Feedback and Suggestions

Feedback and Suggestions

What are some quality of life changes you would like to see?

Basically talking about anything outside of gameplay.

Personally i'd like to see the Daily Rituals reworked. I also feel The Rift is too difficult to climb as someone who can't play the game for several hours a day.

Feel free to post both problems you see and/or your solutions.

Also check out my poll (related).

https://forum.deadbydaylight.com/en/discussion/213676/would-you-give-up-the-next-new-killer-for-bug-fixing-and-qol-changes#latest

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Comments

  • Member Posts: 7

    I personally think there should be seperate areas for killer and survivor dailys. Maybe 2 each getting 1 per day each. Also someone suggested putting art on them (like tarot cards).

    As far as The Rift maybe someone knows how many hours to reach the end? I feel if I could complete more of it, I might buy it more often.

  • Member Posts: 1,081

    Making Kindred base kit, removing perk tiers, reworking daily rituals, reworking offerings, the ability to create loadout presets, the ability to mix-n-match cosmetics in the store and more UI indicators (chase indicators for all 4 survivors, indicators showing what your teammates are doing (repairing, healing, being chased, etc...).

  • Member Posts: 328
    edited December 2020
    1. Don't make skillchecks appear the very moment you let go of a generator, causing an automatic non-counterable missed skillcheck.
    2. Rift rework (the time u have to spend playing is abysmal)
  • Member Posts: 4,567

    Reducing the price of cosmetics would be nice.

  • Member, Alpha Surveyor Posts: 1,719

    Or allow skillchecks to get completed even after you let go. It works for other skillchecks like overcharge, it should work that way for regular skillchecks as well.

  • Member Posts: 100

    Improved match making,

    a practice area to learn maps and powers ect,

    a better way to identify who each player in match was including adding a colored tag to characters using the same looks so you can block/reporting/giving props to people easier,

    banning in game taunting,

    making the grind less terrible by moving teachable perks to 20/25/30 allowing us to edit which teachables will show up on blood webs,

    Adding a free rotation of killers and survivors to help alleviate the pay to win elements,

    Chaging achievements/challenges/dailies to no longer be annoyingly rng or toxic, or require specific non free to play characters/perks ect,

    Making it so every daily has both a killer and survivor option,

  • Member Posts: 539

    I'd personally like to see matchmaking put into thia game.

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