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Please please make it so you cannot kick Victor after landing a successful hit. It's so frustrating

AgentF
AgentF Member Posts: 7
edited December 2020 in Feedback and Suggestions

I just hate it when I down a survivor on the other side of the map and then some Blendette runs up behind me in my animation (which lasts like 6 seconds btw) and just kicks me and gets up the injured person anyways. It makes the ability so pointless. Like I'm literally punished for playing the game good. Not to mention that if they go in a locker I'm ######### because I only have 6 seconds (it takes Charlotte 4 seconds to wake up so that doesn't count) to get there and by that time they're probably gone since at most I can travel 27.6m before they get out and on most maps that isn't #########.

Post edited by Rizzo on

Comments

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited December 2020

    I have a feeling actually there are going to be some changes around those specific issues; but you'll probably have to wait a while.

    We know they need some QoL changes; but BHVR is still in the "well we have to watch and analyze" phase and probably will be for a couple months still. Eventually I imagine they will come around to the same conclusion though.

    There are also a lot of frustrating things with the killer from the survivor's pov too; like if a viktor is on stairs or has objects around them they are unkickable because their hitbox physically shoves you away: https://www.youtube.com/watch?v=oWXStQqGKV0

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I’m starting to get the impression that a player isn’t meant to separate Victor so far from Charlotte, and vice versa.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    from my experience you need to keep Victor and Charlotte close together to get max value. Since WGLF destroys slugging your best bet is to stay somewhat close and have enough time to go back

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    I was with you completely on this, right up until how I saw people play as the Twins upon live release. The fact that slugging is the playstyle of choice makes it so Crushing after a successful hit is a completely necessary function.

    Now, if they were to make it so Victor can only put 2 survivors into Dying per Unbinding before returning to Charlotte, then yeah, they shouldn't be able to Crush him on a successful Pounce. But there are a lot of changes that the Twins need done to them. I made a post talking about what changes I would make to Twins, you may agree with it.

  • Zaytex
    Zaytex Member Posts: 841

    Agreed. Your power shouldn't have the window to be destroyed when it's used successfully.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    You arguably didn't. The Killer's name is "The Twins" not "Victor". You're supposed to be taking advantage of both what Victor can do and what Charlotte can do. If you had Victor run off far enough that Charlotte couldn't get to the downed Survivor before the other Survivor got him up, you split them up too much and got punished for it.

    That also ignores the fact that Victor runs at I think 150% move speed. You cannot run from that, so there needs to be other avenues of counter play.

  • Zaytex
    Zaytex Member Posts: 841

    Except Charlotte is literally an M1 Killer and has no real lethality by herself without Victor.

    So no, Victor is the main power.

  • Cjohn
    Cjohn Member Posts: 11

    Hard disagree. The survivor being downed is your reward for landing the hit. Victor’s insane slugging potential is already at the limit of fair and fun gameplay. You get Victor back almost immediately anyways, so you’re able to continue spamming him.

    Victor is EXTREMELY dangerous to injured survivors in a way other killers aren’t. He has to have balancing counter play.

  • 6yXJI0
    6yXJI0 Member Posts: 589

    And if there are many injured survivors, then its pretty much gg for them. Victor will just chain down every one and you will not be able to do anything.