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Inner Strength should be able to stack

Quillss
Quillss Member Posts: 3
edited December 2020 in Feedback and Suggestions

i'm only suggesting this bc i'm a super cautious player who hates wasting time in the game.

inner strength is the only perk i have that has any sort of healing value. i run DH or SG to support it. inner strength is a really good perk since it's a direct counter to nurse's calling and is pretty much an insta heal as long as you're by some lockers.

imo, the problem is that you can waste a lot of totems with it. i'm always conflicted between doing totems because i know they're there (thanks to SG or DH) even when i have the perk activated, or focusing on objectives.

again, i'm a super cautious player in the game. if i can avoid being injured i absolutely will and insta heals are my savior. i know someone in the comments is probably gonna say i'm being too picky or selfish, but i think having at least a maximum two stack on inner strength would make the perk a lot more versatile.

Comments

  • Nosferatu3145
    Nosferatu3145 Member Posts: 542

    It already is a strong perk, it would be too much if you could stack. A good looper with quick bland quiet could heal 2 times during a chase

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    I feel like they don't make it stack because they don't want survivors to fight over totems too often.

    Most Nancy players already get pissed if you take a totem from them if they don't have inner strength enabled just imagine how pissed they'd be if it could stack and they see a teammate doing any totem.

  • KA149108
    KA149108 Member Posts: 388

    I think it should stack two totems. But I get what you mean. Time is already precious and deciding on doing a totem now (not be able to do it later) and doing it later (might not be able to get to it and killer might have NOED) but I agree should stack but two.

  • notstarboard
    notstarboard Member Posts: 3,903

    I'd be cool with this. You're still hard-capped at five heals per team, and you're required to cleanse totems, which take about as much time as a heal anyway, in order to get them.

    Outside of a SWF that can coordinate such that the one person with Inner Strength is always able to find a quick totem to cleanse, I think Inner Strength is very overrated. Increasing the cap would make it a lot better in solo queue when you can't coordinate with your team to make sure certain totems are left.

  • NemIsLive
    NemIsLive Member Posts: 112

    Stack, so one person with a map can steal every single totem from any other potential perk users? Nah, I'll pass on that one cheif.