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These things should be changed, change my mind

CLAUDETTEINABUSH
CLAUDETTEINABUSH Member Posts: 2,210
edited December 2020 in Feedback and Suggestions

The second time I write this since the last one got deleted for no reason before I post this, so here we go.

The title is kinda misleading, since I don't wanna complain to the devs on how their game is unbalanced or something, instead I wanna argue with the community on my opinion about certain aspects of the game. If you want to join, feel free.

So here we go.

1st: The mori change is well deserved. In my opinion, offerings shouldn't change the outcome of the match dramatics, skill should be the deciding factor. If someone brings a map offering, or a hatch spawn offerings, both sides can adjust their strategies and adapt based on what they got. Moris on the other hand, didn't really require skill to use. If you simply tunneled one survivor, you'd have an easy kill and they could do nothing about it. Making it 2 hook, it will just be like a good send-off to an already dead on hook survivor.

2nd keys will and should be changed. Having the ability to 4man escape through hatch is absurd. The killer is forced to adjust their whole strategy to counter that one key user. Even if they dominate, they'll have to worry about hatch escapes when they closed the hatch, meaning they'll have to watch 2 exit gates and the hatch in order to win. I do enjoy the aura reading add-ons tho, I think that this add flavor to the key and it should keep doing that.

3d Freddy is boring to play against and I'm glad he's being nerfed. Freddy is extremely easy to play and he's extremely boring. Looping against him is extremely unfun since he can spam shares without having to worry about anything and can teleport to gens. Forever freddy is also extremely boring. Freddy, nurse, survivor doing gens and truck simulator, which one is different? If you chose truck simulator, you're wrong. The correct answer is nurse, cuz she required you to use your brain (a cookie on whoever got the reference)

4th the most effective strategy on the twins is to camp. You can be in 2 places at the same time, so you can apply pressure while you camp. The design of the killers is extremely good, promoting on the other hand isn't.

5th spirit deserves a nerf. As an ex-spirit main, it pains me to admit it. But spirit deserves a nerf, they have little to no counterplay on chase and she just requires you to have good headphones. The only possible counterplay as survivor, except 50/50s, is to detect the undetectable. Hearing her footsteps and moving grass is the only thing that gives away her position, which is extremely hard to notice in a high stake situation. Some perks do counter her, but having a build just to counter one killer isn't the best solution.

Lastly, killer is far more stressful than survivor. Mostly because it's a 4v1 and the killer has to both chase and protect the gens. As killer you have to worry about tons of things, oh what if they double back here, I need to commit/not commit on this chase, do they have a key?, Are they a swf?, This map isn't beneficial to my playstile, I'll need to reconsider my strategy. One gen left I need to commit or I'll lose, are they on my hex?,ect. On survivor the only stressful thing is the chase and it isn't as stressful as the killer ones.

Wow you really did spend 5 mins of your life reading this, have a cookie 🍪. If you wanna argue with me feel free to comment.

Post edited by Mandy on

Comments

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826
    edited December 2020

    I'm sorry but...

    I stopped reading at "2nd keys will and should be changed. Having the ability to 4man escape through hatch is absurd."

    If you let a 4 man escape through hatch, that means they've completed ALL GENS and just skipped the gate phase. That's it.

    That's on you. That's all I have to say about that. Sorry your NOED got 0 value.


    -I've read the rest, and we can agree with everything else.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Agreed, but not in my lobby. It's possible, it's just honestly hasn't happened to me.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    Do you stream by any chance? I just have to see a player who has never lost all 5 gens!

  • JHondo
    JHondo Member Posts: 1,174

    I agree with all of your points. The 4 man escape isn't that big of a deal to me as killer though because it just means they aren't gonna be wasting my time and circle jerking at the exit gate. But I've had many games where I kill the 2nd person and the other 2 just disappear. Watch some streamers on youtube in games where they're dealing with a key, they always talk about how "if this person dies the rest can escape" and most have to resort to so called "toxic" play style to avoid the game ending prematurely.

  • Gylfie
    Gylfie Member Posts: 648

    I feel like they're trying to say that if you've lost all five gens and all four of them are still alive, the key isn't really going to make a difference. You've basically already lost at that point. They could just as well leave through one of the exit gates. So the main problem with keys is not four people escaping through the hatch, it's one person making an escape they really shouldn't have made.

  • voorheesgt
    voorheesgt Member Posts: 827

    Nothing and nobody will change your mind. Pointless thread. That's why it was deleted

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    Maybe your feeling is right, yet that´s not what was written. The claim of this person is that never have all gens been completed while in their lobby, which is an astounding accomplishment if you ask me, and I´m very curious what I could learn from them to never have that happen to me again no matter which Survivors I´m facing.

    I´d argue that the key problem extends to 2-3 people escaping as well. An otherwise winning match for the Killer can just be turned around just because one Survivor either brought or found an item - press x to turn an L into a W. So dumb.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    It wasn't deleted because of that friend, it was deleted by accident by me because my internet crashed right as I was uploading the discussion, resulting in me losing everything

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    I understood what they said, but honestly even if it isn't a 4mwn escape, a 2man or a 3man isn't also unfair? Imagine you're doing good on killer, 2 gens left and 2 people escape through hatch, even though you had everything under control.

  • voorheesgt
    voorheesgt Member Posts: 827

    Then it wasn't deleted friend. It wasn't ever posted.

    Maybe elaborate instead of baiting.

    I'd delete it... It's still pointless

  • idektbh
    idektbh Member Posts: 129

    I actually like threads like this, that are basically small talk about some things regarding the game.

    Usually this forum is full of complains, bias and toxicity, so I do appreciate when I see relaxing discussing threads.

    I agree with mostly everything but the killer being more stressful, and the keys.

    I used to agree that killer is far more stressful, but now I can't say I fully agree, there's to much variables.

    If I stick to my main, and a build I like, than I feel far more relaxed/comfortable playing killer, now if I play another killer and different build, it depends. If u play killers that have such an easy time during chase like nurse/spirit/deathslinger, and ure good with them, than it's also going to be a really relaxing game.

    Regarding keys, I don't mind much 4man escape through hatch, and I don't think that even with the nerf that's going to change (since there's an achievement with that). I do mind the other "more than 1, less than 4" escape through hatch, cause they completely negate the generators left to do.

  • noctis129
    noctis129 Member Posts: 967

    This is a rant about killer nerfs.


    U being bored of a killer doesn't justify a nerf to that killer.


    Skill isn't required and doesn't justify a nerf to a perk. Otherwise many perks would just disappear becuz it doesn't require skill.


    Mine as well play w no perks since skill is required to justify a perks existence.... According to ur logic.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    It isn't a rant about killer nerfs only (you see, I knew someone would say that, so I justified everything, also you ignored the key changes)

    Being bored of a killer is a bad thing, if many people are bored of the killer. In my opinion, Freddy is too easy to play, and mediocre to master, and since he has so much kill ratios (saw that in a poll that the devs released) in combination with boring gameplay makes the killer incredibly unfun to face, which will either way result in a nerf, as the devs have said.

    Most to almost all perks need to be used in a skillful way to be affective, if they don't then they don't have a major effect (like this is not happening perhaps, or a better example is sloppy). The ruin undying combo is free value on whatever the survivor side does, you don't have to worry about anything to get value out of it, or adjust your strategy. Corrupt intervention also gives value, 100%, but if the killer doesn't use the time they buy with this perk effectively, the perk becomes semi-useless.

    Many streamers and youtubers play perkless, and it works, because skill is the deciding factor, not offerings or perks. Take for example otz, one of the best dbd players (or so I call him), plays perkless and dominates, because he knows how to play and adjust his strategy, adapt perhaps, based on the problems he faces.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    For #1: Mori's did need a nerf. However, they should have waited on the Mori nerf until the key nerf was ready to go. It looks fairer that way. Also old Mori's kept key usage in check because there was a decent chance that bringing a key meant you'd face an ebony mori.

    For #3: Honestly in my opinion Freddy should get more of a power shift than a flat nerf. He's got weaker versions of literally everything a Killer could possibly want. He's got mobility, he's got slow down, he's got anti looping, and he's got stealth. They need to concentrate his power into fewer, stronger effects.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    For your first point I do agree in some level, tho I do understand why they made that change, because the community kept getting angrier and angrier about moris, so they didn't wanna risk more mori toxicity.

    For the second I also agree. I just don't wanna be so bored that I fall asleep vs a freddy (got the pun? No? Maybe? Just a sure yes)

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    I do believe that when we compare the anxiety a casual player gets when playing killer and then survivor, in the killer side it will be higher. I agree that playing your main is less stressful, but still it doesn't compare to the easy time survivors have.

    As for the keys, I think that it's incredibly unfair when you play as killer, have perfect control over gens, 2 survivors left and....oh they....escaped through hatch. I believe it has happened to most of us, and it probably felt incredibly unfair to get a tie for doing great and doing things right, just because they have an item.

    If only one survivor escapes in that situation, it's a different story isn't it? Cuz you probably get a 3k instead, which is a win.

  • immortalls96
    immortalls96 Member Posts: 4,652

    No killer is nerf worthy in dbd..not if you truly have played the cheesiest things survivors can do..even after playing for 2+ years it still makes my skin crawl what survivors can do but nobody acknowledges..as for the mori changes...uninspired..I created a far better system that almost everyone liked upon hearing it..even mclean said it was neat..honestly I was hoping this was their goal

  • idektbh
    idektbh Member Posts: 129

    I agree that survivor has a much easier time yh. Now, stress and anxiety is different for me. I get much more anxious playing survivor, but that's a 'me' thing

    "which killer is it gonna be?" "am I going to get tunneled?" "is he going to be toxic for no reason?" "I hope my teammates aren't potatoes..."

    But most of the time, survivor is less stressful yh. When I play killer tho, the only thing that makes me anxious is if they are a 4man swf and if they r playing with intentions to "bully" me. Regarding gens, I have perks that allow me to protect them and to inform me which gen I'm potentially going to lose, and prepare in advance, which doesn't make me much stressed when I lose a gen.

    About keys, yh, I don't really like losing 2/3 people to hatch, if I lose all of them (requires them to do all gens) I don't mind, and if only one of them escapes, I mind much less, I usually give hatch to the last guy anyway

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    Just because survivors can abuse stuff it doesn't mean that killers can't. In order to make a balanced game, both sides need to be balanced. Just because one isn't, it doesn't mean that the other one is.

    As for the mori changes, the majority of the community asked a 2nd hook mori addition, so they did. They don't need to have complex systems just for an offering, a good send-off to an already dead on hook survivor is fine in my book.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    keys need a rework that gives them less power but more uses. They should still be able to open hatch but it should take time, not save progress, and alert the killer in some way so it can be stopped. BTW if 4 survivors escaped by hatch you already lost that game you can't complain, the main issue is when a survivor escapes in front of you with 1 or 2 others and you couldn't do anything to stop it and you were winning that game.

    Freddy needs a nerf or a change to make him less effective or easy to play, i can agree with that. However Spirit is fine, the issue with spirit is how survivors face off against her. Any nerf to spirit to make it so you know where she is when phasing is a awful one it was the reason she was considered weak in the ptb and the recent bug that made you hear her made her so weak that you could loop her easily with a good head set she was basically no different that clown. If you can nerf her without making it so you know her location that would be fine but because of her power the only thing that would be a reasonable nerf is a visible suggestion that she is phasing like if her body glowed for a second after she uses her power.

    The twins need some buffs and quality of life changes to make them more playable before they nerf her camping pressure. The only reason she is even playable right now is because of her camping pressure because against good survivors you don't end up snowballing because they keep healing and staying together with other injured survivors.

  • immortalls96
    immortalls96 Member Posts: 4,652

    It shouldn't be an offering at all..and thia game is suffering from unreliable numbers

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    It shouldn't be an offering, but this way they made it so it is fitting to be an offering.

  • immortalls96
    immortalls96 Member Posts: 4,652

    No they really havent..they just shafted killers completely by this without compromise..thats all they accomplished with this