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The limitless ideas for trapper

luckster
luckster Member Posts: 11
edited January 2021 in Feedback and Suggestions

addon: The glove

You start with 12 traps in hand but you can only pick up a trap if you have less than or 4 traps in hand ( despawns the traps that spawn naturally)

Addon: Setting the bait

The traps are set and put smarty on the map, traps aura is NEVER shown

Addon: those teeth are nothing

When survivors escape or disarm a trap they gain the exposed and obvious status effect for 40 seconds

Addon: watch them Run

You see the survivor aura after escaping a trap for 6 seconds

Base

You start with a carrying capacity of 2, after setting a trap gain 3% haste for 5 seconds ( a little increase to chase power), you move at 4.5 while carrying a survivor ( this can stack)

Post edited by luckster on

Comments

  • This will be moved in a moment.

    It should be in suggestions or community creations.

  • bm33
    bm33 Member Posts: 8,218

    Glove sounds cool except for needing traps in your hand to pick up a trap.

    Those teeth are nothing is just bad addon when there's Bloody Coil (will always injure survivor if they disarm or are trapped) and Honing Stone (will down the survivor if they try removing themself from the trap).

  • luckster
    luckster Member Posts: 11

    Sorry wrong wording on The glove , Bloody Coil makes it as it injures the survivor sabotaging but injured survivors have no effect those teeth are nothing has effect no matter if you sabotaged, got trapped and got out by friend or your own this applies all the trapper has to do is show them the teeth on his weapon ( the traps already injure by default bloody coil doesn't effect that).

    How long should the exposed effect be.

  • bm33
    bm33 Member Posts: 8,218

    Overall I think exposed is unnecessary for traps, it feels like a weak version of Bloody Coil or Honing Stone. Another survivor needs to free you from a trap to be uninjured - that only happens with swf that stay close together or rare occasion random is nearby while solo. Unless you as the Trapper are nearby to the trap that is disarmed/survivor is freed by another survivor you are going to waste time looking for them while they wait out the exposed status like they do already with Make Your Choice and Haunted Grounds. Survivors would also just abuse it by disarming the needed amount of traps so they could have injury free escape if they step in a trap later on. Atleast when survivors are injured they need to spend time healing, leave blood trails, and make injured sounds (unless running Iron Will) which makes it easier to find them. Showing the auras of survivors after disarming/escaping trap for 5 seconds or having survivors that are already injured enter wounded state after disarming/escaping trap would be way more useful for Trapper than having them be exposed.