Deathslinger buff

Klakky
Klakky Member Posts: 444
edited November 2020 in Feedback and Suggestions

He really needs a buff, I dont normaly play him but I played a few trying to get adept, won every one so far except last one, sadly they usually DC before last hook. Last game they played good but my shots literaly going trough survivors with no dead hard, lined up the perfect shot and it goes trough them.... top of the cake was when I hooked someone at exit gate and they were hooked but still somehow escaped.... survivor hitboxes should be where their body is!

Post edited by Mandy on

Comments

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited November 2020

    His 1V1 and stealth potential is too strong for a buff to anything else right now. He'd need nerfs to his chase power in exchange for mobility or slowdown and there's no way in hell that'd go down well with the people that play him.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,907

    They can nerf his ADS like they did to Pyramid head but compensate by buffing his chain and addons

  • Klakky
    Klakky Member Posts: 444

    I'm winning cause I'm good and probably faced random players where 2 went for the save and left only one on gens but thats not the point

    I'm literaly shooting them in the body,head, shoulder and even when I look at my playback it is right on them.... he doesnt need a rework he just needs his shots to actually hit survivors and not literaly go trough them and deal no damage!

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited November 2020

    That nerf didn't really change anything about PH, if anything it now lets him spam his projectile with near impunity. He still plays the same. People still have problems with his base design. It was just to cull the masses that don't read patch notes or didn't play him. Though I guess it did nerf the 50/50 lose lose thing so thats good.

    Problem with Slinger is that if you nerf his ADS he'll probably stop feeling good to play. Than again, missing would still be entirely on the Slinger but he'd need to commit more and no more M2 for free zoning.

  • Kolonite
    Kolonite Member Posts: 1,346

    “won every one so far except last one”

    Def sounds like he needs a buff

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    He needs tweaks, not buffs. I feel the devs have another legion situation with him, they cannot make his power more fair without nerfing him. I would be grafefully surprised if they managed to tweak him in such a way it does not affect his power so much while giving actual counterplay.

  • Klakky
    Klakky Member Posts: 444

    Ur missing the point, being a good killer and not making a big mistake while survivors make a mistake and it's an easy win that's not the point though. Shots not registering, going trough survivors and not damaging them that's the problem

  • "I don't want to have a chase extended because a killer made a mistake, i want a chase extended because I made a mistake"

    That's literally part of the global problem with the game. If survivors don't make a mistake, you can't do anything.

  • Exellen
    Exellen Member Posts: 49

    Definitely needs buff, maybe increase capacity of mag to 5 shots and then he needs reload.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    The only thing Slinger needs is a very slight range buff, but only because I love going for Iri Coin downs but they will be just 1m out or range of it. :(

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i think he is fine the way he is.

    what you are describing here seems more like a latency issue to me.

    which is true - if you have some lag, then hitting a shot with this guy gets ridiculous.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    the problem here is that your chains durability wont be enough to reel them in anymore with an increased range on the gun.

    he already struggles reeling in a 17 or 18m shot, so making the shot go further wont help, unless you wanted the chain to break on them to begin with.

  • notstarboard
    notstarboard Member Posts: 3,903

    There needs to be room on both sides to extend or shorten the chase based on good play, and this is already the case for most killers in the game. For Deathslinger, though, survivor skill hardly matters. The length of his chases are overwhelmingly determined by the killer's skill.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    The hitbox is incredibly small so you are probably missing, I haven't had much of an issue at all with slinger's projectile. If you're trying to do the whole "insta-ADS" gamer move you need to not move your mouse when you go for the quickscope or you will likely miss because you over-corrected your shot. What's probably happening is you missed and then the survivor ran into the chain line a split second later so it looks like it went right through them...if that makes sense.

  • Klakky
    Klakky Member Posts: 444

    I used to be a high rank in csgo I know how to shoot lol, it was on them, the harpoon literaly went trough the survivors most of the time. Thats the main reason I bought him, I rarely miss

  • Komi
    Komi Member Posts: 364

    Deathslinger is at a perfect spot right now, being powerful at cutting chases short and able to force survivors into/away from areas. While his mobility/gen pressure is weak, so is every other basic attack killer. As for his harpoon size, I am almost certain it is a single pixel dot as I've seen it hit survivors through the walls in Ormond. Just learn the projectile speed of a pixel and you should be fine.

  • Dira970
    Dira970 Member Posts: 39

    im over 3k in dbd, in my opinion deathslinger need to be faster, like 4.6, but he should have a big nerf on his gun, a sound notification and 1sec charge pre shot with loud sound so survivors can avoid it. and slow reload time so he wont spam that since hes gonna be fast anyway.