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Ebony and Ivory Memento Moris now require the targeted survivor to have been hooked twice

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Comments

  • Vetrathene
    Vetrathene Member Posts: 1,425
  • Victor_hensley
    Victor_hensley Member Posts: 800

    Then why not wait for the key changes as well? You could have held on to the mori changes until you guys get the key changes, especially since this came out of left field, people wouldn't feel lied to if you held on until then. If you guys don't want to look biased, then don't drastically nerf an aspect of one side, while not nerfing an equally as oppressively aspect of the other side at the same time. It's the old MoM situation all over again, except in reverse for the other side.

  • immortalls96
    immortalls96 Member Posts: 4,652

    I am evaluating it for what it is..a change we waited months for just to make the worst change and keys are exactly like moris so I'm not sure how you'd think otherwise , this is just like pop and ds..difference is pop was changed without good reason

  • Quenuo
    Quenuo Member Posts: 19

    Then they want you to nominate them on steam, if they are lazy

  • Zaytex
    Zaytex Member Posts: 841

    Honestly, this is a pretty positive change. Mori's were just absurdly powerful and promoted toxic gameplay, now, they're fair and add a fun aspect to gameplay.

    I'll be happy to use them now!

  • BubbaMain64
    BubbaMain64 Member Posts: 546

    Why? Survivors now have an even stronger item than the killers do which is something that should not happen. Killers should have control over the match and keys are so strong because they remove that control. Also the nerf is probably the laziest and completely defeats the point of a mori. Moris are suppose to take survivors out of the game fast. A much better change would've been to make it where after 4 hooks the mori activates. That way it doesn't carry bad killers but also gives survivors a fighting chance while still being dangerous.

  • freddymybae
    freddymybae Member Posts: 613

    this why kill some one when there is a hook next to you

  • freddymybae
    freddymybae Member Posts: 613
  • RocketPenguin
    RocketPenguin Member Posts: 374

    its already been announced :)

    it probably takes longer because itll probably be a rework rather than a number change

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Wow, they were smart to keep this change a secret. Were they nerfed too much is now a big question???

    Keys are fine because they require a lot of work to use them. Hope they don't surprise and change them.

  • LordRegal
    LordRegal Member Posts: 1,551

    I have been saying for a long time a mori nerf was needed. But I ALSO have strongly advocated against moris being only usable on death hook because they're no longer useful at that stage. PH's Final Judgement takes the time it takes to pick up a survivor, which makes it worth using. A normal mori take ~12-15 seconds. In that time you could easily hook someone and move on to the next chase rather than being locked in place.

    I have always said making everyone need to be hooked once to use a mori was the way to do it. This was the exact change I did not want to moris.

  • supersonic853
    supersonic853 Member Posts: 5,775
    edited December 2020

    I Mean pop before ds with the logic they presented. OoO apparently being fine. And now moris before keys. And i kinda agree if undying a ######### hex gets nerfed before ds then yeah i mean... i respect the devs but the track record is questionable. And this is from someone who already 2 hook moris with ebony so i dont depip lol and i dont wanna tunnel mori.

  • TheKnowlesFam
    TheKnowlesFam Member Posts: 63
    edited December 2020

    PRAISE BE TO THE ENTITY

    Honestly, what would make mori's more wholesome for all sides is that if you got an extra 5,000 points for being Moried. Instead survivors get punished for being Moried. Every time I get Moried i lose a pip and I just sit there like why do I even play this game.


    "Make Mori's more like Bloody Party Streamers 2021"

    I'm happy for the "Nerf".

    DO YOU UNDERSTAND HOW HARD IT IS TO COMPLETE FOUR OR FIVE GENERATORS WHEN I HAVE TWO DCS FROM A MORI :I

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Yes, they were nerfed TOO much. :) They should have simply made it:

    4 Hooks to unlock 1st Mori

    *Then one Mori unlocked for each hook after that. Said Mori can be used on anyone whether they have been hooked or not. This would have encouraged Survivors to defend one another to keep the Hook count lower, and prevented tunneling.

    This fix will do the opposite. The only way to use a Mori effectively is to Tunnel, and tunnel EARLY. Thus every time someone gets a Rift or Daily that says all Survivors must die by your hand... nothing but tunnels.

  • Madjura
    Madjura Member Posts: 2,617

    This change was literally just shoved in because people are already mad and this stops another shitstorm during a later patch. There is no way this change was actually planned to be in this patch. It could have been done months or years earlier, or later. But then people would have been mad, and that's bad, but now everyone is already mad so it doesn't really change much.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    A shill for what exactly? What am I trying to help sell by disagreeing with you on video game balance changes? Do you even know what a shill is?

    You ARE being melodramatic. “Killers will leave the game in droves if they can’t mori off first hook!” Boo hoo. Moris were unbalanced, unfair and unfun and they won’t be missed. If being able to mori off first hook was the only thing keeping you playing the game, then bye.

  • immortalls96
    immortalls96 Member Posts: 4,652

    The Only difference is..miris made winning easier..keys rewarded failure

  • M4dBoOmr
    M4dBoOmr Member Posts: 598

    did people used them for something other than daily and Archive Quests?

  • Starshadw
    Starshadw Member Posts: 266

    Frankly, I feel like Moris should just be removed from the game, period. Killers already kill players, they don't need another way to do so. I confess I'm not sure why people are upset about keys - I don't find them all that powerful, and so much of how they function is up to luck anyway. I don't see keys and moris as similar at all.

  • CakeDuty
    CakeDuty Member Posts: 1,065

    I'm glad they're changed. They were offerings, so they shouldn't have such a big impact on the game. No other offering was as game changing as moris were. Less/more hooks, less/more mist, don't really have a drastic outcome on a match. Also them being so strong and only an offering made it possible for killers to use their strongest addons, like iri heads + ebony and totally break the balance of the game. Also try to imagine if survivors had an offering that allowed them to do one gen less, that'd be the survivors version of a mori. So I'm glad that moris were changed to be a cosmetic offering, rather than gamechanging one, though I don't think they're worth the 7k bp.

    Moris were far worse than keys anyway. Survivors have conditions to complete x amount of gens for the key to work, moris was basically just hook once and tunnel. Not saying that keys are fine, they definitely need to be nerfed as well, but I understand the reasoning that moris only needed tweaking, while keys need some kind of rework. So it was easier/faster to tweak them.

  • Zayn
    Zayn Member Posts: 365

    Step in the right direction imo.

  • supersonic853
    supersonic853 Member Posts: 5,775

    Okay? I mean my only real problem is now i have like 100 offerings on freddy alone i havent counted the others that are pretty much not worth it. And with ebonies being shoved in killers face twice per bloodweb my only real problem is the same as its always been. Moris need to show up less often in the bw then other ultra rares like killers addons. For example on myers i have 86 ebonies 15 fragrant tufts of hair and 5 judiths tombstones. Maybe im unlucky but thats just how i see it its nothing to do with the key comparison.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    Except offerings can and do have a big impact on the game. You can change what map your on (like survivors going to Haddonfield). Back in the day changing the mist affected things, not so much now but it still had an impact (and was changed more by graphics change then by actually trying to balance things). You can influence where the trap door is going to be. And back in the day you used to be able to change the light level of the game. Now, the theme does seem to be them making offerings less and less important...which makes you wonder why keep them inf the game if they have little effect? And finally, keys aren't offerings. They are items. You can keep them after a match. And as they are an escape tool...you have a good chance of keeping them and using them again. They can be found in chests. You can get perks to make a higher chance of finding them in chests. Killers have to pay bloodpoints, and lose the mori even if they never used it.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I find this is really lazy solution to fix Mori like this. This will not remove tunneling to Mori on survivor side, and being too useless on killer side.

    I gave this idea before:

    • Red mori: become Purple Mori, able to mori ONE Survivor when 4 Gen done
    • Green mori: able to mori ONE Survivor when 5 Gen done
    • Yellow mori: able to mori ONE Survivor when EGC starts
  • azame
    azame Member Posts: 2,870

    Odd bulb would like to speak with you. I spent my money on those add ons I should be reimbursed as well.

  • Shenanigan
    Shenanigan Member Posts: 209

    How else could they have made this work out?

    A hook and a half then you get to use your mori? I don't think there really is a middle like for that

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Keys do need a nerf but its not as urgent. Before today you could hook a survivor 2 minutes or less in and tunnel them out the game immediately. A hatch escape with a key still requires at least 4 gens for more than 2 people to get out. It doesnt have the same effect on the match dynamic.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    It'll be the usual whining. It won't be long until some 20 hour killer main compares killer players to a persecuted minority from IRL history. We're close I can feel it.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    There are many ideas to rework Mori, not just sticking "requires a hook or two to mori"

    • Requires hook everyone at least once to Mori
    • Only able to Mori 1 survivor instantly without require any hook, when there are ??? Gen left

    Basically require "something" (just not only hook), to able to Mori 1 or more survivors.

  • LordRegal
    LordRegal Member Posts: 1,551

    The problem with that logic in my opinion is that those offerings get use out of them by existing. The ONLY time a mori will ever be useful anymore is if someone still has DS up, you've hooked them twice, and EGC is in play. You're effectively playing to lose if that's how you're using them, so why bother? In any other scenario you're better off hooking the person who's dead because it's faster, or slugging them and pressuring someone else because they're slugged and now you're doubling your pressure. It's a flashy animation that serves no purpose in almost any game. A cut coin is guaranteed to reduce items on a team not bringing them in. A petrified oak makes sabo and bodyblocking a good play. Salty lips have always been a meme. Fog add ons used to be way stronger than they are now so you can argue a weird reverse power creep with offerings there I guess? Same with the now gone moon offerings.

    Regardless, the other offerings are consistent value, moris no longer are. If hooking everyone once is too strong, then a charge system where you need 4 tokens to mori and moris cause you to lose 1/2 charges (with ivory being unable to gain past getting 4 the first time) is also a good nerf that still lets them be consistently useful. Must be on death hook turns them into a niche use case forever, and that feels bad. This coming from someone who pretty much hasn't used them ever since I got the achievements for them.

  • immortalls96
    immortalls96 Member Posts: 4,652

    My baseline for ds is its legitimately broken while pop was not


    As for moris it wasn't a good balance or design change..but many are blind to the fact as we are seeing

  • nursewannabe
    nursewannabe Member Posts: 1,075

    I love this change. I would've prefered all 4 survivors to be hooked instead as a requirement to mori though. This would kinda of shift the tunneling problem to the 4th survivor hooked ( he'd most likely get tunneled off the hook into a mori), buuuuut.. *most killers using moris suck at the game and they'd never be able to hook all 4 survivors before the game end* :)

  • Shenanigan
    Shenanigan Member Posts: 209

    But you said that it was ridiculously OP then saying it was useless like their was a middle route they could've chose

  • Mister_xD
    Mister_xD Member Posts: 7,668

    that is the middleground.

    the mori activates after everyone was hooked at least once.

    that would eliminate 5 gen first hook mori tunnels, give some counterplay to the offering AND would leave enough power for it to still be powerfull and worth running.

  • Shenanigan
    Shenanigan Member Posts: 209

    Ah I see, I mean I understand 2 hook ebony, but this change for ivory moris could've had a different route

  • smart212
    smart212 Member Posts: 136
    edited December 2020

    nerf key only usable by 1 player only is pretty balance. so swf can not bullying the killer

  • Shenanigan
    Shenanigan Member Posts: 209

    Ooooooooh nevermind I'm a fool I read that as you were referring the ebony mori's original requirement

  • SamsungSidney
    SamsungSidney Member Posts: 34

    I love a challenge

  • iBetClaudette
    iBetClaudette Member Posts: 299

    Let the crying commence

  • SunderMun
    SunderMun Member Posts: 2,789

    They still allow you to circumvent DS if you didn't tunnel them the first time. Not worthless at all.

  • Hopesfall
    Hopesfall Member Posts: 828
    edited December 2020

    I feel like booting up the game for the first time in over a month and running Iri Head + Ebony all day out of spite for all the whining that leads to killer nerfs

    nevermind, looks like the patch releases today.. of course it does

    could just iri head slug then