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I had an idea thoughts

onemind
onemind Member Posts: 3,089
edited January 2021 in Feedback and Suggestions

What if there were map designed traps that work both ways while running the survivor pulls something or hits something and it stuns the killer if they are in range of the trap and let's say the survivor runs past said switch and the killer attacks it and the survivor gets hit they get injured or downed. Or it could block a path like a breakable wall but works to ways killer hits it they are trapped in survivor hits it they are trapped out The traps take 120s to rearm before use

(zanshin tactics shows the auras of traps in the map)

(windows will show the auras of traps but have a 45s cooldown if using a trap)

(Saboteur can be used to disable a switch for 25s saboteur has a 30s cooldown if disabling a switch)

(Killers can destroy a switch to prevent everyone from using it until fixed)

If your confused I'll paint a picture you got midwich and your running down a hall and you see a lever on the wall the killer pulls said lever and the end of the hall is blocked off by iron bars

(Same scenario as survivor your running and you see a switch in the distance you get to the lever pull it and the killer was locked out and had to go around)

The killer takes 1s to pull it and survivors take 2s to pull the lever due to most of the killers being stronger than most anyways

Thoughts?

Post edited by Rizzo on

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