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When are you balancing survivors devs?

SasukeKun
SasukeKun Member Posts: 1,858
edited December 2020 in General Discussions

This game is very survivor sided, you can bring all these OP perks with your voice communicating team and bring keys, maps, and all the different exhausted perks to make it absolutely hair gripping to put pressure on 4 different people doing the same thing.

Lemme put a game into perspective here:

If you're not a 1 hitting down killer then in most cases you have to chase through a dead hard loop, then once they get unhooked you have the choice of either chasing the unhooked survivor with DS and Head On in other m0sT cases, or chase the survivor with sprint burst, balanced landing or dead hard then by the time that person goes down pretty much 3 gens are done, not to mention you're almost forced to chase the unhooker because of Borrowed time's bs

What even is the point of EXHUASTED? They should really change the name since the only thing that limits you to is not using the perk. It doesn't slow you and you can still run the same speed, Maybe if they tweaked how these things are supposed to realistically work then maybe we wouldn't even need Bloodlust or data about Bloodlust to begin with.

Exhausted should make survivors run slower until they recover, that would be the point. Then it wouldn't be a free ticket to gen rush, they'd have to choose to hide or risk it..an ACTUAL risk but most times even then it's still beneficial because then the others can still gen rush you while you take the killer on another spin because you're injured and exhausted and whatever but still can run fine at top speed. (with Dead Hard, etc Included)

So you have 2 gens left with 2 people only on first hook, and that's if you really aren't quick about finding them at the beginning.. But then again there's not much to do since undetectable works and it doesn't work in your favor. You'll never be totally invisible to a voice communicating team which is the sad part..

Keys I think should have an activate of some kind, similar to chests. The insta click escape is really not balanced imo and i thought you were supposed to be able to grab them as they jump in but for me it almost never never works with the way it is rn. In past I've grabbed people mid air but now they can jump in with NO penalty, even if you down them first they can spam click into it.

With all this it makes only the most powerful, pressuring, one hitting killers at the top like Freddy, Oni, Huntress, Twins, Nurse, Billy and LF for the way their power works and how they play. Others that require mostly chasing will be a nightmare because there's not much to slow down 4 injured sonics.

At least Pink Mori's helped with the weaker killers and applying an extra layer of pressure but even then it wasn't much a reward because you get bullied for using them and you'd get "Entity displeased" on top of that for winning which made no sense.

EDIT: to clear some confusion, the way exhausted works you used to be able to activate sprint burst like dead hard and when you took exhaustion. so That's where that comes from if they swapped it up

Post edited by SasukeKun on

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