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Why isn't Spirit like Legion and Nurse?
When Spirit misses a swing coming out of her power, there's no extra fatigue or anything. She can just swing again. If Spirit was balanced like Legion, she'd lose all her remaining power meter and have a four second fatigue for missing.
Comments
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Would definitely make her more skill based because you would need the exact location of the survivor. I’d be down for this change as long as the cool-down isn’t like 4 seconds long.
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if all killers were balanced like legion they would lose all sense of fun to play and be even more boring to face
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why can't survivors learn how to face her after 2 years instead?
Nurse was destroyed by excessive cooldowns and exactly no one that plays them likes the legion cooldown
cooldowns are the laziest **** in the game
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They would probably have to make her even better at tracking in phase to do this. Nurse can have both LOS on the survivor and also the ability to correct her blink with a second. Legion has killer instinct telling them exact survivor locations.
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WHY ISN'T LEGION LIKE SPIRIT AND NURSE?
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If Spirit misses a swing coming out of her power, she has a missed attack cooldown and has to wait for her power to recharge. Adding in a fatigue stun on top of that wouldn’t change much except make her feel way worse to play.
I’m not someone who thinks that Spirit is balanced in her current form but I don’t think this is the way to fix it.
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This is not a skill based thing, more a "who has the best headset"
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So not much change to current Spirit then?
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There is no miss stun as Spirit will always have that element of guessing where the survivor is. You will not always know exactly where the survivor is. Perhaps you know they are on a gen but not which side, so you take a guess.
If you guess wrong you have lost your post phase speed boost and now have to chase slowly on foot with power on cooldown.
Nurse and Legion can both see the survivors while using their power so have an advantage over Spirit in that sense.
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Do you have tips to go against her? I would love to hear
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don't play ring around the rosie, if you try a pallet mindgame do the opposite at the next pallet, hold forward
maybe try stealth for once
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clarification: Nurse is still the best killer, but the devs destroyed how fun she was to play (primarily to avoid seeing so many complaints about Nurse). I thought I'd say that for all the people who came to your comment and didn't know what you were talking about.
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Keep in mind Nurse and Legion ignore survivor defenses (Legion to a lesser extent for obvious reasons)
Sprint can't, windows and pallets with be an obstacle for her.
Also unlike nurse and Legion she lacks line of sight
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This... would fix nothing.
Legion and Nurse are punished because they have the ability to ignore every defense survivors have. Spirit doesn't—she just turns invisible and goes really fast for a brief window.
Furthermore, I love Legion, but they are not a good reference for balancing.
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Thank you. Being more punished by your own than eating a pallet is like kicking yourself in the bal...well.
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Most killers do have cooldowns but to have every killer have lengthy stuns for using their power AND not be able to use their power to down survivors would be so boring
hatchets now only apply deep wound to survivors
nurses blinks only apply deep would you need a basic m1 attack without using your power to down a survivor
sounds fun so far
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Imagine blight having a 4 second stun each time he uses the rush + make it so he would not be able to down survivors with his power. Ta Dam. This is how Legion works 😂
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Well I can imagine it as blight because sometimes if you use your power too fast after a cooldown it randomly stops after 0.2 seconds and puts you in cooldown anyway. Its a blight bug I have noted from playing too much blight
To be fair I know plenty of blight bugs but im too lazy to report most of them
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Pretty sure nobody likes what the devs did to Nurse and Legion. If everyone was balanced like Legion, then Killer would suck to play as. How about we fix Legion instead of butchering other Killers?
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Let's not get too hasty by throwing spirit into the dumpster with legion
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They didn't destroy her, they destroyed all the boosted nurses who were carried by extra blinks and range. If you still don't find her find to play, you either need to practise her more and invest time into her or she's just not ur type of killer.
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...
I like to blink around the map as The Nurse. I enjoyed the experience of tearing through the void as she does without having to bow to any other force. Now, there's a cooldown, and simply by its existence, I am being restrained from the fun feeling I enjoy. Do I care if I win? Not really. If it happens, it happens, and if it doesn't, it doesn't. Do I care if I enjoy the experience of blinking? Very much so.
What you say assumes that my enjoyment stems from in part being successful at Nurse. That's not the case at all. "[P]racti[c]e her more and invest time into her" doesn't even touch on the qualm I have. Certainly, when you say "just not ur type of killer", you imply that these critical parts of The Nurse haven't changed even though they clearly have. She was my "type of killer" before, but that cooldown and those atrocious add-on changes (RIP Jenner's Last Breath and Anxious Gasp combo) make her a completely different beast in terms of feel.
But perhaps even more importantly, I extremely enjoyed going against Nurses even if they were "carried by extra blinks" because it meant there were other aspects of the game I was able to use against them. Facing The Nurse when she had good ping and wasn't overly oppressive was a highlight of any survivor play session. Two of my most memorable and favorite games as a survivor were against The Nurse. My adept Laurie was completed against The Nurse, and using OoO in that match was terrifying.
In short, it seems as if the reasons people don't find The Nurse nearly as enjoyable fly over your head because your comments pertain to nothing.
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Ur missing the point that ur enjoyment from playing old nurse stemmed from ruining the enjoyment of the survivors, especialyl if you were playing with range or extra blinks. If you only enjoyed old nurse for the insane things that she had well them i'm not suprised you hate new nurse, who's far more balanced. Cooldowns prevent you from just zoning people to insanity and if they are such a big issue to you, then run recharge or cooldown addons.
And you're saying you enjoyed facing 3+ blink nurse? Who you would outplay only to be smacked by their extra blinks and negate any effort you made? talking about a nurse with half a brain btw, ofcourse you would have fun against a nurse who has no idea how to play the game, that applies to every killer.
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I'm missing the point?
I was accustomed to getting 2 or less kills per game when playing Nurse. I don't enjoy slowdown perks, and all I care about is the feeling when blinking. Whenever I talked to the survivors in post-game chat, conversations often led us to talk about the nature of Nurse, and even though I asked, no one said that it was oppressive or unfun because of my Nurse. You're projecting your experience onto mine without due process.
The only two add-ons I would ever use on Nurse regularly were two add-ons I loved: Jenner's Last Breath and Anxious Gasp. I had one, long charge time, super speedy blink. That was the most fun I had when playing Nurse. I never enjoyed 3+ blink Nurse because my playstyle never meant that it was any additional fun or more effective to do so. I sucked the three games I ran 5 blink Nurse. Usually only one person died, if that.
You seem to think that new Nurse is far more balanced.
... I hope that was a joke.
Cooldowns do absolutely nothing for balancing Nurse. Expert players still ruthlessly dominate without batting an eye. Competent players can still be just as lethal. Cooldowns only make Nurse less fun. They do nothing more. The overall impression of Nurse being fixed is because no one faces good players with Nurse anymore because she's not enjoyable enough to choose over the other members in the roster. No personal incidents with oppressive Nurses = she must be balanced, which is entirely wrong.
Furthermore, when you say "then run...add-ons", does that not seem hypocritical? You say that Nurse was unbalanced before and is now more balanced (which isn't really true, but w/e), but then you seem perfectly okay for killers to run add-ons that negate the majority of the mechanics changes she received. It seems more and more like you're simply basing your judgement of Nurse's balance solely on how often you're killed by Nurse and kill survivors with Nurse without regard to the larger trend.
Now, to be fair, the vast majority of my experiences with 3 blink Nurses were on Lery's and Macmillan. The Lery's matches were interesting, and the Macmillan matches never felt unfair. To further clarify, when I say "enjoy" I certainly don't mean "escape". I died in 95% of those games, but I immensely enjoyed the matches. It was tense, knowing if I didn't skedaddle away from my gen fast enough and tactfully enough I was as good as dead. I should have probably denoted that segment in my original reply as being the subjective part, but I thought the choice of "I" was clear enough.
I'm still really salty about the speed add-ons not functioning the same...
I'd sacrifice a blink for blink speed any day, and I have.
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