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"This makes traps pretty unreliable"

Uotsumi
Uotsumi Member Posts: 215
edited January 2021 in Feedback and Suggestions

I think the developers should revisit the system of spawning RBT keys in jigsaw boxes for consistency in the near future.

I wait it. And other reconsiderations of the Pig's basekit. 

Post edited by Gay Myers (Luzi) on

Comments

  • Chappy01
    Chappy01 Member Posts: 57

    i think she will be buffed eventually. i love pig, my favorite killer. demo and clown need it more right now though.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Jigsaw boxes need to be reworked and tuned up a bit (made stronger) and honestly? I dont see this being that good of a change for the trapper. Survivors can still get out on first try but now its a maximum of 6 times.

    I will say, until we see percentages to get out i cant fully make a statement on how good or bad itll be, but I am not hopeful about the escape chance

  • ZaKzan
    ZaKzan Member Posts: 544

    for the first 3 tries, the chance to get out is lower than what it is now. So survivors are less likely to get out in the beginning, but more likely towards the end. Right now survivors have about a 25% chance per attempt to get out, with the change, for the first 3 tries, they will have about a 16% chance to get out. Before, by attempt 6, the chance of still being in a trap was insanely low, like 5-10%, now that chance has been increased. This is an all around buff to traps, and it increases their efficiency by a lot.

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    It would be nice. I've never been a fan of RNG related powers.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,257

    Exactly. It was basically the worst thing as Trapper to see someone step in a Trap and they get out immediatly. This is actually faster than disarming the Trap at this point. With the changes, it can still happen, but will be less likely. And if this means that attempts 1-3 (which are 1,5 seconds each) are less likely to grant an escape, I am all for it.

    Also, nobody should have to try 10 times to get out of the Trap.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    It literally picks a random box when you place the trap on their head. It's working as intended.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Hmmm, looks like it might help. I hope the change feels noticeable for trapper players

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    It doesnt make much of a difference on Trappers side, I guarantee it. 1/3 times they will be out in 3 seconds or less statistically speaking, so it basically changes nothing in the Trappers decision making process. You still have to gamble whether they are out super fast (1,5 seconds for a rescue and per attempt), you still have to be close to the trap and still stepping on a trap has no consequences other than costing a health state if they happen not to be injured beforehand.

    On the other hand, as a Survivor you no longer can stay in a trap for longer than 9 seconds guaranteed, with the chances of staying longer than 6 seconds being pretty small. Let´s see how it plays out, but on paper it´s a net nerf.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    Now they gotta figure out how to punish injured survivors who stepped in a beartrap lol.

  • Uotsumi
    Uotsumi Member Posts: 215

    >picks a random box when you place the trap on their head

    Exactly my opinion is that it needs to be revisited.

    It is a mechanism that makes RBTs pretty unreliable.

    RBTs are removed from their heads in the first box without sufficient slowdown effect to the survivors.

    If no changes are to be made to RBTs, then crouch and ambush dash should be tweaked to be useful to more players.


    Note: "I suggest checking out <Fog Whisperer>" & "Pig is in the top third of Killers for performance" are not necessary.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited January 2021

    I don't know why anyone ever thought this was anything but a NERF to Trapper. The slight reduction in the odds of escaping in the 1st attempt do NOT offset the massive increase in the chance of escaping in every subsequent try. That is kind of laughable. Trapper WAS going to be my next Killer, that I play exclusively until I can compete to Rank-1.... but....

    Rank is now meaningless except for free BP that I can earn myself; I earn that much in the average day's play. So, I think Trapper will just have to wait until they actually do something for him. I find it hilarious that the Killer everyone says needed a rework and some help, gets hit with what is clearly net loss to his power.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    Honestly, against most potato teams he works well regardless. Just bear in mind that in order to do well with him consistently it takes much more dedication and practice than Myers does. On the flipside, you´re a good candidate for going for Trapper next since Myers forced you to constantly improve your M1 play already, something that Trapper heavily relys on as well.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    I get what you're saying. I used to think it should scale like with Trappers new traps.

    But honestly I think that would hurt her long term. Yeah there are times where they get it off first try and that sucks, but if they did a rolling percentage you'd probably never see a 4-5th box or trap kill ever again. Due to the fact they can instakill theres NO WAY they would be as lenient with the chances. It would be 85% chance after the second box or something.

    I like her more as she is tbh. I even heard Scorpionz (the best pig player and one of the better killers in dbd) talk about this on stream a little while ago and he says it'd be much, much worse.

  • Uotsumi
    Uotsumi Member Posts: 215

    The main effect of RBTs is to slow down the generator. Trap kill is slight.

    If Pig players want it, they can disturb the survivor looking for the key in the Jigsaw Box.

    But if Pigs don't camp and tunnel, and RBTs are removed in the first box, it's really worth nothing. They are just scraps.

    The lack of a key in the first box gives us the freedom to choose from a variety of playstyles.