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This "clown buff" isn't the way to fix clown at all.
So this is my first time posting a discussion here. I usually just comment on things, but as someone who's a clown main, and has been maining him for a few months now. I have to say this is probably the worse possible buff they could think of. Clown in general is not a weak killer. People just generally don't know how to use him. I think that they could've done something else that gave him map pressure, because a really good clown player knows that you can use a single bottle on a full loop, and it's going to be covered pretty much completely. If you have to use more than 2 bottles on a loop you messed up bottle placement. I don't understand what they were thinking when they came up with this supposed "buff" Why would you want to use something that can benefit survivors. Sure you can have one bottle here and one bottle there, but you pretty much never need 2 bottles ever on a loop. Clown needed something that gave him more map pressure. Something on the side, not another bottle change. Unless they fix the way these new bottles work. I can pretty much say it's going to be a waste of time to even use them in the first place, and his pink bottles will still be the way to go, because the movement speed isn't going to get him map pressure, and the speed buff isn't worth the time that it takes, and having to reload already mitigates that fact that if you use them to get across the map it's going to be useless.
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you can use the antidote out of chase for more gen pressure, even with the reload (which is shorter), plus you are not even considering the addon pass which will (most likely) make it much more powerful. I think you are just day 1 paranoid right now.
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the ptb isn't even out and i can very much see this antidote being very useful at regular loops.
with this change even if they drop pallets early it will be much easier to catch up and hit survivors regardless of the pathing they choose since you can gain distance on them with the antidote in situations where you can't hit them with the tonic and at loops you can combine the two for free hits practically.
Also in the open you can throw the antidote and they wont be able to use it due to the delay then once you pass through it when the speed boost is active you can hit them with the tonic.
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I guess I can see where you are coming from, but the thing is, you already get hits at loops if they don't run and you have perfect bottle placement. I never see myself using more than 2 bottles per down. If you are already running flask and garish you will still catch up to them either way. I can see it being somewhat okay on some stronger loops, but other than a few loops I can see it being useless. Clown is extremely strong already on indoor maps because you can already throw bottles at the ceiling and it's pretty much a guaranteed hit every single time.
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Maybe I am slightly paranoid about it, but I just think they should adjust accordingly. I just don't think it's the right direction to go with him. it wouldn't make much sense to constantly throw bottles at the floor or wherever to get across the map quicker. Once you get there you already most likely have to reload. And by that time they are going to be running. I just don't see it working for gen pressure. Even if there is addons to go with it.
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New Clown is great.
- He loses ABSOLUTELY NOTHING with this rework. His purple gas functions EXACTLY THE SAME.
- Even if you were to ignore the golden gas and never use it, this new version of Clown would be a vast improvement because his reload is 2 seconds shorter.
- He has map mobility now. It's pretty common for you to end a chase with 1-2 bottles left; not enough to do another chase with. In that case, just throw a path of speed gas in your intended direction, reload, and then run along the path, hasted and with full bottles.
This isn't even getting into the potential of speed gas at loops. Yeah it can backfire, but that only happens if you ######### it up. Use it sparingly, such that they can't loop back into the speed gas before you catch up.
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Depending on the addon pass. I can see some of his stronger addons like flask and redhead's pinky finger possibly getting nerfed or toned down. I would not be surprised if redhead pinky finger gets changed completely. I never use redhead pinky finger though, so I wouldn't care at all, but I could see his stronger addons like flask and maybe garish getting nerfed or changed to something else, and I think that is going to hurt his normal gas, but we will have to wait and see how the addons work. I like that they are giving him a reload buff though, because that's what he desperately needed too, but honestly if they wanted to give him more map pressure. I would say let him reload at full normal speed, and there is an easy fix to give him better map pressure, because he's going to still move at the speed of a snail as he reloads it looks like.
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No, he's pretty weak. I "main" him but I unlocked doctor this last week and playing doctor by comparison is just night and day. I've gone up from rank 4 to 2 with little difficulty even as a new doctor. When I was playing him exclusively I thought he was underrated, but now I realize he's rather bad.
Still gonna play him though.
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Increased mobility from his new bottles should give him more map pressure. It should also give him more tools to get the upper hand in a chase.
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I mean...they are off the gens at that point...are they? They are not progressing at that point. That is the meaning of gen pressure. Another good thing to keep in mind is to plan your approach. Yes, they will start running and you will most likely need to reload, but if you approach them to where they are slightly cornered, they will have to run around you (at a distance), where they are more focusing on not being cornered, and unable to get much distance on you. For killers, it is generally better to run them to a corner, then into the "open" (as in it is better to run them into "less map/areas" than into "more map/areas").
But hey, we haven't tried him yet, so lets wait and see. I'm just putting my 2 cent into this.
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If they want us to use his bottles for map and gen pressure. I said this in another comment they need to let him move at 115% ms or whatever speed he gets through his yellow clouds when he reloads also. That will push him up significantly, and I could see it being used for map pressure, but he is extremely slow already when he reloads, so it's not going to make much of a difference at all.
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That was the main use that I thought of when I read it. Helping with cross map mobility.
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I think being slowed during reload is fine. They need to cut the reload time and make the slow less though.
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They are cutting reload time down by 2 seconds. No idea what's going to happen with reload addons though, but they do need to buff movement speed while reloading. I can see new bottle being somewhat useful if they indeed do that.
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Oh I missed the reload time being cut. That takes it to 3 seconds then I think? That would be a pretty good place then.
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you dont need to use his other bottles, he's still getting a 2 second reduction in his reload, and his addons have been tuned.
He gains speed with his antidote, which means if you can't think of a way to utilize them against survivors, you can always just use them to traverse the map, and with his buffed reload, he is able to do that.
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From what I have seen, using the Afterpeice Antidote as a way to traverse the map you'll be saving 1 second to travel 50m.
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