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Self-Care suggestion

What if Self-Care increased the chance of getting Skill Checks? So good player can make some use out of it, since every time you hit a great healing Skill Check you get a 5% progression bonus.

So what if it was increased from 10.5 % per second to around 15 % or 20 %?

What do you think?

Comments

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    Good players can already make use of it. They don't have to waste time finding another survivor and they don't have to waste their team mates time healing them. It's also useful if you are the last survivor.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    holy heck is it useful for being the last survivor

    I rarely bring it, but I used tier one on Bill on one of my most recent survivor games, and it was the reason I got out alive.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,062

    Self care is actually kind of op (not in the nerf it way tho). Ballsy survivors who dont care about where the killer is as long as they arent the one being chased can take a hit and heal up ready to take another before the killer finishes a chase

  • Teacyn
    Teacyn Member Posts: 93

    Copy-pasting my post from the other thread...

    Self-care is a weak perk by itself, but that's almost 100% intended to be its main balance factor. Keep in mind it also makes medkits more efficient while healing yourself with them. Botany Knowledge, along with increasing healing speed, also increases efficiency.

    If you run both perks, you heal yourself in... 24 seconds, iirc, which while still quite some time is very manageable if you're in a bad spot (need to rescue someone off a hook and might need to take a hit for them, killer is really aggressively patrolling close exit gates, etc.) and is fast enough that you're not massively hurting your team if you use it smartly, and don't just crouch in a corner and heal. If you're worried about being a detriment to your team still: Bring literally any medkit. Even with a Common medkit you can almost get two full heals out of it with both perks without hitting any great skill checks (and even with just self-care, you can get enough leftover charge to substantially speed up your next heal), and you'll heal even faster. TL,DR: Don't run self-care by itself, bring a medkit or a healing speedup perk.

    The only buff I would potentially give it is something like this, and I'm not sure it needs it.

  • Snakeyyc
    Snakeyyc Member Posts: 6

    Constructive discussion is always good, however in my small sample of games self care is taken quite often. I would hope that other unused perks are addressed before this one.