The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Nerf Exhaustion Perks

I am not talking about Killer here so please do not transform this into a whataboutthis forum. This has nothing to do with killer.

Exhaustion perks are extremely broken, specifically sprint burst and dead hard. These two perks are the sole reason for the majority of my losses as killer. Not DS, not unbreakable, not BT, Sprint Burst and Dead Hard are easily the most busted perks for survivor. Sprint Burst and Dead Hard have zero requirements aside from pressing a button.

The least you can do for sprint burst is lower the burst of speed from 3 seconds to 2 seconds. Dead Hard should prevent survivors from being able to vault a window or drop a pallet after use.

I don't particularly like Lithe and Balanced Landing either, but it is much easier to counter those because there are environmental requirements to even activate these two. I personally would still recommend nerfing Balanced Landing to 2 seconds. Lithe is fine as is.

Comments

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Exhaustion perks are perfectly fine imo. THe only outlier is dead hard (also knows as E to outplay) but even that has its weaknesses. Lithe is OK and Sprint Burst is fine for isolated gens but thats about it. It was broken back before exhaustion existed and when it went down in a chase. But after the removal of cooldown whilst running these perks are more fairly balanced imo. Any further nerfs like increased cooldown or lower speed boost would simply make them less worthwhile and lead to an even more stagnant meta.

    Also that sprint burst nerf, to put it into perspective a leatherface can outrun that now with his chainsaw. Remember that if SB is used then the survivor must slowly walk around the map to keep it reserved or risk having a wasted perk if they use it up and get found quickly. And even dead hard isn't that useful if the survivor ends up in an area with an already destroyed pallet or a dead zone.


    Personally I think they should have buffed Vigil to make exhaustion work the way it used to (I believe it was cooldown whilst running at 50% of speed. So a 40 seconds cooldown was 80 if running, though I may have the numbers wrong). Vigil has had zero use for going on 3 years now I think.

  • NeonFlowerPower
    NeonFlowerPower Member Posts: 135

    Yeah... no... Every survivor would run it with sprint burst and you would then see nothing but vigil and sprint burst every match which would make m1 killers even less viable. Exhaustion perks are not okay, maybe if the devs stopped making isolated gens it would solve the problem of a giant dead zone against a killer with a one shot.

    Survivors shouldn't get rewarded for bad positioning/making a mistake.

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    Nerfing any and all exhaustion perks to this extent effectively makes it useless!

    I understand the famous "E to outplay" perk is annoying, I dont like when people dead hard out of a calculated dead end I've created, but it's the way things go, we have perks to circumvent things survivors do to outplay us, just because we dont like it doesnt mean survivors shouldn't get it!

    But preventing chase interactions after use literally makes it useless, dead Harding doesnt give enough distance for a chase advantage, it gives enough distance to CREATE a chase advantage

    In the end

    Posts like this make people look entitled

    On both ends stuff like this could be argued

    The only thing that is worth pointing out is DS Unbreakable because yeah that is broken

    But exhaustion perks are completely manageable, not to mention you're very unlikely to get them back in a chase unless it's a very, very long one, in which case the exhaustion perk is earned back, even then, a smart killer would have left the survivor by then to create pressure!!

    So... in short, no, exhaustion perks should not be nerfed that's a bloody stupid idea

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    This. Theres 1 or 2 survivor perks that would be justified in being nerfed. Exhaustion perks aren't any of them.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,048

    I'd say adrenaline is whack too. Just make it like 20/25/30s of enduring instead of a heal and it'd be good imo

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    If they were to ever change borrowed time I hope they see this. I don't think they should, but adrenaline is in too much of a balanced state right now for it to be changed! And the DS Unbreakable complaints have a chance of ending in a UB nerf :((

  • Aquamarine
    Aquamarine Member Posts: 207

    Sprint Burst has a downside, you have to either walk or waste your Sprint Burst and hope you won't need it during the cooldown. If pallets/windos were disabled after DH, the perk would be completely useless. It would just prolong the chase like 2 seconds and wasn't worth a perk slot anymore.

  • bkn
    bkn Member Posts: 228

    just make sprinting a short time basekit for both sides, to have more movement mechanics and tactical options...

  • Freddy96
    Freddy96 Member Posts: 767

    Exhaustion perks are fine as they are, complaining about exhaustion perks would be like survivors complaining about bbq.

    Also anyone suggesting any nerf to a trash perk like balanced landing can't clearly have more than 100 hrs in the game

  • HarlowXRaven
    HarlowXRaven Member Posts: 191

    Dead hard is currently not working they are fixing it lmao. also, no exhaustion perks need reworking sprint burst just makes you faster but you're still able to get hit I hate to say this but maybe get good. also, balance landing is trash tbh unless you're at a map with extreme height I have it on a loadout on one of my characters and I can tell you that many times it is a wasted perk slot looking at this post might be a sign to trade it out tbh. I don't use sprint burst or dead hard but I see other people who use them and there is clearly a counter to them. also dead hard is broken now so try to hit the survivor they will end up exhausted on the ground since the perk has been broken for a while now. I used to be a hardcore sprint burst user when I was new but the downside is that you can't really run until it's time to use that perk unless you have a different button set to activate it. That was maybe 3 years ago I'm a console user btw. also prevent them from the window is undermining the use of the perk which is to prolong the chase if only by some more seconds unless they can get to a pallet and even then you could still down them as the hits are killer sided in ping.

  • AnnoyedAtTheGame
    AnnoyedAtTheGame Member Posts: 539

    Nothing wrong with sprint or dead. Its ds and bt that is the proble in games.

    Bt had no colld down. 2 surcicors on hook yeah get wm both off whu not

  • HarlowXRaven
    HarlowXRaven Member Posts: 191

    bt does have a cooldown for the survivor that gets unhooked it's not supposed to deactivate it's actually a perk that's supposed to encourage the survivor to go unhook meaning that a survivor that you found and could potentially hook and if you want also camp him. They went for the save and know your aware that they have the perk end them. Survivor main here.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    This is not about exhaustion perks, this is about you not being good enough to beat survivors who run Sprint Burst and Dead Hard.

    Exhaustion perks have been nerfed hard over the years. Thank your lucky stars you weren't playing when Exhaustion regenerated during chase. You could literally run a killer the entire game with old Exhaustion mechanics.

    Balanced Landing is a joke today compared to how it used to be. I could run you forever with old Balanced Landing on the right map even after the game-wide Exhaustion nerf. Killers would DC if you burned a Haddonfield offering and then used Balanced Landing on the first chase. Today it is just a mere speed boost to gain distance one time and is inferior to Lithe in almost every way. I find it crazy that you think Lithe is fine but Balanced Landing is not.

    Sprint Burst is giving you fits? It can't even be controlled. You have to use it at the start of a chase. It is the weakest of the three haste exhaustion perks (well actually BL is weaker now after nerf). And it forces you to waste time walking around instead of running if you want to conserve its use. If you guard your gens Sprint Burst is a lot less effective. Sprint Burst is only usually usable when a survivor is doing a gen for 40 seconds and you interrupt him at that point (or after being unhooked). Get to gens faster and its usefulness is nullified.

  • NeonFlowerPower
    NeonFlowerPower Member Posts: 135

    Are you joking lmao. This is 100% about exhaustion perks. I've killed plenty of survivors running these perks because 1. They were not good at chases AT ALL (hence why they run the perk) 2. They don't know how to use Dead Hard correctly. Survivors who aren't good at the game will go down regardless of the perk unless they get super lucky. I've seen survivors completely ignore everything around them because they had Dead Hard. They ignore tiles, pallets, windows, EVERYTHING and instead choose to incorrectly use Dead Hard and die. The problem I have are good survivors running these perks even though they don't need it. Especially against normal m1 killers on super strong maps.

    Sprint Burst is the BEST survivor perk in the game. You are clearly inexperienced if you don't understand why. Initial chase distance can waste so much of a killer's time it is insane. It takes forever to catch up to a survivor using it correctly. Just got unhooked with no BT/DS? Sprint Burst is literally BT and DS packed in one. As soon as you get unhooked, you can normally sprint burst away and make it to a safe area. There are very few instances where you can't do this as a survivor. It can 100% be controlled as well. Fixated, walking, 99'ing your exhaustion. Three ways it can be controlled right there.

    I wasn't complaining about BL as much as SB and DH, but it is still very strong on the correct map.

    DS and BT are perfectly fine, maybe DS could have a slightly shorter timer, but it doesn't affect my games nearly as much as exhaustion perks do.

  • NeonFlowerPower
    NeonFlowerPower Member Posts: 135

    Dead Hard works perfectly fine when you correctly use it. Dead Hard in the open and then going down doesn't mean the perk is broken, it means the survivor used it incorrectly. Everyone says it is broken, yet they still use it every single match. So clearly it isn't broken and works just fine if these survivors continue to use it. "But I got exhausted on the ground!!!" Either you were laggy or the killer was, either way this doesn't mean its broken. It means one of you are lagging.

    The Devs always make up excuses as to reason why something is the way it is. You think hit validation is going to solve lag on YOUR screen? Probably not, because what you see and what the other's see is completely different. You might not think you're lagging and it's the Killer when in reality, it could very much be you lagging and not the Killer. If Dead Hard never works, stop using it.

  • stargazer9
    stargazer9 Member Posts: 649

    There’s nothing wrong with BT. And it has a cooldown, the survivor that gets unhooked has only a few seconds before they can get downed again. Why would you want to go after a survivor who was just unhooked anyway?

  • lostkq
    lostkq Member Posts: 162

    obviously their going to be powerful with a 40 second delay, you shouldnt really be complaining if you played the game back in 2016 you would have a good reason to be complaining, in early dbd sprint burst would come back after 40 seconds (at max tier) while running and 50 at tier 2 and 60 at tier 3, then they where nerfed somewhere after 1.5 to only give half of the persons exhaustion back while sprinting, then later around 2.3 or 2.4 cant remember you didnt get exhaustion back at all while running, 90% of the time an exhaustion perk will only be used ONCE in a chase, Not to be rude but you seem fairly new due to how your complaining about this issue, exhaustion more then likely wont be nerfed because its been nerfed over and over over the years

  • lostkq
    lostkq Member Posts: 162

    deadhard is litterally used to make small distance to greed a pallet or greed a window of which makes the perk not worth bringing if you cannot throw a pallet down after a significant time such as 3 seconds after use