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A small change that would make DS more reliable!
Can we make a change to Decisive Strike? It really is situational and I hate that about it.
This is the small change I’m suggesting.
When you get unhooked and the killer downs you within the 60 sec cooldown make the timer pauze until you are healed into the injured state or when you get picked up by the killer (if you get healed from the dying state then the timer continues at where it was paused) everytime I get slugged whenever my decisive strike is ready and it really sucks cause then it’s not useable anymore.
This really is a balanced change and it would make decisive strike much more reliable to use!
Comments
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I assume (hope) this is just troll bait; but regardless...
Decisive Strike does not need a buff or any sort. It already has a ridiculous duration; already is an extreme crutch-perk that Survivors overly rely on; and changing it to where the duration does not drain while you are slugged is just silly -- that effectively removes killers only viable option besides letting that Survivor do whatever they want the entire duration.
If anything, the perk needs nerfed. It is supposed to be an anti-tunnel, mechanic; not a get-out-of-down free card that it is today. It's duration should either be shorter; or it should automatically remove itself upon healing a health state, or taking part in the completion of a generator.
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I absolutely disagree you’re just saying that DS is way too op when It’s really not? You just want DS to get nerfed so hard that survivors will stop using it well honey it doesn’t work like that.
Killers these days know how to counter DS by just slugging you until they know that the 60 second cool down is over. That’s when you get hooked again and DS is totally useless.
You’re trying to nerf DS by making it absolutely useless. I have never seen such an ignorant idea in the forums.
It is indeed a anti tunnel mechanic well how is it anti tunnel when the killer won’t pick you up until the cooldown is over? It isn’t anti tunnel then now is it?
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Just as ignorant as saying DS needs to be buffed so the killer has zero way to avoid it or run the timer out and just let the Survivor using it run free for 60 seconds. DS has its uses - and if you think the killer is going to slug you (because not all of them slug you right off the bat; many do if you are playing overly zealous against them like you want them to hit and pick you up) then that is just a moment that sucks for you.
Yes, you counter DS by either letting the Survivor go - or you slug them and leave them on the ground where the other Survivors can go aid them; they can raise themselves with unbreakable if they run it; or they bleed out if they're the last Survivor. DS does not need to be buffed to where it is a 100% guaranteed use against a killer. That is just ridiculous.
And you're insane if you think DS doesn't need to be brought in line so it quits being an absolute crutch for Survivor players so much so that the very thought of not running it is laughable.
And for the record - 'slugging you' is not tunneling you. It gives you ample time to crawl somewhere else or recover if you're left on the ground. If you're having that much of an issue being slugged - ditch one of your other perks and run Unbreakable with it. Otherwise, no - killers should be able to let the timer run out and the Survivor should only be able to run the hell away from the chase/hook but not get free 60 seconds of worry-free progress on gens and patching themselves up because "oh I'll just DS them if they down me again".
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That is exactly what I’m saying. A killer shouldn’t be able to avoid ds when you’re downed. Let the timer pause when you’re downed and when you get healed to the injured state let the timer start again. This would be an anti tunneling mechanic as it really is situational right now. Oh and for the record slugging me for a good minute and then hooking me is still tunneling.
And you saying that DS needs to be nerfed cause It’s a crutch perk? Oh my lord you literally just said It’s an anti tunneling mechanic and now It’s too much for a killer to handle?
I still think you’re ignorant but you do you.
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Wow, I had no idea that crutch (meaning Survivors can't go without the perk because its makes their dicks go limp) means too hard for killers to handle. Clearly, it isn't hard for us to handle - you're just salty because you're precious second chance perk can't save you from a killer that can anticipate it coming - because it is so commonly used. And no, the only way slugging you is tunneling is if the killer slugged you and stood over you for 60 seconds, chasing no one else or downing no one else. If they downed you and then went after other people that is not tunneling. Slugging is a viable strategy whether it makes you upset and feel let out of the game or not.
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Salty? If anyone is salty here It’s you based off by your attitude. So slugging is a viable strategy okay well is it fair for the survivors to just be on the ground 24/7? Do you hear me crying or whining about being slugged? No I gave my opinion on why ds is not that viable as it should be.
Thank you for agreeing with me that killers know how to play against DS that’s all I needed :)
you can now shut up and stop answering on this forum I don’t need your unlogical cheap arguments 💋
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I'm with @arcnkd here. That 60 second timer is really abusable if you know how to use it. If the killer gets a down and hook on a different survivor, the survivor with DS can get cocky and go for a save because if the killer grabs them then DS activates, and if they don't get the grab then they get away for free.
Additionally, this perk does infact need a nerf. A perk shouldn't be able to have that big of an effect on the game, how it would be nerfed, idk. But it is a perk that does need a change.
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DS does not need any buffs right now, it needs to be taken the other direction and be nerfed a little. Right now it hits people who aren't even tunneling and punish killers for doing well because the timer is so long and it has no deactivation condition. Slugging is just the lesser of 2 evils most of the time. The killer can't hook you, and its better to have you on the ground then doing something. Its still a lose-lose for the killer.
DS is already used and abused in its current form to make really aggressive plays or to make a "mistake" on purpose and punish the killer for it when the survivor should be punished, we don't need it to be stronger.
Bring the timer down to 20-30 sec or so, make it deactivate on healing or entering a locker or interacting with a gen (you aren't being tunneled if you have the time to do any of these), have the timer pause in chase and downed. Do all of those changes and it'd be closer to a balanced anti-tunnel perk.
Also, slugging is not tunneling unless they camp the body for the whole duration after chasing you off hook.
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"Do you hear me crying or whining about being slugged?"
You literally were complaining that DS was useless because you got slugged and was situational because killers could slug you to time it out -- that is complaining about being slugged and it negating your crutch.
And thank you, I don't know what I would have done without your permission to shut up. ######### off with that; open forums, I don't need your precious permission to do #########.
Imagine, being part of the community that the Devs are terrified to piss off by making any changes --- and STILL thinking your crutches need to be even more powerful. God, I wish the Devs would grow a pair and make the changes this game needs just so I could drink the salty tears of all the Survivor outrage when their perks were brought down to the power they should be.
Talking with you is talking to a brick wall, but I swear the wall would be a more coherent chat partner. You're so back and forth - changing your statements based on what I say to make it look like you've won the argument...
"Thank you for agreeing with me that killers know how to play against DS that’s all I needed :)" Exactly, you dumbass. They know how to play against it - and DS does not need to be changed just because your precious ass got slugged and the killer was smart enough to put an end to your second chance bullshit.
#########, Survivors shouldn't even have second chance perks - they are not the power role in the game to begin with. But the Devs know jack ######### about designing an actual asymmetrically balanced game and are just spineless when it comes to anything relating to Survivors.
Learn to play the game without your precious crutch perk if you aren't smart enough to run Unbreakable to counter your slugging problem. Otherwise - deal with it and bleed out on the ground where any decent killer should put DS users - because having the perk always makes you cocky and make the 'dangerous' save or play, because "Oh I have DS".
DS doesn't mean and should never and will never mean 100% free killer stun in every situation.
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"Bring the timer down to 20-30 sec or so, make it deactivate on healing or entering a locker or interacting with a gen (you aren't being tunneled if you have the time to do any of these), have the timer pause in chase and downed. Do all of those changes and it'd be closer to a balanced anti-tunnel perk.
Also, slugging is not tunneling unless they camp the body for the whole duration after chasing you off hook."
This. 1000% pure logic - which means it will automatically be thrown out and hated with a passion.
Touching a Survivor's crutch perk is like sacrificing a sacred animal in a religion - taboo and how dare you suggest such a thing. /s
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Just run unbreakable if your so worried about being slugged. Problem Solved!
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Killers: DS is overpowered because survivors just get a 60 seconds invulnerability shield.
Survivors: Well just slug us for 60 then, LOL. EZ fix.
Killers: That's not possible if you pair it with Unbreakable or jump into lockers.
Survivors: That's true. I guess you just get sh1t on.
You: How about we also remove the one and only counterplay that works only sometimes? So killers just have to ignore the person, don't touch him, and basically just lose for free?
I get it. You most be new to the game or still in very low ranks, where games are pretty chaotic. But what you are suggesting would break the balance even more.
DS is allready busted and needs a rework. There a survivor mains and killer mains on youtube with X000 hrs in, and they all agree on it.
If you think that the perk is too weak, you should start doubting your judgement.
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Here's my take on it.
30 second timer.
Timer does not go down while in chase.
Timer does not go down while being slugged while within close proximity to the killer. (10-15 meters in any direction )
Working on a gen for 10 seconds ends timer.
Being healed to healthy state ends timer.
Another survivor being hooked ends timer.
Getting up with Unbreakable or No Mither ends timer.
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