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The reason the mori nerf was so simple

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Comments

  • Mozzie
    Mozzie Member Posts: 618

    You say a lot of contradictory things to your viewpoint. You don't make a whole lot of sense in most of your logic. You say it's next to impossible to save while carrying survivor to the hook but you say that it would be crazy op to take the mori at this state and make it basekit. But you also say that mori is balanced now. All of these statements can't all be true. I'm at work so I don't have time to piss with you about this. That link isn't showing my profile, most likely because it's private. But If you want i'll SS my killer page tonight and send it to you if it makes you all wet and warm inside :)

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319

    nerf next week's queue times and get the patch ready lol

  • I think that the mori nerf was well needed, it might not have been the best nerf they could've came up with, but it does make the game better. Keys are definitely going to get nerfed in the next update, I know that people in this discussion are arguing a lot about the nerfs, and I understand the argument, but the keys are going to get nerfed. I can guarantee it. I think that if we wait and see what the devs have in store for us we will be satisfied with what they are going to do with moris and keys.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    alright i'll believe you but that just makes me think your too biased to offer proper balance suggestions, regarding your idea of basekit you can't refute the points you just pulled strawman arguments meaning you ignored and didn't address what i said and you include things that don't matter in the balance aspect which is the main topic. As for saves how often does a single survivor pull off a save on you, if it is often you just bad then and not being careful. I play killer daily and the amount of saves that happen in a month can be counted on my hands and they are mostly from multiple survivors trying to save the person im carrying.

    Mori's are balanced now, if your saying they are not strong enough then your just power hungry not everything has to be game changing strong. The fact that you are ok with how this would encourage toxic behavior in every game without offering a suggestion shows your biased and don't care about balance. If your suggestion makes mori's even weaker which it would then it would be better to have it as a offering.

    Like i said the simply nerf the devs gave us was the best one, not a single suggested change to mori's is as effective and safe as it and most are exploitable. Yours just has too many problems in all sorts of ways. Acknowledge it or not your suggestion has too many faults BALANCE wise, small insignificant things like the bloodweb doesn't matter in the face of balance and game health.

  • Mozzie
    Mozzie Member Posts: 618
    edited December 2020

    I mean I play both survivor and killer on a regular basis. I would definitely say I'm more killer sided, not because its my preferred method but because they get screwed with on every turn. The devs just seem to want to make 4k's harder and harder for the average killer to achieve and I disagree with that philosophy. DBD should at it's core be what it has always been, an asymmetrical survival horror game. Instead, they seem to believe swinging everything to be survivor sided makes the game somehow more competitive when in reality it just makes it more frustrating to continue playing killer.

    Let's sum this up quickly please. What main points do you want me to addres about Mori's being balanced? And before you respond let me at least say this on the matter:

    Nerfing the mori's now have not balanced the game, they've created an unbalance as one side now has the ability to shorten match lengths in their favor while the other does not.


    Yes keys may get nerfed at some point, but until then it is still unbalanced.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    You have my list and your responses didn't address the points i made.

    also why should mori's be basekit until keys are nerfed? fighting unbalance with unbalance doesn't = balanced that a horrible mindset to have. yes keys are still a problem but you said it yourself they will get changed, so what if survivors have their best item untouched for now. The amount of BS mori's had in games has been addressed which means better overall game health and balance even if there is a slight key usage increase that doesn't change the balance state of the game on the survivors side it's the same as it has always been.

    Don't like keys then lobby dodge them, last second key switches are rare so if you want to avoid them you can. Everyone has their opinions and wanting mori's to be untouched until keys are addressed is a common one. But when discussing balance you don't include your opinion on a separate subject you talk about the subject in question not it's counterpart.

    Mori's and keys never balanced this game, they were simply the strongest thing both sides have. situationally keys are stronger but that strength is way more uncommon then what mori's showed in any game they were used in. simply put mori's were more of a problem because their strength was more common and easier to use. sure keys are in slightly more matches but their not always used.

  • Mozzie
    Mozzie Member Posts: 618

    No what I'm saying is making mori's basekit permanently, not temporarily. I understand you disagree with me but I would say the majority of the community agrees Mori's and keys should have been done at the same time. And at the very least they should have been treated the same way instaheals were, not sneaked into some hotfix patch where they couldn't be used up beforehand. You seem to think Key's are mori's should be treated as two separate subjects whereas I, and again the majority, feel the power they give both sides is intertwined and therefore be dealt with simultaneously.

    "Mori's and keys never balanced this game, they were simply the strongest thing both sides have. situationally keys are stronger but that strength is way more uncommon then what mori's showed in any game they were used in. simply put mori's were more of a problem because their strength was more common and easier to use. sure keys are in slightly more matches but their not always used."


    I mean this is entirely anecdotal information. I've been in games with an ebony mori and it was never used. I've also been in games where survivors managed to 3 man escape with hatch when there was no hope of escape, all because of key. We can play 'ive seen this and i've seen that' back and forth the reality is they should be treated equally. If mori no longer gives an real advantage the key should be treated just the same.

    Keys, unlike mori's, cant simply be lobby dodged anymore with the recent influx of key's spawning in chests thanks to 'key to success' builds.

  • Zaytex
    Zaytex Member Posts: 841

    Agreed. A lot of other suggestions can be exploited or abused.

    For example, the ''hook everyone once to mori'' will just lead to the last survivor hiding for the rest of the game.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    And were those games common? No most games mori's are used to win them, most games keys result to only 1 survivor escaping if they even get to use it. Mori's were more of a problem it doesn't matter if 1 out of 50 players or whatever don't use them the majority use mori's to win. I also think they should have been done at the same time but i'm also fine that they were not because mori's are no longer a problem.

    Using uncommon examples doesn't prove anything it just shows i was right that keys are stronger situationally, in a mod post they said that 2% off all escapes are from keys. If it's that low what percent do you think mori's make up for kills? The very fact that either are not used in the majority of matches let alone together shows that they don't balance each other out.

    Also keys to success that isn't common especially in high ranks were the meta is most common so again getting a key during a match isn't common.

  • Mozzie
    Mozzie Member Posts: 618

    What is common and what isn't is pure anecdotal and there's no sense in arguing about things that cannot be proven either way. You cannot prove the most of games with key never get used and I cannot prove that most mori game's don't result in tunneling. I can just tell you from my experience what I think is best for the game and you do the same.


    That's not to say we cannot theorycraft about what changes would be a better, beneficial result for the community overall.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    Well written and thought out. I empathize with this. I wish they had taken more time and had done something much less lazy. But it feels like they got tired of trying other things and just decided to do what was easy. Unfortunately the game is suffering for it.

  • edgarpoop
    edgarpoop Member Posts: 8,366

    Moris were ridiculous. It would take an extreme amount of bias to not see how absurd it was for a killer to shorten the game by up to 33% for each survivor. The cheap win mechanics have needed to go for years.