Killers, I imagine playing now is a hell...
...with every survivor using power struggle. I remember you that this perk was going to be the new meta, so I suppose you see it in every game
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It’s been, what, four days? I don’t think this perk will be a problem either but at least give people time to unlock the teachable.
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I haven’t been hit by it yet 🤷♂️
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I haven't seen it in four days
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Yeah because a) it’s bugged and b) people haven’t unlocked it yet.
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I’m expecting this perk to be everywhere a couple weeks from now and even worse after they’ve fixed the bugs.
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I think Power Struggle is the least problem killers have right now.
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I actually welcome getting hit by Power Struggle. I just want my games to last long enough for me to have a good time. Playing Killer and trying to learn and level up the Twins is so arduous and stressful with these gen speeds.
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Power struggle is not gonna be seen a lot. SWF groups might use it because that's the only way you're gonna get any use out of it because it's too situational. Not to mention you have to run flip flop to actually get any use out of the perk.
Even when it's fixed it's not gonna be meta. Remember what everyone said about For The People and buffed blood pact and how wrong they were?
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Power struggle is too situational to be meta. I used it and it does nothing if the killer picks you up immediately. You also have to be under a pallet to use it effectively which can be hard if you don't see any. If you get picked up killers will just ignore going through pallets and even if you manage to activate it there is still a chance it won't work as its not a guaranteed stun.
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Don't forget saboteur. I saw rivers of tears
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Good joke lol
Anyone who has decent experience at this game knows exactly what perks are going to actually become meta and which won't.
- Any Means Necessary? Nope
- Breakout? Nope
- Buffed Blood Pact? Nope
- Buffed WGLF? Nope
Only Soul Guard is the perk experienced players actually agreed on being meta. It's still counterable once you know they have it.
For killer it was quite obvious what perks would be good on certain killers and which would become meta. I think everyone knew Undying + Ruin was going to be strong.
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Only see 2 run it so far and they didnt even get to use it. This perk will only be viable with SWFs that can distract killers from picking up survivors that are downed on pallets
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You know those moments you see a survivor crawl underneath a pallet, and you can almost sense the pallet drop coming? It's still there, except now its on the level of locker grabs that reek of decisive strike.
It is what it is, also Spirit Fury funny.
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It's bugged.
And it takes days to level Elodie up AND the characters you want the perk on.
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It's bugged isn't it ? It's not properly working with flip-flop so nobody except extremely coordinated SWF can't use it and those are rather rare, evern rarer are the ones who actually take it over far stronger perks.
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Didn't see anyone using it. What's worst right about now is the amount of bugs in the game. The perks don't seem to make much difference even if they worked. Only perk that changed a lot in the game recently was undying.
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For Power Struggle specifically, no- haven't had it stun me yet. People still need to level up Elodie, unlock the perks, and get them on their mains. Plus its buggy and inconsistent right now.
Killer in general, its been great! Survivors have been kinda garbage for the past month (based on my region when I play), so much so that I've been working on my Adepts and got 13 Killer Adepts at Red Ranks in the last month (All I have left are Nurse, Myers, Plague and Twins).
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Power struggle is a meme perk that had it's one viable use removed, which ironically required running an entire build surrounding the idea of using it and having other survivors waste time so they could get some recovery in, meaning survivors being suboptimal and not running perks like DS and adrenaline, which killer mains couldn't complain a game had those.
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This ^, I never walk under pallets when I carry survivors as it is. The wiggle meter is so long that you can usually walk around them.
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Its only 1,3 mio BP. You can safe 1 mio, dailys and rift quests.
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I already have her P1, lvl 12. Really isn't that hard to level up. Especially if you saved up before the chapter B)
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If you are mindful of your pathing while carrying someone it shouldn't be a problem.
It's just going to make survivors greedier with pallets to get downed next to one and hopefully get enough recovery to drop it. You'd have to really build for that though and it would be a suboptimal build at best.
A team trying to coordinate stuns is still going to beat one guy running this build so they can use it in this one specific scenario.
Its just another subvert your expectations perk that letting someone get another second chance, the game is riddled with them already and most aren't game breaking.
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