Known issues with this chapter: 2, electric boogaloo
Since my first post got too big to manage with any level of patience, I decided to make this one.
When we last left off we had about 107 bugs in the game
If any are still posted on the first, I'll do my best to post them here. For now, Keep posting the bugs in the comments, and I shall make another list
( here's the link to the first post, before you comment look over the list to see if it's already posted: https://forum.deadbydaylight.com/en/discussion/209981/known-issues-with-this-chapter-a-lovingly-crafted-list-for-your-viewing-pleasure-100-bugs-now/p1?new=1 )
With clown
1. If you are stunned while holding your bottle, there is a chance you'll never be able to use your power for the rest of the match.
With pyramid head
1. Can be stuck with the reduced movement speed ( rites of judgement speed) for the entire match. Can be fixed by getting stunned.
With doctor
1. If you mori someone with the illusory red stain, it'll stay on the corpse for the rest of the game.
2. Making elodie scream is inconsistent, sometimes she screams, other times you only get the notification for it. ( might happen with other survivors )
With Blight
1. Can recieve a double cooldown after rushing when it was refilled by alchemists ring ( is a short 0.01 cooldown )
2. Prestige 3 head changes back to default after going to the store and back.
With huntress
1. Hatchet hits give no notification
2. Hatchets spin at the handle, instead of the center. ( don't know if it affects hitboxes )
With nurse
1. Her blinks can bug out, preventing you from using your second blink. Happens more often when using a third blink.
2. Can't blink through main building of Azarovs resting place.
With Deathslinger
1. His reeling noise can play indefinitely
With demogorgon
1. Is sometimes able to put portals below hooked survivors
With Leatherface
1. Random frame drops when using chainsaw ( reported on series X )
With plague
1. If plague is stunned while holding her power, she will have the reduced speed until she fully charges her vomit again.
With Oni
1. Hitting injured survivors with demon strike doesn't down them. ( may have been hit validation)
With Trapper
1. Traps can spawn inside objects on every map now.
With victor
1. Sometimes you're not able to kick victor, despite bar being 100%
2. If a perk is activated ( say rancor for example ) if you release victor, then down the person. You won't be able to mori the survivor. ( it seems perks may not interact with victor, both killer and survivor, will update this as more info comes in.)
3. Victor cannot damage a survivor if they are leaving a locker.
4. Victor's "crush" prompt overrides survivors "drop pallet" prompt.
5. Deploying victor may get him stuck, without being able to switch back to charlotte.
6. If you switch to victor when he's getting punted, you'll be permanently stuck until the match ends.
With perks
1. Undying doesn't always bring totems back
2. Dead hard, and any means necessary interfere with each others prompts.
3. BBQ not awarding points to some killers ( so far GF and twins )
4. Deception can be used on an occupied locker (might be intentional)
5. power struggle can be used multiple times ( second hand info, take with a grain of salt )
General survivor
1. Can spawn in using flashlight, causes it to be used up.
2. Escape artist achievement not being awarded despite conditions being met
3. After being woken up healthy survivors give of injured noises for a short time.
4. Near death experience achievement not being awarded despite conditions being met. ( reported to only get progress when only one survivor gets downed in the entire match )
5. Skill checks will sometimes not appear, just get better eyes 4head
With Elodie Rakoto
1. In survivors POV, doesn't make any noise, but Still makes injured sounds in killer POV.
With maps
1. Ormond has some reported performance issues
2. a street gen in haddonfield may prevent you from leaving for 5 seconds ( haven't heard much of this going around)
3. You can climb the hills in autohaven, Good exercise
4. sometimes fog won't spawn, even if you used an offering for it.
With the archives
1. Some challenges seem to not gain progress ( not sure which ones, will update as more information comes )
Miscellaneous
1. Survivors hair will sometimes randomly disappear in the endgame screen
2. Being healed can give off the generator repair animation
3. If you're a killer in the endgame screen it'll sometimes display your survivor rank instead of killer rank.
4. Entity sound effects overlay when multiple survivors are hooked
5. The 'Adrenal gland' charm is missing the jar. and is instead floating ominously next to the hook.
6. If the hatch is closed on the stairs inside ormonds main building, it cannot be reopened with a key.
7. Flashlights no longer have a blindness indicator. ( they don't show you how close you are to blinding a killer )
8. Trying to use the pallet blind tech ( vault at the same time a killer tries to break a pallet, making then pick up a downed survivor ) will result in the pallet being broken as well as the downed survivor being picked up.
Total issue count: 154
Jesus, they don't stop coming
Keep in mind you may not always encounter these, so far I've only encountered a couple. Mostly because I main blight (on console T.T), I haven't been able to play the twins.
Comments
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@C3tooth found one where the trapper's traps can spawn inside of objects on the reworked maps:
If he could repost the picture here confirming it that would help as Idk how to quote cross thread on this forums.
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So it can outright prevent him from getting his traps?
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yep also
is the read where he posted it. Idk if the one in the picture itself can be picked up but he did confirm he couldn't with multiple of the other gitched spawns spawns.
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Nurses blinks can bug out, preventing you from using the second blink.
Occurs more when using a 3rd blink.
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New Autohaven map Trapper can't place traps by exit gate. It's actually pretty ridiculous distance away where he can finally put down a trap. Haven't seen if it's same on other maps yet but will report back when I find out.
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That was already posted on the first one, but I'll post it again here if you can manage to find out how many meters away from the switch it can be placed.
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the shack pallet cant be broken on the outside in some maps (i couldn’t break it on Ormond or Suffocation pit) im gonna guess its all of the macmillian maps and ormond
you can sometimes spawn in using your flashlight, but cant turn it off. Unless you have built to last your flashlight gets burnt out instantly
huntresses hatchet spin animation now spins on the edge of the handle instead of the middle. Don’t know if its only a visual bug or if the hurtbox also moves with it.
edit: forgot to mention, both pphead and huntresses squelch noises from ranged hits aren’t there.
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Is this including blights double fatigue that sometimes happens if you use alchemists ring and rush after getting tokens recharged by hitting a survivor
(while its not a double fatigue it just stops you 0.1 seconds after starting another dash and immediately puts you into fatigue)
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Another demo bug besides the other one in the older thread.
Demo, I was able to put a portal on a hooked survivor on ormond.
Huntress' hatchets don't get a notification sound hit.
Legion doesn't have a chase music.
Twins, sometimes when victor fails an attack you as the survivor are not allowed to kick it even if the bar is 100%
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I've been able to see my scratch marks for a split second when running near items pretty consistently. Also I just had a game where a Nancy was floating as if on killer's shoulder while we repaired a gen? I have videos of both lmao
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Victor sometimes gets stuck in the ground on ormond
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I just had this on Lery's. Can't pick up trap, can only reset it. It won't catch survivors and I'm assuming they can't disarm since mine was not disarmed.
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Next time I'm on Autohaven I'll take screen shots. Wasn't just the switch, was the door too.
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Aw, the Deathslinger one is already there! I was just coming in here to mention that.
Also, it's not a bug or anything, but on the new maps sometimes the completed gen lights are so bright that the screen basically goes white, it's extremely annoying.
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That was already on the first, it seems to be happening commonly on every map.
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You can be healed and give off the animation of working on a generator.
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Correction, traps can spawn inside objects on all maps, I just got one on Lery's in a generator
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Had this nasty one, Pyramid Head, you know that heavy reduced movement speed you get for about 1-2 seconds when cancelling/ after using punishment? Well guess what can be applied permanently until you get stunned.
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@chieften333 Clown's ether 5 vol% has a different description (rework being somewhat leaked early)
Post edited by Victor_hensley on0 -
Not sure how many meters but this is the closest you can put traps to the exits. One of the walls by the door had a window vault facing the doors, on side closest to door couldn't put a trap down so could only trap one side of a vault.
*Edit to add KYF where I put all my traps by a door as close as possible and as close as I could to hook by door.
Post edited by bm33 on8 -
-Some challenges seem to not gain any progress
-Undying some times doesn't bring back totems
-Victor getting stuck in the ground
-Victor in main lobby gets mis-aligned with Charlotte every once in a while
-Poor performance on Ormond
And MUCH more, these are the ones I haven't seen posted already
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Jesus....
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4 incredible years and more to come! You can now Nominate Dead by Daylight in the "Labor of Love" category for the #SteamAwards
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Black Wards (at least with the Twins) get used up but don't protect your Add-Ons, learned that the hard way.
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Victor is probably considered an item but when you remove him your active item isn't being reset correctly, and then Black Ward gets confused about what item you have and doesn't work.
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this
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oh i just posted on the other thread here :
few issue i had while playing :
- as Oni : hitting an INJURED survivor with your Demon strike doesn't do anything, the survivor kept running and their camera angle was 45° from what they told me
- Few times as Élodie, i would have Iron Will even tho i don't have it equipped, but it seems to be only from my POV as the killer could find me really easily even tho i hide after i escape a chase 30 sec earlier
- on a pallet spot, if Victor is close enough, i couldn't drop the pallet only the "crush" button was visible
- you cannot equip both Dead Hard and Any Means necessary as they both use the same key (but maybe that can be fix by putting space for Any means necessary ?)
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I have one.
When you hook 4 Survivors or less I'm not sure, the Entity Sacrifice Sound Effects will overlap and become really loud.
Wear Headphones.
https://twitter.com/Stielhund/status/1334301452911702016?s=19
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Yep, that is also what I think is happening, I wonder if the same thing would have happend if you were to pick up another killers power (assuming the multiple killer glitch was still around).
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The charm "Adrenal Glands" is broken
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-While a survivor is leaving a locker, regardless of how far the animation is completed or whether it's a slow or fast leave, Victor's pounce doesn't damage them. Don't have a clip but try it, if they're in the locker they can be hit, but if they're leaving he rams his head into the wall like BHVR's bugfixing team are surely doing after reading these threads.
-The new main building on Azarov's is bugged for Nurse; she can't blink through it or around it consistently.
-When you mori someone as Doctor with the illusory red stain, it stays there for the rest of the game.
-Many of the bugged Yamaoka rocks that let you climb up them are now on Ormond.
-Victor can be placed directly under the hook, so he can't be kicked once a survivor is hooked. Think the old hook tech. This means as soon as he sees the survivor getting unhooked, you can switch and down the unhooked guy with no counterplay.
-Not sure if this is intended or not, but if Victor's active when a perk is triggered the perk doesn't seem to work. I had Rancor and the last gen popped while i was in control of Victor; no notifications and when i downed the injured obsession as Charlotte I couldn't mori them.
-It seems to be (tested this twice in a game) when Plague gets pallet stunned while charging/holding her vomit, she gets stuck at vomit charging speed until she fully charges and uses her vomit again.
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liking this Doctor mori picture it's like : "See what you've done ?" ahah
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Guys look! Trappers a survivor now!
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Victor seems to be one of the most bugged aspects of this update.
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Quick tip, I recommend linking the original thread to prevent people repeating things that were mentioned in that one
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Alright, will do
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Not sure if byou already have this but Blood Warden just has a chance to not work.
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Yep, already in the first list
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Dunno if you heard this already or if anyone else said anything but BBQ doesn't seem to be giving the BP bonus now. On both Ghostface and Twins I didn't get my double BP from all 4 stacks at the end of the match
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found a new one but i'm unsure if its intentional or not
if you have deception on, you can fake a locker that another survivor is already in.
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Oh lord, that sounds horrible to deal with.
I never thought it could be used that way.
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yeah its pretty stupid i wont lie, i did it to my friend in KYF unintentionally lol
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hey cool, ANOTHER downside to this stupid mechanic of him havint to run across the entire map to get his power.
sigh
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135 bug holy #########, if i was the dev i would have dig a hole and never come back (tho to be fair i can see 20-25 bug that were already here but still 100+ new bug) it's depressing they did my country dirty again (unity flashback)
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Doctor bug:
Elodie’s screams are inconsistent. I used my Static Blast and it gave me the points and showed the bubble, but her scream was not audible. I used Shock Therapy and her scream was audible. She did not have Calm Spirit.
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On Wretched Shop when I went to throw a pallet down I got stuck on an air molecule. When I got downed I looked around and their was literally nothing I could have ran into. Not sure if some if the loops just have weird hitboxs or if this was a bug.
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The Alchemist ring one has not been fixed yet what are they doing? lol.
Maybe it's a dedicated server thing.
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Just had a game where I called victor, couldn't move and couldn't switch back. I was stuck the whole game. But hey... leaving early gives a ban sooooooo lol
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Yeah, the numbering may be off by a couple bugs, but if my counting is right, we currently have 141 bugs in the game.
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One of the street gens on haddonfield will prevent you from running away for about 5 seconds upon completion.
Also I was playing the twins yesterday and couldn't switch between them on over half of fractured cowshed. In the exit gate "sure, go for it", right outside the exit gate "nah, you can't do that"
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