Still nothing on DS Devs?
How is this still not being addressed? We get changes to things like Undying already because survivors complain about it constantly. But DS has been complained about for even longer and is still an uncounterable perk. But I guess because Killers are complaining about it the Devs don't seem to care? I just don't understand. Just change it so that it no longer works if another survivor is hooked, if the survivor with DS is healed to full, or if they interact with a gen or locker. It still keeps it powerful and anti-tunnel, without being complete invincibility.
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I don't know but "juST StOP TunNELInG aND GiT GUd, IT is pERFeCtly BalANced"
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Developers seem to not hear the killers' complaints about survivors' meta perks which is already affecting the game in general. Less and less people are wishing to play Killer right now which leads to Survivor matchmaking becoming horrendous. People should wait 5 or even more minutes to get a lobby and play with crouching Ash and self caring Claudettes. Newbies want to plat the game too, but due to lack of killers, they are matched against rank 1 Spirit who absolutely destroys them..
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There is no reason why DS should work when you are doing gens, healing, go into a locker etc... If you do something other than getting away you are not being tunneled.
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You must be not playing red rank Killer a lot.
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twas joke, sarcasm
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DS is not uncounterable neither is it unchanged.
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damn, really, sorry. Didn't notice the sarcasm note.
I thought you're saying it for real xD
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What's the counter then? And don't say slugging. Thats mitigation. And only if they don't have unbreakable. If they have unbreakable its complete invincibility with no counterplay.
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Yeah, you would think the insane queue times for survivors would tip them off there is a problem with people wanting to play killer.
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The only real counter is Nurse with god-like precision so you can break through any Survivors' stuff..
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The devs will fix DS when they fix Nurse's bugs.(Never)
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Okay I won't. A lot of killer perks aren't "counterable" either they can only be mitigated. They don't get touched either because they don't need to be. BBQ cannot be countered as you say only "mitigated" as you say. And its been that way for a lot longer than current DS.
DS and Unbreakable isn't invincible, what kind of silly argument is that. If DS+Unbreakable were invincible we'd have a 100% survivor escape rate.
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Go in a locker. Countered. Boom. And its 60 seconds of invincibilty. You can't pick them up, but you can't leave them down either. Its a free escape.
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BBQ has real and safe (consistent) way to be countered - Lockers or even some perks such as Distortion and Sole Survivor (they are weak af, but nevertheless).
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Your bias is showing, thus everything you say holds virtually no value. You are a very small minority that believes there is no problem with DS/Unbreakable. Thankfully, most people have the mental capacity to see both sides and understand that there is a problem with these perks.
Even the Dev's have acknowledged it, they just do not know how to fix it yet. So you disagree with both the Devs and majority of the community? Just want to clarify.
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I get that DS can be really annoying and unfair sometimes.
But can we stop spamming these damn DS threads?
It's not like there aren't already threads discussing this perk that people could join instead of opening "DS nerf when?!??!?!??" thread number 36377372273727
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Daring today, aren't we.
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I love when people talk out of their biased cheeks. BBQ has counters lol!! And also quote a distance for you to react on top of counters. DS is abused by players to bait the killer or in situations that leaves the killer no options. #########... even NOED has totems along with a good player being able to outrun. Whereas DS is an easy-mode undo button. What's supposed to be an "anti-tunnel" is extended into stupid skilless tactics and unhealthy gameplay
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I've seen this exact same thread 7 times today and like, damn, can we get more creative? Please?
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I stopped reading when you said BBQ cannot be countered.
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Down the survivor straight from unhooked and then eat the DS and chase someone else. It's the most fair thing to do but yes it will cost you a hit on unhooker but it is what it is. If the survivor does not have DS just drop them so the others waste time on healing but at least it's not tunneling.
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Why does everyone say DS should be removed if you enter a locker? If a survivor is being tunnelled and has ds of course they’re gonna go into a locker. Tf do you want them to do, just accept going down cos of some tunnelling killer?
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because somebody that is being "tunneled" is NEVER going into a locker. When you are in a chase and u jump into a locker the killer gets you.
when you get into a locker while not in a chase you can´t be tunneled right now.
So DS shouldnt trigger
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DS is what it is. The fact it is not what it was is satisfactory. The truth of the matter is, you would complain about it even if you get what you wanted. As long as the survivor can get away is going to upset someone.
Get over it, move on. There are survivor perks that are more problematic than DS.
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######### are you on about. If I’ve got DS and a killer is tunnelling me I’m going to go into a locker so that I can actually use it and not get slugged. So yes it should trigger
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I can only speak as a solo q player, and I can definitely see how a SWF situation can be problematic with this perk.
But DS, as it is right now, is borderline needed as a solo player. The killers I encounter try to tunnel people right out of the game (no, not due to teammate's mistakes, bad plays, etc) in more than half the matches I play. It's really bad.
I'd imagine the reason the perk remains untouched is because they're having a hard time finding the right way to balance it between solos and SWFs.
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Your bias is showing. I didn't even say DS/Unbreakable isn't a problem.
Your bias put words in my mouth.
For the record I don't care if they nerf DS. I don't even use DS. They can totally remove it from the game and it wouldn't affect me, other than my potato teammates who have used it as a crutch get killed faster.
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I am going by the OP's definition. It's not "countered" it's "mitigated."
Going into lockers is not a counter to BBQ .You are still wasting time you could be using gens running away from a gen and hiding. That is not a counter. That is "mitigation." If you want to talk about Distortion and SS let's talk about Pink Mori. Pink Mori 100% counters DS/Unbreakable.
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and thats the problem... going into a locker prevents no counterplay. its like noed without a totem.
somebody that goes into a locker while in chase doesnt have a logical reason to do so other than triggering ds.
when you get unhooked right next to a gen and tart working on it after being unhooked , you can´t be tunneled either.
this perk isnt used as anti-tunneling but simply to abuse it to the limit.
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the perk is designed as an anti-tunneling perk.And by the devs definition tunneling means being grabbed 60 seconds after unhooking.
Why should you be allowed to do anything else in this time beside getting away? why are you allowed to do almost a full gen for free when you apparently suffer from being tunneled?
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the best thing to rework ds is to make the timer unlimited, until you do any other action beside moving.
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I agree with this. The perk is definitely problematic when it comes to the sweaty SWF, but one game with no DS was enough to remind me why I always use it solo. The funny thing is, the killer, who was the worst spirit I've ever seen, still complained about my teammates having brought DS, meanwhile she tunneled me to DEATH. The minute I got unhooked she'd be on my tail again completely ignoring everyone else. These killers exist and as long as they do DS is necessary.
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Again ######### are you on about prevents counterplay. The perk is there to counter tunnelling so it’s meant to work against someone that tunnels and the only counter is not tunnelling. It’s not meant to have a counterplay. It’s like saying lighborn should have a counter when that itself is the counter to being blinded.
imagine running an anti blindness perk and still getting blinded, yeah killers would cry hard.
imagine running an anti tunnel perk and still getting tunnelled, oh wait that happens all the time.
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No you are incorrect. to counter something means there is a way to stop it from happening. Slugging does not stop it from happening, it is mitigation because it minimizes the risk. Going into a locker with BBQ 100% stops the killer from seeing your aura, however hiding behind a generator during bbq going off is MITIGATING the effect. Distortion also COUNTERS the effect, and even shields someone you are healing if you had distortion and one of the 3 tokens on it.
Sure lets talk about the "pink mori" you get caught, downed, hooked, unhooked and then downed again. please at this time how does it counter ds? the only way it works now is that you get hooked a second time then unhooked again and downed a third time. now it counters it. but it does not completly counter ds, because it only works after the survivor enters death hook's state. so your argument is incomplete and inaccurate. you are the one trying to quibble when you were proven wrong and now I just proved you wrong again.
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Why not just have DS end once the survivor has moved a certain distance from the killer? If the survivor gets to 32m (for instance), the killer is not intentionally tunneling them. There's been plenty of times I have downed a survivor who came off the hook after I was evaded and just happened upon that same survivor again because they looped back. That's not tunneling regardless of what accusation are always thrown.
As a killer this would be harder to judge when someone has DS active, but it would sometimes reward killers who did not tunnel and still protect survivors who were tunneled. I don't know all the killers well enough to know what distance would be optimal, but I recognize that it couldn't be tied to terror radius due to perks that change those distances.
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so you say its ok that there should be no counterplay? so why are people complaining about facecamping insidious bubbas?
or should counterplay only work for one side?
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Can you read?
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DS is counterable; you can either eat it or slug.
Remember, DS isn't an anti-tunnel perk. Those of you who were born in the 13th century BC will remember that DS is a second chance perk that has been watered down, which just happens to be more easily activatable when tunneling, among other things.
That being said, I do think that DS/Unbreakable is an unfortunate combo. But how would you nerf them without making either one nigh unusable? It's similar to ruin/tinkerer/undying/thrill of the hunt) with a high mobility killer. You can get one out of the way (forcing an unbreakable, trying to cleanse a token), but the synergy requires too much effort and time wasted for its worth. For ruin/tinkerer/undying/thrill, you can literally just keep going to generator after generator while getting downs along the way. If they try to go for totems, you can rush over with thrill. In order to negate thrill, they have to all get on totems, which means no generators are being done. That entails trading a few downs for a totem that might not even be what you're looking for.
But, is this really that much of a bad thing? Perks are meant to give their users a boost or an extra power. It doesn't have to be easily counterable. Sure, you can counter ruin by looking for a totem and praying to RNGesus, and sure, you can counter DS by slugging, but it's a time investment and synergy can nullify those to be unrealistic to pursue. But are these really that atrocious? They're meant to give players a buff, and that's what they do. Moreover, having DS/Unbreakable means that two perks go to getting one free pickup that the killer can solve by finding someone else. For ruin/tinkerer/thrill/undying, you give up all four perk slots.
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I'm getting "Evolve vibes" this year from BHVR, idk might be just me.
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no. Obviously people are upset about this and want to complain. Complaining leads to change if enough people do it.
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So the counter to DS Unbreakable is to let them use DS Unbreakable. Once for each survivor, when you have no idea who's running it, possibly up to 4 times.
That makes at minimum 4 extra chases you have to do while applying no pressure on anyone else. Yeah, no thanks.
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Maybe because there are more pressing matters to address? You have other three survivors aside from unhooked/downed to go for. Easy as that.
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