http://dbd.game/killswitch
THE LEGION has to be buffed !!!
The Legion is now so bad.
Actually just "Running" is his ability and nothing.
He can't deal with gen and can't kill survivors fast.
Also, perks and add-ons are useless as well.
I suggest some option he needs
- Post frenzy cool down change from 4sec to 3sec
- Add new ability to summon other Legion members and they chase other survivors (I think it is really fit to the name "Legion"
- Iridescent Button's ability (Pallet broke) put to Frenzy as default (Of course Iridescent Button has to be renewal)
Also, the main reasons why I insist they have to be renewal below.
- They are "Legions" but In games, just one guy appears. At least, other legion member should appear on Mori Action scene. Who can call these useless killer as "LEGION"?
- His skill is just RUNNING not at all. Entity didn't give any ability to him. He is not forceful like other killers. I think survivors can beat him anytime. It is his image.
Comments
-
Xd
0 -
What does it mean?
0 -
Your first one has been suggested many times over the last year and a half. I doubt it'll be implemented.
The second one requires an ai of sorts, and balancing them to useful but not overpowered regardless of survivor skill is almost impossible.
Iri pin as base personally I think would be too overpowered.
Honestly, I think they should remove the penalty to missing attacks in frenzy and remove power drain on basic attacks. Also, they need to rework Frank's Mix Tape entirely.
2 -
My main beef with Legion is losing part of your FF bar is you land a basic attack. Like #########? Why am I losing the ability to use my power if I land a normal hit?
1 -
It's a hold over from og Legion. You used to be able to use FF at 25% charge, and Frank's Mix Tape was base. Basic Attacks used to deplete your power entirely.
1 -
@MandyTalk You have the time to move it, don't you think you could pass it onto the developer team?
0 -
Yeah I think so too. You opinions are also good.
Some options can be overpowered but I think it can be adjusted by adding other penalty as well.
1 -
I know how Legion used to work. It was a miserable time. But as usual they over nerfed them.
2 -
The Legion doesn't need a buff they need a complete rework. Their intended playstyle is still hilariously flawed.
2 -
Well, as far as I know, Legion is still running 5% slower than they should be in Frenzy, so that needs fixed. Besides that, yes Legion needs some buffs. For instance...
- M1 shouldn't eat half your power bar.
- Picking someone up while in Frenzy shouldn't eat your entire power bar.
- Legion's power takes 20s to come back fully. That is ridiculously long for how strong Frenzy is. For context, base Spirit takes 15s to get her entire power bar back.
- Several of their add ons need buffs or reworks desperately. Basically all of the pins are useless unless you chain hit 3+ people. The Frenzy detection add ons are just... why? Frank's Mixtape and Stab Wound Study need reworks because downing with Deep Wound simply doesn't work.
3 -
Of course I think rework is the best option. As I said, his ability is not fit to name "LEGION" and It looks entity didn't give anything to him LMAO
0 -
Of course I agree. Also, his ability is not fit to the name "LEGION". It looks entity didn't give anything to him LMAO
Post edited by youngjun on0 -
the only thing Legion needs is to be fixed, i refuse to play them with the current bug.
0 -
Minor buffs, but personally The Legion is a mid-B tier Killer in all honesty. Having constant slowdown, info, and lethality that is all relatively easy to achieve but requires critical thinking to make use of? Why should they be overly reworked?
Some changes need to happen tho:
-Post-Frenzy fatigue duration reduced from 4 seconds to 3 seconds
-Missing an attack in Feral Frenzy no longer cancels your power if you are at 25% or more duration left. Instead, it will cut your remaining duration in half and let you continue using your power
-Hitting a survivor with a basic attack no longer depletes 50% of your power gauge
-Hitting a survivor in Feral Frenzy while they are already suffering from the Deep Wounds status effect will deplete your entire power, end it, and reduce the Deep Wounds timer by 10% for that survivor
-Deep Wounds inflicted by Feral Frenzy has a timer of 15 seconds (down from 30)
-Addons slightly adjusted
-Mending doesn't completely stop the Deep Wounds timer, but instead slows it by 50% (if your bar empties while mending, you do not go into the dying state until you stop)
This is all Legion needs to become a really great Killer. Hell, you can 100% ignore the Deep Wounds things and it would still be perfect
1 -
Pins are mediocre addons, and Frank's Mixtape and SWS are garbage and borderline useless, but the detection addons are actually REALLY good. Not as good as duration of course, but still pretty good. A big part of Legion's power is the information you gain from stabbing someone.
0 -
You actually forgot that legion needs a complete rework cuz their power is a boring and dull concept :D
0 -
I mean... the detection range add ons are a bit better than the pins, but they are still not great. I'd rather have Duration, Recharge, Cool Down, or Mend Time over those every time. So in my opinion, they could use a small buff. Like... I've seen a suggestion here and there that makes them also make Frenzy 0.1/0.2/0.3 M/S faster.
0 -
As I said, their skill is not fit on the name "Legion". It looks like Entity didn't give any skill to them. Maybe from now on, they may have to change their name to "Runner"
0 -
As a Legion main I would like him to be buffed or changed, but I also think that you are underestimating them a lot. I get 3 or 4ks pretty much every game I play, imo all they need are some QOL changes.
2 -
IDK, have you seen Susie's Mixtape? an extra 16 meters (for a total of 56 meters) range on Killer Instinct detection is insane.
Also, do you REALLY want a 145% move speed Legion? Furthermore, why would you ever run duration?
Also, recovery time addons are garbage for most good Legion players, and the mend time ones only do .5 and 1.5 extra seconds. Not alot.
0 -
Yeah, and the Hillbilly doesn't have a f-ing banjo and the Doctor doesn't heal people. The Clown is just a hobo with makeup and the Cannibal doesn't eat people. There's so many killers who's powers don't fit their name.
Besides, I think Blight took "The Runner"
This whole point is rather redundant, and provides no good points to change an already really good and fun Killer
1 -
Its 16m worth of distance that you can't do anything with. Yeah you know there's somebody there, but you can't get there before Frenzy runs out.
Your math is slightly wrong. It'd be 142.5%. You can't run 2 of the same add on so by stacking those, you'd have a max of 5.7 m/s. Also... yes. Yes I would. Frenzy isn't lethal anyway so more speed would be fun and helpful but probably not broken and I've purposely ran PWYF to have a stupid fast Frenzy. It's a really good time. If you haven't, you should try it.
Yes I would and do run Duration. It lets you get more chain hits in and makes it much more likely that if KI sees someone, you can get there and stab them.
Recovery time I'll admit aren't amazing... but I'd say they're better than the distance add ons. They're nice for minimizing the whole "Lose 10s of charge for M1ing".
Likewise, Mend Times aren't brilliant, but if you run both and survivors have to mend 10 times over the course of the game... well your add ons gave you the same amount of time as a Pop. Its not game winning, but its nice.
1 -
Look, let's just agree to disagree. I can tell this isn't gonna go anywhere and I'm honestly not in the mood rn. All I'm saying is 16 meters extra info isn't worthless
0 -
Frank's Mixtape is my favourite meme addon but Stab Wounds Study does basically nothing. 5 seconds of Deep Wound doesn't even cover one Mixtape stab. If it was 7.5 seconds it'd be so much better.
1 -
Well... actually I think what we're seeing here is a playstyle clash.
If I had to guess, you're using Frenzy as a replacement for BBQ or Thrilling or some other long range tracking perk, which you'd be able to do with a huge 56m KI range (more with M&A). So you pop Frenzy when you see someone, stab them, run towards your next target for ~2-5s, cancel, walk the rest of the way, repeat until you start going for downs. I can definitely see wanting Detection Range and Cool Down for that kind of playstyle. That play style also wouldn't care about Duration or Recharge because you would almost never come even remotely close to burning your entire power bar.
I on the other hand try very hard (maybe too hard) to bounce from Survivor to Survivor and usually only cancel Frenzy if I've got no one else to go after. That sort of play style gets much better by adding duration and recharge because I frequently end up using most, if not all of my Frenzy bar.
Honestly I might try out your play style. I'm low on addons that support what I do and Legion's still bugged Frenzy hurts what I do more than what I'm guessing you do.
2 -
Holy ######### that would explain alot. I mean, my playstyle PREFERS that I'm able to get all 4 in 1 Frenzy, but that's exactly what I do (stab everyone in an area, run off, find someone, cancel, walk, frenzy, repeat). That would seriously explain the differences in our opinions on addons.
1 -
I don't play very often Legion because I'm actually bad with them.
But I play against VERY VERY good legions who put a lot of map pressure and always get 4 kill with almost no gens done.
With some skills and the right perks, i think you can abuse with them, so I don't think any buff is necessary
0 -
It is just a unique case I think. If killer player you mentioned played nurse or spirit, it would be fast you are killed...
0