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Stop using DS!
We got to stop using DS before they nerf it. So let’s hold off for a while and the DS pick rate can go down. Switch DS with “For the people” so the killer still thinks DS is in the lobby.
Comments
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A Ds Nerf would kill this game the Devs know that.
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DS needs a rework, it can be abused way too easily. Make it so that DS is active for 30 seconds, but the timer pauses in chase. DS can also deactivate if someone else gets unhooked or if you do anything to progress the game, such as healing or doing a generator/gate.
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I mean, they already said they'll "eventually" look at a way to lessen the abuseable side of DS - maybe while making it's Anti-tunnel stronger. A person with DS should not be able to work on a gen for 60 seconds for free, because they're basically invincible.
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Lets nerf Tinkerer to be disabled if the killer attempts to progress the game.
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Tinkerer isnt made as a anti tunnel perk that can hit the killer after hes hooked 2 other survivors and give complete invincibility in lockers and with unbreakable.
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Sure, let's also nerf DH along with it.
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no it make the game more alive
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What makes you think DS is strictly anti-tunnel?
For the record, they are invincible if you choose to tunnel. If survivors are magically disabled for doing actions, then so should killer perks. It is amazing killers think Tinkerer is fine as it is, a perk that literally PUNISHES the other side for doing the objective. No counterplay.
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Not a single killer perk is close to strength of DS. So if you want to nerf undying, bbq or what ever in trade most killers would take it in heart beat. DS needs more drawbacks because it literally gives 2x 60 second immunity during the match. It was made to be anti-tunnel perk, not free invincibility for failing
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Sorry sluzzbucket but you were posting about playing twins at rank 1 the other day, which makes you a killer too.
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I run Save the best for Last.
I actively will try to eat ds in order to switch obsession.
Keeping them stacks on basic attacks will win me the game.
Bring ds, and use it, it helps me.
- the killer
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They have said they're aware of the issues, but it doesn't even seem they're planning to put it on the to-do list.
If you want to know why they're in no rush, just look at when DS was bugged on some killers in September, or back when they had to tinker with the stun duration multiple times until they settled for 5s. We all know how those games were going and don't fool yourself into thinking they don't have plenty of stats on that period.
DS is currently abusable, but it's also a band-aid fix for underlying game design issues. If those issues aren't addressed concomitantly, if you make DS too weak then DbD would go down the same path as Deathgarden with instantenous executions.
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as long as killers hardtunnel, i will keep it in my build.
i'd love to switch it out for something more fun, but killers and my solo teams literally forced me into using it.
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TBH every time i use DS i get tunneled HARDER. it's supposed to be anti-tunnel but almost encourages it. i've done away with it in my perk builds. the only chance is to combine with poised and hope a gen gets done while in mid tunnel from ds. its NEVER really helped with tunneling. BT has helped far more than DS. I don't care if they nerf it or get rid of it because it doesn't help as much as it promotes tunneling.
Because lets be honest, if you get stabbed in the face for trying to put someone in time out it KINDA hurts your Ego a lil bit. But when others can grab the killers attention mid chase, that's when DS works and I can get away from them safely but it requires people actually working together and when i'm paired with 3 rando default characters... DS does NOT work as well.
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It is only strong if the killer allows it. A small protection against tunneling is why it is used. Because someone abuses DS by committing suicide doesn't mean it should be nerfed. Every killer is guilty at abusing their perks to gain an advantage. There's nothing different here with DS.
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Great. We can make it true anti-tunneling perk then that DS-disables or at least halfs the timer if you go repair gens. (Cannot be tunneled if you are repairing generators). If you look at killer perks for example you need to make choices to make your perks work. You cannot stack Pop with other slowdowns like ruin etc, STBFL you need to choose if you want to save stacks by not attacking the obsession. It doesn't make any sense you get 60 second invincibility if you get hooked and you can run straight to generator and killer cannot touch you.
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Says "What makes you think ds is anti tunnel" then proceeds to say it only applies when you tunnel someone. When you know for a fact thats not the only time it applies. Nice contradiction. Only applies if tunneled hm...
didnt tunnel purposely avoided tunneling to be fair and gets dsd.
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I honestly tunnel to burn ds early since getting dsd at the exit gates is dumb. I dont like tunnel to death but if i get the chance to down the same survivor and pick them up to burn it i will.
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DS can get changed when camping and tunneling get changed. Period.
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I don't think it would kill the game but it certainly would experience a drop in player basis. SOOOOOOO many people would suddenly suck if their 2nd chance perks were taken away from them. It's like when you remove aim assist from CoD and those players can't hit the broad side of a barn.
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What if it a stealth killer hiding waiting for you to touch a gen and then tunnel? Why should a perk be disabled for doing the objective? Very counter-intuitive. Killer perks are awarded for doing their objective, failing to do their objective, the survivor doing the objective...
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"not having my invincibility for 60 seconds off every hook would make me actually have to play the game and that's too much for me if the devs turn the perk in its current state from invincibility to an anti tunnel perk it would ruin this game"
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It's unhealthy that so many people depend on this one perk to play the game. When they reworked ruin I was upset but I wasn't as affected because I was using Intervention. It sucked for awhile but once they nerfed tool boxes and killer's adapted. There is not 1 single perk in the killer's arsenal that is as praised as DS is too survivor's. Any killer perk that gets gutted we can supplement it with something else. If they truly balance DS the majority of survivors won't adapt. They'll just quit and the devs know that. Hence why they won't touch it.
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The groups usually just take a break, I don't even know any killers that threatened to quit when ruin nerfs were announced or anyone who actually did leave. And if they needed that perk strength just to play the game normally maybe they just weren't good players and won't really be missed and the survivors who still play get the faster queue times they would deserve
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No i'll continue to use it because i don't think the devs will nerf anything regarding it's activation. I think they will limit how it can be used such as it's being active when on a gen but everything else about it is fair.
also before some idiot replies NO, having it deactivate after another survivor is hooked is stupid. There are too many situations where the killer is still tunneling or camping and slugs you before quickly downing another survivor then rehooking you. ignoring that or saying that's fine shows you just want to tunnel freely or you want to reserve your undeserved pressure.
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Because killer perks work like that as well. Ruin does nothing unless you put pressure on survivors. Old school ruin was more like current DS, it slowed down game without killer doing anything special. You mentioned tinkerer earlier, which is nothing like DS, because often times you are already in chase, so you need to make choice if you keep chasing that survivor (your objective) OR go try to prevent that generator from being repaired. DS literally have no conditions other than (here you got hooked, get free 60 second immunity, oh and you can also go repair gen in killers face). DS will get nerfed like it or not, it's in the end a crutch.
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Nope. :)
Maybe I'll run it even more now.
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Relax, even if every single survivor used DS every single match, the devs would make no meaningful nerfs to it.
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//short
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They're not going to touch the perk. They have no plans for it.
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That’s a no from me, Chief. I don’t feel like getting tunnelled today.
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I just think it's hilarious people are inconvenienced still by this perk. If you think there's not a single perk killer side that doesn't match DS in strength, then you are not only being disingenuous to us, but to yourself. If anything they should make it activate more than once per trial because at least it'd be a perk worthy of all the fuss it gets even after its nerf.
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You mean like... DS?
Also no counterplay... I mean, the killer doesn´t turn invisible or something.
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Don't tell me what to do.
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No. I'll continue to bring DS. This is the only perk I hope to NEVER use in a match. But sometimes I have teammates who unhook me without BT near the killer. Then DS can save me.
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Seriously DS is fine. And no I’m not a survivor main. I do play a lot of survivor but nowhere near as much as I play Killer.
Remember, a survivor can only use it once. Once! So at MOST, a killer can only be hit with it 4 times.
I make an intentional point of trying to FORCE survivors to use DS as early as possible, rather than when the survivors WANT to use their DS for plays that HURT the killer (usually late game).
Someone unhooks in my face early? I see someone again I know was recently unhooked? Someone think they’re being clever jumping into a locker? Damn right I’ll down and pick them up again (or locker grab). If I get stunned, I let them run off happy that DS is wasted with still 3 or 4 gens to go. If they don’t have DS, well too bad for them, they’re going in the hook, BUT i’ll tend to go easy on them after that when on death hook by slugging them a few times if I see them again.
Honestly, DS only has power at lategame or endgame when the survivors are given the freedom to use those 60 seconds the way THEY WANT to. Don’t let them. Take that option away from them early or mid game. You’ll find your matches so much LESS stressful when you treat DS this way, AND you’ll dominate way more matches.
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like this is comparable? well i can tell you it is not since i do play both sides and I recognize that DS needs a tuning to make it a more balanced and better perk while still being strong. but tinkerer is no where near the level of DS one bit.
they did not say that ds was anti-tunneling but used that as allegory because most here say ds is anti-tunnel (which devs have refuted) and the comparison made was honestly very badly done. tinkerer has no where near the power that ds has. they are not invincible only if you choose to tunnel.... I've littereally hooked PERSON A, gone and downed b and c, hooked b and c while d unhooked A (with ds) then while b and c were hooked i went and found d, downed and hooked them now all that was left was person a as b and c were still on hooks. so I patrolled and found A a bit later, downed and suddenly blammo hit with DS.... I was punished for being to effecient, not because I tunneled but because I had 3 people on hooks at any one time, and while A had the 5 seconds, they unhooked b and c then as i was chasing them i ended up loosing d's hook and they opened the door and got out at that point because i was trying to get them the momentum was on their side (B had wakeup ironically and I was playing trapper) but anyways it's 60 seconds of invincibility and no timer over the head to keep track of how long they've been unhooked for so yea no it's not just something to prevent tunneling or momentum and what not but it can punish a killer for doing their job efficiently.
the survivors have so many second chance perks it's not even funny about 3-4 times the amount the killers have. and thus the survivors can make bad plays and intentionally harass the killer. and when they do that and others do gens the killers can't do anything to counter this so yea it's crappy that killers have to work harder and more efficiently than survivors but it's how the game is made. oh want to know some fun facts? when I take a ds early in game hunt that one down, slug them and then go after the others, forcing the one down to use unbreakable EARLY in the game and thus later i will tunnel them for their 2nd and third hook just to show them how it feels. otherwise i don't tunnel but when someone's on a gen that i know was not even started and it's almost done and i grab them and they ds me that's bs because i wasn't just standing behind them and them on the gen it is me hunting and then found them again and blamo ds? what?
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I play both sides but I don't think you do. It is called Decisive Strike, notice the first part of the name. It should be decided by the survivor, not at the killers convenience. Killer already has way too much control when it is used. Imagine a movie where the survivor must ask the killer for permission to strike them. That is actually what you want with DS, an even weaker perk than what it already is.
Ruin, Tinkerer wins killers games for them, DS hardly does.
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This. Right here.
I run Dying Light and STBFL often, so passing around the Obsession Stick actively helps me a TON, especially when the cocky Survivor who realized in the earlygame that they had immunity, suddenly loses that immunity, and that I'm actually going to wreck their whole day.
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Did you read the title and gasp like I did?
Please don't stop running ds!
Just last game I had to ACTUALLY save the obsession for last because nobody would ds me.
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It's a very small niche of people who can pull off the Obsession Stick Pass on a regular basis, but if you're running STBFL or Dying Light, it can be a lifesaver.
Every stack counts, don't it?
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Ruin and tinkerer wins games?
Why? Because survivors won't break totems or finish gens while killer is in chase?
Survivors have roles to play, but everybody just focuses on gens. That's their mistake and rightfully punished for it.
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First of all, if I pick you up and there is an obsession in the match it's more than likely because I want you to DS me. I want to get it out of the way. this means I control it, the survivor only controls it if they get picked up. so you see I do play both sides, I have DS and you down me I get to choose to use it or not, if you have DS and I down you, I can choose to pick you up and let you DS me or I can leave you down and let it run out. I guess I don't play both sides lol, with over 2500 hours in the game and over 2 years of playing I'm pretty sure I know what I do from both sides especially when I have a P3-50 trapper and a P3 huntress, several p1 killers, a P3 nurse and many P1 survivors, a p3-50 all perk (but the new ones) claudette and P3-50 nea that I'm still working all the perks there.... and I think @keygun actually hit the nail on the head, and though he/she and I have butted heads in the past I think they got it in one, if survivors don't do their secondary objectives as well as the primary ones they will loose. a killer has to do their secondary objectives (gen defense) more quickly and often than their primary because otherwise they loose.
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DS is not a issue just don't Tunnel.
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I agree, it's not really effective at dealing with tunneling. One of the big issues with the perk is that it only works once meanwhile you can be tunneled twice. You still get tunneled after using DS, and then on your second unhook? It's free reign!! You're basically doomed even with BT. The Killer seems more determined to get you when they know you don't have DS.
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Daaaw😀😙
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BT also helps me get Stbfl stacks.
Ds helps me keep them by switching obsession.
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Without DS no one would play anymore. There are just far too many unskilled players playing killer right now that can't win unless they camp, tunnel or mori.
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Because forcing two objectives can sometimes be too much and nothing compares to it. Imagine a survivor perk that forces killer to go rabbit hunting before he can kill survivors. That's ruin/undying.
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Undying is a problem imo, totems shouldn't change if undying gets broken first, but it is what it is.
But tinkerer is fine, ruin is fine.
Also, totems are your objective.
Survivors focus on gens too much, they get punished for it.
Survivors cleanse totems or open chests, killer gets punished.
I run inner strength, pharmacy, and detectives hunch. Totems give me heals, chests take 5 seconds to open, and hunch helps me locate.
I don't find ruin undying impossible, and I don't want 5 minute gen rush games as killer or survivor.
Everybody talks about the killer's tunnel vision, but y'all survivors also have tunnel vision when it comes to gens.
Only 5 totems on map, if all survivors did 1 totem, it only leaves 1 left. But y'all just want 5 minute gen rush games.
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