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death slinger

what's your opinions on him?

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Comments

  • Xyvielia
    Xyvielia Member Posts: 2,418

    Tricky, fun challenge to go against a experienced Slinger (which I’m not😄... I’m exceptionally good at hitting trees, buildings, rocks, mounds, hooks and everything else that’s not a survivor with that harpoon gun.

    All in all, he’s fine, no complaints here from either side

  • Exellen
    Exellen Member Posts: 49

    Well not gonna surprise anyone but in my opionion he is pretty annoying to play against when someone is good at shooting. He can shoot through a lot of loops and micro gaps like in shack and there is not much to do. You can predict when he's gonna try to shoot, but once again it works only against average and below average slingers

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    cool killer, love the style theme and play style. hes not the strongest killer against players that can actually play and actually ends up being pretty weak especially at certain loops but hes fun to play and verse on either side. i know people moan about him but there are so many loops he cant use his weapon (this is actually increasing with reworks) plus he cant down you over pallets (hence why hes balanced with faster aiming) plus hes 110% but damn do i love wearing my waist cost lol.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    I’m really not a fan. I love the concept (character, weapon, power, map) but I’d rather face any other killer to be honest.

    I think I’ve only had fun against one Slinger and that was because the guy fired his gun at every single opportunity. He must have reloaded hundreds of times, I’m not kidding. That was fun.

    I also never really play him because I don’t enjoy him much. I’ll probably change my mind at some point.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i love him.

    amazing design, both from a visual and audio standpoint and a very unique and fun to use power.


    the only downside i can see on this killer is that the slightest amount of lag can cost you a lot of shots that (on your screen) should have hit.

    oh, and that he destroys solo teams where your mates have no clue how to fight him and all attempt to go for a 5 gen chase instead of fixing the goddamn gens.

  • KateDunson
    KateDunson Member Posts: 714

    The two killers i play are slinger and freddy and i play them just because for me they are effective

    Boring to play against? That's not my problem

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    well, you are the type of player that gives Caleb a bad name, so you're your own and everyone else's problem

  • Withered8
    Withered8 Member Posts: 1,241

    Literally negates half of the loops in the game. Like what are you meant to do on any azarovs loop apart from pull the pallet instantly?

    I think he should be reworked to be more of an area control and sniper killer, so you actually have to be good with landing shots and don't get carried by the insane amount of passive effects he has.

    To do this I would:

    Make him nurse movement speed or the same as survivors.

    Give him a scope and infinite range.

    Slow down spear travel speed and add a laser point on an aimed target.

    Make his terror radius bigger so you can't stealth up on ppl, ranged stealth killers is just busted.

    Remove the whole chain and reel in effect and make the gun just do damage as normal, reeling in sucks for both sides and is a huge time waster.

    Maybe add like a few towers which spawn randomly across the map which he can climb up and snipe out off, idk how that would work on alot of maps tho.

    Basically make vsing him and playing him more dynamic and enjoyable as well as reward killers with genuinely good aim.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    He's a fun killer

  • JaydenZapata
    JaydenZapata Member Posts: 13

    I won't get bored, hopefully. I've only faced one Freddy. Not gonna lie, it was actually pretty fun. I died 4 minutes into the round.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    ######### Deathslinger.

  • Dira970
    Dira970 Member Posts: 39

    The more good deathslinger player is, the more annoying he is, hes not a killer that you can counter in chases when hes master tier 1trick deathslinger(which is insanely rare to find).

    hes the No1 most annoying killer in dbd, low terror radius and Instashot Gun, u cannot counter a good slinger, only a bad or decent ones.

    when u will meet good slingers u will want to delete the game. im not kidding. u will get destroyed in chases in ways u will find it so unfair and it will enrage u, because no matter how good of a survivor u are. u are absolutely gonna get downed, but u will win with good perks and teams if u can manage to find top tier players like that. hes even more opressive than spirit when ur close to him(because of his low terror radius he will sneak up on u).

    Big counter to him is Object of Obsession perk, used by team split push genrush.

    he cannot stop good splitpush. but hes not fun and make the game itself unfun and hes enforcing the survivors to play just as annoyingly as he do.

    the best fix is to increase his movement speed and massively nerf his gun(and higher terror radius.)

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    I very much like playing both as him and against him. In fact I'd say he's one of my mains.

  • TwistedJoke65
    TwistedJoke65 Member Posts: 316

    Everytime I see him I get so many references in my mind I can't focus lol

    Everything from It's high noon to get over here. I can't help but laugh.

    Balance wise he seems fine. I can dodge his shots well but if I make a mistake he really takes advantage of that. But it's the same the other way around.

  • Pipefish
    Pipefish Member Posts: 331

    One of my favorite killers to be honest since he can get even the best of survivors down in chase

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    My favorite killer so far, just a little above Demo.

    I love his chase music and power, they are both so satisfying and get me pumped into every chase.

  • Slendy4321
    Slendy4321 Member Posts: 605

    I don't mind him actually I think they need to give him a bigger TR so they can't pair it with M&A and basically have no TR

  • Unseen_Force
    Unseen_Force Member Posts: 218
    edited November 2020
  • OctaviusK
    OctaviusK Member Posts: 125

    Eh, as a wise person said.

    "He is a bounty hunter, so just like his lore stay hidden and out of sight or you'll be brought back to jail"

    Deathslinger is unique because he encourages pallets to be pre-thrown survivors to hide etc. He requires a different playstyle, thats not to say you can't loop him normally you can, but if you do. You'll have to take into consideration of a lot of things. To counter deathslinger you Gen Rush and make as much distance as possible. His chsin is only 18 meters. So pre-throwing pallets is quite effective.

    He's a uniqur killer that gets way too much beef.

  • Pipefish
    Pipefish Member Posts: 331

    If his Terror Radius was bigger he would be Clown tier. The only exception would be if they increased his movement speed to 4.6 m/s to compensate for it since a lot of his hits are caused by the art of suprise.

  • seki23
    seki23 Member Posts: 833

    the people who use him find him fun, and probably is , i just played him a couple of times tho. but as survivor he tends to be annoying, a lot.

  • xEcoLog1cDuk3Xx
    xEcoLog1cDuk3Xx Member Posts: 441

    Death Slinger IMO is a good and balanced killer. You need some time and practice to play him effectively and he rewards you for being good or having knowledge. His drawbacks are bad design maps/tiles and if he misses he loses distance.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    You say the way to counter Deathslinger is to avoid them at all costs and hide, and you still can't accept the reasons why people think he's a horribly boring killer to play against..

  • OctaviusK
    OctaviusK Member Posts: 125

    You can't. So... Stay hidden. DeathSlinger is designed to be oppresive in chase and terrible and finding people and applying map pressure. So stay hidden. If you are forced into a chase then you need to break LoS as much as possible, you need to avoid being in a chase with him. So, when in chase you want to escape and leave chase.

  • notstarboard
    notstarboard Member Posts: 3,903

    How do you stay hidden against a killer with a 16m TR (that plays even smaller because his spins up quietly) while also doing objectives? Seems to me it's Spine Chill / Premonition / OoO or bust.

  • Withered8
    Withered8 Member Posts: 1,241
    edited November 2020

    How does the idea i've suggested allow you to use the same tactics as other killers agaisnt him? Infact it does the literal OPPOSITE.

    So you're ok with a killer who's desinged around avoiding interactions? That's where the fun comes from in both sides of this game. Interecting with the other side. No-one plays the game to kick gens, do gens, escape or carry survivors to a hook where you press spacebar, people play because of the interactions with eachother, whether it be chases, meming around, trying to juke or outplay the other side or just messing around. Deathsligner denies all of these. No-one wants to play gen simulator and likewise no-one playing killer wants to be genrushed, his only counter. And if you try to tell me he has some other sort of counterplay, show me. Go on. And don't show some rank 20 deathslinger missing all his shots or something. An actual good deathslinger.

    And how exactly do you break line of sight with a killer who walks faster than you? At some point they are going to get LOS its literally inevitable. That's why nurse is slower than survivors you know right?

  • Withered8
    Withered8 Member Posts: 1,241

    Why not? Too "hard" to play then? Can't get easy downs and actually have to be good with using a gun?

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742
    edited November 2020

    You know the idea of 'there must be '''interactions'''' aka the same BORING chases over and over and over and over and over against every killer... how is that fun?

    How is it fun that you DEMAND of people they MUST play like that against every killer? Look, I made a thread a while ago about the crap slinger mains who try (there's two types: complete wankers and loveable dorks, with no inbetween) to play well and fair, who get frigging deathrhreats for playing him because 'he's boring and no fun in chases'.

    I wish I was kidding. I'm not. just search for 'deathslinger' on twitter, for example and look at what's going on there. ALL because people like you declare that only 'interactions aka chases' are 'fun'.


    Also, your changes would make him genuinely boring to play.

    He'd be a knockoff huntress without her speak or throwing arc.

    Oh, 'give him towers to just snipe people' yeah, wow, so no hooks at all? cause by the time you went there someone will have picked someone up. That is if he don't go and slugs people in this scenario. Which with the slower projectile travel time would not even be possible. So practically your proposed changes would make him a no-win killer unless he plays really scummy

    your suggested changes are a thinly veiled 'remove the entire character' that is what they are, and there's enough of that call already. Just leave the character and his players be and learn to stealth.

  • Withered8
    Withered8 Member Posts: 1,241

    Chasing aren't boring. They are dynamic and change up everytime and with most killers and most loops/maps allow the better player to come on top. It's the only part of the game which actually requires a decent skill set and knowledge. If you don't find chases and interactivity fun, then what do you find fun? Holding m1 on a gen?

    Look i don't excuse ppl on either side for playing incredibly boring and scummy. I'll call out survivors who hold w, just run to busted main building on badham and refuse interactivity as well. It's not just killers who get called out on it for. It's just that killers playing this way affects the whole match for everyone, where as 1 survivor doing it well you can always rotate if worst comes to worst. Don't get me wrong tho i dont' excuse anyone no matter if they r killer or survivor.

    I'm going to say it again because you seem to be avoiding it, what do you find fun in this game if not interactivity?

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742
    edited November 2020

    Interactivity or just chases that consist of looping and juking and nothing more?

    Because looking at what people say I thing they confuse the former with the latter.

    Deathslinger is a killer that's meant to shine when it comes to nifty trickshots, the issue is more that many people don't bother to learn what he can shoot through/over on either side. If you want chases with him, forget about loops, find the bits he can shoot through/over and use it against him.

    Similar, as his main strength is the reeling, another tactic is going in groups, so one person can step into the chain. this is something I see often in lower ranks who are not yet screwed over by the 'only loopy-jukey chases are fun' mentality.

    Honestly, the only real change he needs is a clearer way to struggle against the chain as survivor.


    And as edited in above:

    How would your proposed changes make him more 'interactive'? You'd turn him into a stationary slugging sniper by all means or a plain m1 killer with nothing special about him ever because the slower projectile travel time would not allow for sniping AND he'd rely 100% on bloodlust cause you made him as fast/slower than the survivors. So it'd be either no interactivity at all with no chance of any kills for the killer player, or unwinnable chases with no chance of any kill.

    Also how exactly would your idea change anything about the stealth as counter idea? how? if you have someone who can potentially stay at one point of the map and kill you if there's a LoS you will move behind obstacles, won't you? So why is that not an option without taking away what makes Slinger unique?

  • SunderMun
    SunderMun Member Posts: 2,789

    Best stealth killer in the game.


    Needs a major rework, tbh.

  • Withered8
    Withered8 Member Posts: 1,241

    Blocking the chain almost never works. You get chained and its almost always a down or hit unless there was a good pallet thrown. They may as well just remove it and make the gun do damange its just tedious for both sides.

    Interactivity as a whole yes. Chases consists of the vast majority of interactivity however. Sure doesn't need to be a good or easy chase just a fair chase is what i care about.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    removing the chain would, as stated, make him a cheap-knockoff huntress, and you might as well remove him entirely then. At least have the guts to outright state you want him removed.

    I don't get how people fail and fail and fail to understand that cutting chases short is the one strength he has. He has little mobility and smaller map pressure, even with the dreadful ruin/undying combo. yet so many call for removing everything that makes him unique if not his entire removal. and that is when they don't outright utter deaththreats to people who like him for any reason. All because they try the same MO on all killers.

    wth

  • Withered8
    Withered8 Member Posts: 1,241

    That's the problem with him. His design is awful. A killer who is oppressive and unbeatable in chases but gets stomped gen and map pressure wise. You look at the fun to vs/play and strong killers and you will find that whilst they have some form of an antiloop, it's no where near as oppressive and is often combined with some sort of map pressure.

    I've literally given a suggestion which completely changes him and makes him more different than he his now.

    I don't nescaserily want him removed because i think his lore is somewhat cool and the character himself, but his desing is awful.

    And you STILL havn't told me what you find fun about this game other than interactivity.

  • OctaviusK
    OctaviusK Member Posts: 125

    Isn't a 24 meter terror radius? Also again if you ever get in a chase get out of it. If you see him coming to you run off and hide. Just stay out of sight. Run Iron-Will a general good perk against any killer. I agree he needs some tweaking but like not too big.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    I did tell you:

    outwitting the killer, and that has a lot to do with adjusting to their skills. With caleb it's being sneaky, with pig it's popping all the gens almost at once after she ran out of traps while you 99d all the gens.

    this is why bubba and freddy genuinely aren't fun, as their 'counterplay' boils down to 'giving up' how are they more 'fun' than caleb?

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Cool design, fun weapon concept. His name is hilarious. "Death Slinger" Wish he had a poncho style Fistful of Dollars outfit.

    Gameplay wise I think he's fun to play but a little simple and there isn't much to learn. As for playing against him I absolutely hate it, knowing how simple it is to get unreactable pop shots from playing him myself it just feels cheap a lot of the time. There are some cool shots you can pull off, don't get me wrong. But the no ADS time and ADS for free zoning is an incredibly cheap tactic that I avoid using and an obvious design oversight.

    Every DS uses M&A for a free first hit on any map that isn't massively open. Its a good thing that so many perks work with him due to the chain being an M1 attack, I wish more killers worked that way.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    The pallet thing isn't really unique. Doctor, Clown and PP all require this when playing against a good player. Difference is that Slinger can counter that while the others usually have no choice but to break and continue chase.

  • Withered8
    Withered8 Member Posts: 1,241

    bubba involves giving up? Bubba has some of the best interactivity in teh game when they don't facecamp. Good balacne of being able to do well in chase but also counterable.

    Also "outwitting the killer" sounds like cop out talk for genrushing.