Deathslinger buff
He really needs a buff, I dont normaly play him but I played a few trying to get adept, won every one so far except last one, sadly they usually DC before last hook. Last game they played good but my shots literaly going trough survivors with no dead hard, lined up the perfect shot and it goes trough them.... top of the cake was when I hooked someone at exit gate and they were hooked but still somehow escaped.... survivor hitboxes should be where their body is!
Comments
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He needs a rework before he needs a buff. His 1v1 is busted right now, but he's vulnerable to survivors just splitting up and rushing gens due to his low mobility.
His shots can certainly be hard to land, especially when ping is high, but I don't think that's a reason to buff him. As is I hate playing against him because there is very limited counterplay available to survivors. I don't want my chases to be extended because the Deathslinger missed his shot, whether that's due to bad ping, bad aim, bad hitboxes, etc. I want my chases to be extended because of something I did, like successfully mind-gaming the killer, dodging their attack, etc.
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If you're winning most games on a killer you're new at, does it really need a buff?
DS hits are finicky but with practice you should be able to better understand which hits will land.
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His 1V1 and stealth potential is too strong for a buff to anything else right now. He'd need nerfs to his chase power in exchange for mobility or slowdown and there's no way in hell that'd go down well with the people that play him.
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They can nerf his ADS like they did to Pyramid head but compensate by buffing his chain and addons
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I'm winning cause I'm good and probably faced random players where 2 went for the save and left only one on gens but thats not the point
I'm literaly shooting them in the body,head, shoulder and even when I look at my playback it is right on them.... he doesnt need a rework he just needs his shots to actually hit survivors and not literaly go trough them and deal no damage!
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That nerf didn't really change anything about PH, if anything it now lets him spam his projectile with near impunity. He still plays the same. People still have problems with his base design. It was just to cull the masses that don't read patch notes or didn't play him. Though I guess it did nerf the 50/50 lose lose thing so thats good.
Problem with Slinger is that if you nerf his ADS he'll probably stop feeling good to play. Than again, missing would still be entirely on the Slinger but he'd need to commit more and no more M2 for free zoning.
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“won every one so far except last one”
Def sounds like he needs a buff
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He needs tweaks, not buffs. I feel the devs have another legion situation with him, they cannot make his power more fair without nerfing him. I would be grafefully surprised if they managed to tweak him in such a way it does not affect his power so much while giving actual counterplay.
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Ur missing the point, being a good killer and not making a big mistake while survivors make a mistake and it's an easy win that's not the point though. Shots not registering, going trough survivors and not damaging them that's the problem
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"I don't want to have a chase extended because a killer made a mistake, i want a chase extended because I made a mistake"
That's literally part of the global problem with the game. If survivors don't make a mistake, you can't do anything.
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Definitely needs buff, maybe increase capacity of mag to 5 shots and then he needs reload.
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The only thing Slinger needs is a very slight range buff, but only because I love going for Iri Coin downs but they will be just 1m out or range of it. :(
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i think he is fine the way he is.
what you are describing here seems more like a latency issue to me.
which is true - if you have some lag, then hitting a shot with this guy gets ridiculous.
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the problem here is that your chains durability wont be enough to reel them in anymore with an increased range on the gun.
he already struggles reeling in a 17 or 18m shot, so making the shot go further wont help, unless you wanted the chain to break on them to begin with.
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There needs to be room on both sides to extend or shorten the chase based on good play, and this is already the case for most killers in the game. For Deathslinger, though, survivor skill hardly matters. The length of his chases are overwhelmingly determined by the killer's skill.
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He needs two guns
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The hitbox is incredibly small so you are probably missing, I haven't had much of an issue at all with slinger's projectile. If you're trying to do the whole "insta-ADS" gamer move you need to not move your mouse when you go for the quickscope or you will likely miss because you over-corrected your shot. What's probably happening is you missed and then the survivor ran into the chain line a split second later so it looks like it went right through them...if that makes sense.
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I used to be a high rank in csgo I know how to shoot lol, it was on them, the harpoon literaly went trough the survivors most of the time. Thats the main reason I bought him, I rarely miss
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Deathslinger is at a perfect spot right now, being powerful at cutting chases short and able to force survivors into/away from areas. While his mobility/gen pressure is weak, so is every other basic attack killer. As for his harpoon size, I am almost certain it is a single pixel dot as I've seen it hit survivors through the walls in Ormond. Just learn the projectile speed of a pixel and you should be fine.
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im over 3k in dbd, in my opinion deathslinger need to be faster, like 4.6, but he should have a big nerf on his gun, a sound notification and 1sec charge pre shot with loud sound so survivors can avoid it. and slow reload time so he wont spam that since hes gonna be fast anyway.
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