Favoring survivors
I hate how they Favrot survivors i play both and dont tell me they dont because all the good perks with the survivors like this new one you might be abel to say just break the pallets there gonns save the good ones you might say go around the pallets no it dont go to well like if there swf your done for see what i mean
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Well I kinda agree with that, but they did just confirm they are buffing three different killers so I'll take it.
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Breathe, breathe please!
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You mean nerfing 3 different Killers right?
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Killer has literally never been easier. You don't know pain if you haven't gone up against a coordinated 4-stack back when this game was new and there was stuff like infinites, vacuum pallets, old exhaustion, old BNP's, instaheals, instablind flashlights, permanent sabotage, and no bloodlust. Maps also used to contain more pallets and windows and less hooks.
As killer, you have access to all sorts of crutches like NOED, bloodlust, Rancor, purple/pink addons, moris, the Ruin Undying combo, Franklin's Demise, or the Spirit Fury Enduring combo. There are also a number of killers who can just win chases 100% of the time once you learn their power, like Nurse, Spirit, or Deathslinger.
So no, I really wouldn't say the game is survivor-sided or that BHVR favors survivors. Learn to apply pressure to generators. Learn to mindgame loops when possible. Don't bloodlust safe pallets. Sometimes a survivor gets a really strong setup with a ton of pallets, and the best thing you can do is break a couple of them and then drop chase to go keep pressuring gens. Even very coordinated 4-stacks can be consistently taken down by really good killers. You aren't going to 4K every match, especially if you're new to the game. A lot of the time (once again, especially if you're new), you'll get 0 kills. It's okay. Matchmaking sucks.
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This attitude doesn’t help. And you won’t get your feedback get listened to if all you are saying the devs and survivors are bad bad meanies. Constructive criticism is a thing, you know?
and no, they are not favoring killers. It’s pretty much ‚only‘ for high skill level players where survivors are actually OP. They can’t just buff killers and call it a day. There is way more they have to think about when balancing the game.
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So you think they're going to nerf Clown, Huntress, and Demo? The only nerfs I see coming to any of them is the removal of exhaustion add-ons and the removal of iri head. Other than that, Clown and Demo are both recognised as pretty weak by the vast majority of the community, it wouldn't make sense for them to be nerfed.
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Yea but a good huntress dosen't really care about exhaustion
when the last time you seen demo get value out of exhaustion addon
and clown sorta needs exhaustion because deadhead is a looping perk and clowns anti loop is laughable
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Thanks, I needed a good laugh today.
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With the way BHVR has been going about "Changes" I wouldn't be surprised. Actually no, I probably will be. I set the bar low for the Twins chapter release, but that still surprised me.
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You mean no exhaustion, super fast healing with Self-Care etc.. Beautiful Times
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I miss the period of time where you could make a sabo box with wire and scraps last for seven eternities with Sabo and Streetwise.
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bhvr could literally buff 8 different killers then nerf 1 and people would still call bhvr survivor biased lol.
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i feel like huntress changes would technically be a nerf overall, but man... these people probably still think doctor got nerfed.
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Yeah, me too. And there is no medium/slow/ultra slow/slug vault at all. Killers from these days are true heroes!
NOED Exposed status works only on Tier 3, Tinkerer works in different way, no Ruin
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To be fair with Tinker, it was a lot stronger on the right killers back then than it is now. Remember machine gun Huntress? I remember machine gun Huntress. Good times.
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Sure, but I mean before Huntress, it's rare to see Killer with Tinkerer, but now it's really common. For me the only "machine gun" in this game was the old Save the Best For Last with Unrelenting combo.
And here we go, they nerfing these things, maybe this is a reason why ppl still thinks devs favors Survs. But they don't know Trapper and Hag placing their traps like for one week and other stuff back then. That's why Killers back in early days are heroes for me and now they're like crying puppies jumping around.
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It also didn’t contain looping, DS, unbreakable, dead hard and a slew of other things. While on most points I agree the game is in a better place, it’s still in a bad place Overall in my opinion. Balance is still nowhere near close. Bugs are rampant; honestly the entire game could desperately use a rebuild. And while the deve are communicative, it often feels like they don’t answer the questions that really need to be, or if they do it is wish-washy, vague, or an outright lie. There positives; but I wanted to point out we still need to strive to improve the game; for everyone involved, not just one side or the other; as well as holding the devs to task to make those changes.
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It literally did always contain looping. Infinites were a massive problem back in ye olden days, when the devs hadn't quite realized how powerful looping could be. DS came from the second major content update in the game and was much stronger back then than it is now. Unbreakable and Dead Hard came from the 4th and 6th major content updates, when most of the things I mentioned were still there. The survivor meta hasn't changed much since David came out, and even then, that was trading one meta exhaustion perk for another.
You say you love a challenge, but you also say that you don't want to capitalize on someone's mistakes to achieve victory. Capitalizing on your opponent's mistakes is how you win in literally any competitive game that's well-designed. If your opponent is playing flawlessly and you aren't, then of course you aren't going to win against them.
As for SWF, yes, there is a discrepancy in power, but it's really nowhere near as bad as you're making it seem. As someone who spends about equal time playing both survivor and killer (and beyond that, someone who mostly plays weaker killers like Wraith and Legion), I've gone up against a lot of really good SWF lobbies and they're far from insurmountable. When I get bodied, it's usually because I didn't chase well and committed too hard to one survivor instead of doing the smart thing and breaking chase to pressure gens.
A really good killer at the top of their game can obliterate 95% of SWF lobbies and abuse the fact that they almost always play super altruistic. Blaming survivors for your personal failures and going onto the forums to complain about how everything is oh so stacked against you isn't how you get better at the game. You get better by working on your fundamentals and developing better gamesense. Killer is hard, but if you actually work on improving, you'll get better and you'll start to realize that the big, scary SWF's aren't actually all that different from the rare match against 4 solo-queues who all know what they're doing.
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No, I'm talking about the change to survivor hit boxes that made them smaller and able to exploit corners to shave speed off the killer. It wasn't in the game originally.
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Clown ALREADY has an exhaustion add-on.
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Is it survivor sided? Yes, to a degree. It's survivor sided if they reach a certain level of their potential which SWF enables rather easily. 3 survivors on different gens all around the map while one loops in a very safe spot is nearly impossible to stop even with high speeds. At best, you'll have two gens pop and one nearly done.
But then there's solo. Killers have an advantage here, even if some members are strong. It takes a couple of weak links to end a game, given there's no coordination. Even a group of decents, if they all compete for unhooks and the such, they'll lose.
Maps, for the most part, do help survivors more than killers. Even with changes, many remain survivor sided. Some are killer sided, like shelter woods, and Hawkins depending on the killer. Some say new ormond is killer-sided but I find the center building a bit too strong to call it that.
I think killer will always have issues with survivors hitting reaching their true potential. The game is 4 v 1 and a lot of balance is made around whiny survivors that want to run killers for a while. It's frustrating, but it's not impossible to make due with what you've got. I find no reason to really complain beyond the odd impossible situations.
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The game is extremely survivor-biased. Pretty much all the statistics support this.
Survivors are always saying "oh killers are the whiniest babies on the planet and could've spent their time getting good at chases but instead complained to the devs at every turn to get the gameplay changed in their favor" but I haven't seen anything that's gone the killer's way since I've started playing (3 years ago). If anything, now that survivor hit boxes are the size of cars, the devs counterbalanced that by letting survivors cheat and play better in a group than before (good luck against more than 2 people who are able to communicate with each other, pretty much unstoppable)
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Exhaustion add-ons make no sense in today's version of the game, Clown's and Huntess's were added at a time where exhaustion would recover even while running. Not only that, but it takes no skill to apply exhaustion with Clown's add-on, possibly completely removing perks from the survivors for the entire match with no skill needed to do so. They should have been removed when the exhaustion nerf was implemented. Demo's on the other hand has practically no effect, so it will most likely be removed for the complete opposite reason.
Overall, Clown and Huntress's add-ons are simply too effective whereas Demo's is nowhere near as effective as it needs to be. They simply need to be changed to fit better in today's version of the game.
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