God what is it with the forums and people making generalisations? It's bold and wrong for you to assume everyone who comes here to complain about DS is tunnelling.

    DS has it's issues, that's pretty much undeniable no matter where on the survivor to killer spectrum you are. Complaints to this day about the perk are valid as the perk is still being used for free immunity which as a mechanic is super unfair.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I really, really, really want this to become the mantra on this forum. Concise, true. I like it.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    We do talk about this. There's a part of the HUD in the bottom left that tells every player in a trial the health state and name of each survivor. The killer does not even have to see a survivor to know if they are injured or hooked still. This is why players on the forums are saying the killers complaining about DS are not paying attention. Because the killer has the opportunity to know who was hooked and how long since the survivor they put into dying state has been unhooked.

    Too often players come on here to excuse bad play with game mechanics when the game mechanics are solid and are the things that keep the game interesting.

  • Negi
    Negi Member Posts: 378

    I would give up Ruin Undying for DS Unbreakable.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497
    edited November 2020

    Why do people always say crap like "just chase someone else 4head!" The only time I ever get DSed is when it's abused in my face, like a unhooked survivor literally finishing a gen in my face only to go down and STILL ds me and run off into the sunset. This isn't an uncommon thing, in fact it's the primary way I get DSed so no, "just chase someone else" isn't good enough because the unhooked person is STILL WORKING ON GENS. Yeah tunneling someone is a problem in the game but so is DS in it's current state. Free escape isn't the same as anti tunnel.

  • Lascivar
    Lascivar Member Posts: 41


    This is such a common occurrence honestly.

    Have one person hooked, they run up, get the unhook.. You down both players (with a bit of chase), pick up the non-DS one first, return, come back for the second, still DS.

    The second scenario is just hooking someone, going about your business, get another hook.. DS person gets unhooked and doesn't heal up or get healed and begins working on a generator. You down them, pick up, DS pops.

    Often it makes no difference because if they're that easy to down you'll just do it again, but nevertheless people that claim "Oh just chase someone else".. Well.. Your teammates seem to die just as quickly as you so that doesn't help.

  • Artick
    Artick Member Posts: 623

    Stridor Spirit is not healthy

    Deathslinger is not healthy

    Spirit Fury + Enduring is not healthy

    Ruin + Surveillance is not healthy

    Ruin + Undying is not healthy

    Forever Freddy is not healthy

  • supersonic853
    supersonic853 Member Posts: 5,545

    Quick question though wasnt pop nerfed because you could chase and down another survivor and still be able to pop a gen? And the fact "60 seconds is a long time for a perk to be active". Seems kinda funny when all pop does is add like 15 seconds to one gen if it happens to be there. Not gonna say the same logic should apply to ds+ub but getting stunned for 5 seconds is a lot more impactful then adding 15 seconds to one gen. And im well aware of the ability to keep track but when im snowballing and downing multiple people at a time because they make a mistake. (This mostly happens with my oni with infectious fright because i can snowball and down multiple survivors if they happen to be in the area) to lose so much momentum to one perk combo seems alittle annoying. We all know how the old anti momentum MoM was. I hope even survivors understood it was busted.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited November 2020

    This. I've been saying for years that situation is bad for the game. I make a save, I leave, hook someone else, the first person I hooked saves in my face. Now both have DS, both could have UB and one has BT. It's a lose/lose no matter what I do. But so many survivors and killers suck at this game that DS will never be balanced.

    Too many killers can't see past what is right in front of them so they tunnel someone to death. Justifying this perks existence.

    Too many survivors suck at looping/routing. So they stack 2nd chance perks and any mention of fixing any one of them they start an uproar.

    Then the devs are afraid to tell everyone to git gud for fear of people review bombing the game or no longer buying the cosmetics.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    Bad what about-ism. PGTW can be used easily eight plus times in a trial. DS, once. DS is not a strong perk. Too much counter play.

  • the_new
    the_new Member Posts: 175

    what are you dumb? PGTW your only really use it 5 times and you have to down someone then hook them then kick the gen to get it work for ds you just have to unhooked and you can use ds 4 times in a match if your entire team brings it ds has no counter play just jump into the locker killer cant do anything about it ds can add 20 seconds into the game (if you count all 4 stuns)

  • Yords
    Yords Member Posts: 5,781

    Too much counter play to DS what? It is not a strong perk? The only counter play would be to slug the DS user, but it doesn't even matter if they have unbreakable. If everyone ran DS, what do you think the outcome of the match would be?

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    If you’re eating four DS’s a game. Well, I would say that’s not very smart. Guess not every killer should be expected to know how to play against DS.

    I play a lot of red rank matches against survivors with DS. I rarely get DS’d. Because of the forum complainers, I check end game screens to count the DS’s that amazingly didn’t activate.

    If it doesn’t activate, it’s an empty perk slot. Empty perk slots are not strong.

    I can show you plenty of my matches where I play against four DS’s and multiple UB’s. They were empty perk slots in a 4k trial. And I cannot say my matches were perfect gameplay. Just know the game.

  • Pulsar
    Pulsar Member Posts: 20,881

    I would agree. It isn't healthy to have something that puts players in a lose-lose scenario.

  • Looping4Dayz
    Looping4Dayz Member Posts: 10

    So you complain about ds and ub yet you can easily down the survivor to waste time and their team have to either leave gens to heal them up or they waste ub. I mean survivors have to deal with tunneling and camping and believe me it isn't fun especially since dbd is supposed to be a game so should be fun. And then you have ruin undying tinkerer which in solo queue is pretty strong. Just run strong perks and ds and ub really shouldn't be an issue.

  • Looping4Dayz
    Looping4Dayz Member Posts: 10

    If they jump in a locker what's the problem. If anything they are just wasting time.