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Fun Desperate Measures change

SO, Desperate measures is really kinda an underdog perk, since it's healing bonus is almost outright countered by botany knowledge, and from testing dehook-speeds, it's just not really that helpful either. not as much as I can tell in games I used it.


I designed a rework that I would like to suggest:

"Desperate Measures"

You refuse to fail, even during your darkest hour.

For each injured, hooked, dying or DEAD Survivor, increase the speed of your healing, unhooking, and dying state recovery actions by 10/12/14% or 8/10/12%



another alternative I had was this one:



"Desperate Measures"

You refuse to fail, even during your darkest hour.

Each time a survivor is injured, you see the killer for 2/3/4 seconds, and for every injured, hooked, or dying survivor your vaulting, unhooking, healing, and opening exit gates speed is increased by 4/8/12% or 3/6/9%



I think the merit would be good for builds like vaulting, or maybe some late game plays, the numbers obviously could be weaker (hence the second set given)


I also had an idea for distortion, with the small change being


Every time a survivor dies, you gain a token*

Comments

  • Milo
    Milo Member Posts: 7,383

    Okay I can tell you outright that the 2nd version is a no-go. 12/9% For just ANYTHING being injured that can stack with Resilence and Spine Chill and can go up to 48/36% (when fully stacked)


    And the first one would kinda help? But not that much. Imo they could increase it to 16%. At 2 injuries it becomes almost Botany.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Its another example of most newer perks just being remakes of older ones.

    Deliverance counters sloppy when 2 survivors are injured minimum. At max stacks its around 15% stronger than Botany..... but Botany is a flat 33 at all times and even makes medkits heal even faster and last longer. Faster unhooking is nice, sure. But its not a game changer. Imo if you have to choose between the two Botany would win 10/10 times.

  • What about:


    "Desperate Measures"

    You refuse to fail, even during your darkest hour.

    Each time a survivor is injured, you see the killer for 2/3/4 seconds and for each injured, hooked, dying or DEAD Survivor, increase the speed of your healing, unhooking, and dying state recovery actions by 10/12/14% or 8/10/12%