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the best survivor
Hi, I'm new to dead by daylight and I want to know which is the best character in the game.
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If you're new to the game, I recommend Feng Min, as she comes with what is arguably the best set of perks to learn with (as she gets a chase perk, a generator repair perk, and a vision perk).
Claudette is popular because her darker outfits allow her to blend in with a lot of shadowy environments (hence her "Blendette" nickname).
Kate and Ace tend to get a lot of love as well, as they have the most quiet breathing and injury sounds if you aren't running Iron Will.
At the end of the day, survivors are all just skins, and they can all eventually be taught any perk. Your best bet is to level survivors to 40 to unlock their unique perks, and then start dumping all your Bloodpoints into whoever you like the best. At minimum, I advise leveling Feng Min for Lithe and Dwight for Bond, as these two perks -- along with Kindred and Spine Chill (which are both in the common perk pool) -- will give you one of the most solid solo survivor builds.
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For survivors, it's mostly a "play who you like" situation. The survivors I mentioned (Claudette, Kate, and Ace) have special significance because of built-in advantages that they can sometimes use. Veeeeeeeeery broadly speaking (and this is not a 100% ironclad rule at all), women tend to be smaller and louder, and men tend to be larger and quieter, which can have a lot of implications when hiding or juking the killer. I personally have leveled all survivors to 40 to unlock all perks, and my Kate and Claudette both have full perk inventories. I do not play any other survivor unless I need to for daily rituals or tome challenges. At the end of the day, the survivor you pick matters way way less than the perk loadout that you are using.
Killers are a different story; every killer has a unique power and set of characteristics, and you really should play a variety of killers to get an idea of what feels good to you (and also so that you can understand how the game looks to the killer, and what specific killers are doing to beat you as a survivor). The best killers in the current meta are:
- Spirit: Has a short-range speedwalk. Somewhat challenging to perform well with until you develop a lot of game knowledge, but once you do, she is pretty hard to counter reliably.
- Nurse: Has a multi-blink ability that can teleport her very long distances and through objects. Requires some of the most raw technical skill in the game, a lot of map knowledge, and constant hard reads for what survivors are going to do. Very high skill floor and skill cap. A good Nurse completely destroys even a skilled survivor group though.
- Nightmare: The current easy mode does-everything-well killer. He has spammable slows, a short-cooldown cross-map teleport, and a power set that is designed to slow down the game and inconvenience players. He's probably getting nerfed soon, though.
- Oni: Has superior built-in tracking skills and a power that lets him zoom across the map very, very fast. He is one of the most oppressive and challenging killers to go against in the right hands, but he's very momentum-focused and requires you to snowball really hard.
I personally like playing Nightmare, Spirit, Doctor (who constantly reveals survivors and slows down the game a lot), and Ghostface (who can stalk survivors and down them in one hit, but has very poor mobility). Only you can figure out what killers suit your tastes, though. There are a few killers you should prioritize leveling for their perks: Cannibal (for Barbecue & Chili, which should be your single most important priority in the game as a new player), Clown (for Pop Goes the Weasel), and Legion (for Discordance). As you will soon discover, a lot of success and failure in this game revolves around your perk loadout.
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Oh, and I should say: I recommend trying out Wraith as a basic "learning" killer. He's really not very good at higher ranks, but his power is straightforward and lets you sneak up on people easier, and he forces you to engage in the basic chasing game loop without having to lean on any fancy shenanigans.
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Me
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thanks one more question and one that would be an advanced level by the time I know how to play?
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I'm not sure what you are asking. Are you asking how long it will take you to learn how to play?
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I'm sorry for how I reformulated the question, I wanted to say if when I know how to play well which survivor and killer would you recommend me so that I already know what to use in the future
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thanks but one question the more perks I have a photo that I found in the forum and I wanted to ask you if those perks are good
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That is a really old slide, and it's misleading in terms of what it's probably suggesting to you about some of those perks (although a lot of them are good!). Here's my opinion on those, though others may disagree.
- Self-Care: This perk is a newbie trap. It lets you heal yourself without a med kit, but at a much slower rate. It wastes a LOT of time, and it teaches you really bad habits that you will have to unlearn later. Once you learn the way around the game, being injured is not an automatic death sentence, and it's better to either use a med kit or find a teammate to heal you (since you heal much faster that way). Self-Care might be OK when used judiciously, but I think there are better options for that perk slot. I recommend Bond as a healing perk (and so much more), instead of Self-Care.
- Dead Hard and Sprint Burst (and Lithe and Balanced Landing too): These four perks give a short burst of speed and share a short cooldown. Conventional wisdom is that you usually want one of them in your build, because they are the most effective distancing tools when you are in a chase. There are a lot of opinions on which of these is best, and it really depends on your play style. I overwhelmingly prefer Lithe (which gives you a speed boost when you vault over a window or pallet), because it gives you the most direct power over how and when it activates, and it also makes you think more carefully about your positioning. The other three are good too, but I think they all have bigger downsides.
- Adrenaline: This heals you and gives you a short speed burst when the last generator is done. It's a good perk that can sometimes save you in a pinch, and a lot of the top players swear by it, but I don't like it because it is too conditional.
- Borrowed Time: Lets you unhook teammates almost risk-free when the killer is near the hook. It can change the calculus of the game, and it's absolutely one of the best perks you can equip.
- Iron Will: Prevents your character from crying out in pain while injured. It's an awesome perk, and if I could fit a fifth perk into my current build, this would probably be it.
- Urban Evasion: This lets you walk faster when crouched. It sounds good on paper, but it isn't going to save you unless the killer is really just not paying attention. I recommend never using this perk.
Other survivor perks worth looking at are Spine Chill, Kindred, Bond, Decisive Strike, Appraisal, Alert, Deliverance, Quick & Quiet, Inner Strength, We're Gonna Live Forever, Unbreakable, and We'll Make It. I like using Lithe, Bond, Spine Chill, and either Kindred or Borrowed Time. Here's a handy list of perks and what they do: https://deadbydaylight.fandom.com/wiki/Perks
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