Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Inner Strength should be able to stack
i'm only suggesting this bc i'm a super cautious player who hates wasting time in the game.
inner strength is the only perk i have that has any sort of healing value. i run DH or SG to support it. inner strength is a really good perk since it's a direct counter to nurse's calling and is pretty much an insta heal as long as you're by some lockers.
imo, the problem is that you can waste a lot of totems with it. i'm always conflicted between doing totems because i know they're there (thanks to SG or DH) even when i have the perk activated, or focusing on objectives.
again, i'm a super cautious player in the game. if i can avoid being injured i absolutely will and insta heals are my savior. i know someone in the comments is probably gonna say i'm being too picky or selfish, but i think having at least a maximum two stack on inner strength would make the perk a lot more versatile.
Comments
-
It already is a strong perk, it would be too much if you could stack. A good looper with quick bland quiet could heal 2 times during a chase
3 -
I feel like they don't make it stack because they don't want survivors to fight over totems too often.
Most Nancy players already get pissed if you take a totem from them if they don't have inner strength enabled just imagine how pissed they'd be if it could stack and they see a teammate doing any totem.
4 -
I think it should stack two totems. But I get what you mean. Time is already precious and deciding on doing a totem now (not be able to do it later) and doing it later (might not be able to get to it and killer might have NOED) but I agree should stack but two.
1 -
I'd be cool with this. You're still hard-capped at five heals per team, and you're required to cleanse totems, which take about as much time as a heal anyway, in order to get them.
Outside of a SWF that can coordinate such that the one person with Inner Strength is always able to find a quick totem to cleanse, I think Inner Strength is very overrated. Increasing the cap would make it a lot better in solo queue when you can't coordinate with your team to make sure certain totems are left.
1 -
Stack, so one person with a map can steal every single totem from any other potential perk users? Nah, I'll pass on that one cheif.
1