Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

NERF TWINS

FixThisGame69
FixThisGame69 Member Posts: 97
edited December 2020 in Feedback and Suggestions

Here's some ideas (I am not saying to make all of this happen, just brainstorming ideas):

- Make the window to kick victor longer, or shorten his pouncing range.

- Why should victor see bright red blood? He shouldn't be allowed to see anything if hes this fast.

- Nerf victor's speed.

- Make it so even hitting an injured survivor brings you back to charlette.

- Make the switching time longer. After kicking the baby, victor cannot be used for at least another 30 seconds or more.

- Change No Mither to no longer begin as injured, just give two health states plus all effects, but still give a way for the killer to know who is running it.

- Make charlette a 110% walk speed at LEAST if you keep victor this fast.

- Victor shouldn't be able to damage anyone in a locker.

- Decrease detection range for victor.

- make it so victor cannot detect crawling or crouching.

- bloodlust is a crutch that should be removed, because griefing killers can just refuse to kick the pallet and guarantee you die at the end.

- bring back the sabotaging of Trapper bear traps. He can lock down end game with whisper + 1 trap at a door. This is bullcrap unfair for the last survior left because their random teammates sucked.

Post edited by Gay Myers (Luzi) on

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