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The priorities of these devs...
DS has existed for four years.
It has recieved two reworks in this time, and has been completely overpowered for almost that entire time (with one window of it being almost balanced immediately after its second rework, before they buffed it into absurdity again).
To this day, no sign of nerfs in sight.
Hex: Undying has existed for three months.
- It does nothing on its own, requiring you to dedicate half or more of your build to hex perks to get value out of it.
- While it is very powerful at its peak (when survivors need to cleanse all the totems), there's a 50% chance it gets found first, causing the perk to be basically worthless.
Like lightning (by the standard these devs set for the pace of balance changes) the devs immediately take a shotgun to the perk's knees.
- The ability for the perk to respawn hexes a few times? GONE. What was previously the "bad luck" worst case scenario is now the ONLY POSSIBLE WAY the perk can play out. I could see limiting the number of respawns so it couldn't literally force survivors to cleanse every totem, but come the ######### on.
- The ability to defend your hexes with aura reading? GONE. Now you can only use it for random tracking at dull totems, which might be useful, but is so random and unreliable that there's no reason you should run the perk just for that.
Survivors can have multiple S+ tier perks for years and they won't lift a finger.
Killers have one perk that edges into S tier for three months and they pounce on it like rabid dogs on the corpse of a rotting possum.
CLASSIC.
Comments
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Yep, sounds about right for the devs. Nerf things quickly if it upsets survivors. If it upsets killers, we might eventually get around to it when we feel like it.
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The Undying nerf really made no sense to me at all. Same with the pop nerf a little while back. These perks were good, but not on the level of Ds+Ub.
As my saying goes "Do bones or go home."
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As someone who almost never runs Ub or DS, both of them have to exist cause of crummy killer play styles. Killers are why these perks exist in the first place.
For Undying, I wish they started with a smaller nerf and simply removed the aura read on lit totems. This is opposite of what most of you killer mains cried for, but it'd make sense to nerf the top tier (Spirit, Freddy, Nurse, Blight) Killer's ability to guard the lit totems. I took it off Twins already. I mean if I could stomp teams with Overcharge Wraith... I don't need the Ruin+Undying combo on stronger killers.
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It is not OP.
Each survivor can only use it once.
Thats 4 times MAX.
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Yes only 4 minutes of invincibility per match where if survivors are on gens they can get done in 3 minutes and if you get hit with a DS you give the survivor a 3s headstart which will extend the chase by at least 15s. 15s times 3 other survivors on a gen = 45s of gen progress and that is assuming they weren't on the gens before the pickup and you can't even slug such an ######### for doing a gen in your face with DS active because he will just pick himself up with UB and you lose all of your pressure.
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wow I made a thread about the drinking game and already this thread has poisoned my liver this thread checked every rule of my drinking game
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Btw this was from almo and I quote “I cannot comment on anything that has yet to be announced. We decide as a team what's to be made public, and there has been no public announcement regarding DS.”
This means that it has not been announced yet but they did mention in a stream that DS is getting changed to remove the abusable side of it.
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What streams was this? The last stream I saw was McLean saying that they wish they could do something about the abusive part of DS and he left it at that.
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Also OP you’re 100% right on that. I just wish people knew more about business. There’s a reason they nerfed Undying so quickly and have yet to nerf DS.
Survivor mains are cash cows, they can easily leave DBD and play other games. Retaining players is the hardest part of any gaming business. The devs are so scared to lose players (financially) that when it comes to the spending of 4 people (survivors) and 1 player (killer), who do you think is going to take priority?
It’s just become a matter of their bottom line and BHVR and shown this ever since the Battle Pass came out.
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No, they’re not invincible. Just eat all 4 stuns as early as possible and get it over with.
Eat the stun, go pressure someone else. That survivor that just used DS I screwed the next time you catch them out positioned.
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"No, they’re not invincible, you just can't kill them PepeLaugh" not sure if you read the rest of my comment but whenever you eat a DS survivors gain at least 45s of collective time on generators meaning if you get stunned 4 times in a match and continue to chase them you will lose the game before they use the 4th stun(because if their DS is active it means you already hooked them which probably took at least 30s while othe survivor were doing gens) and if any Decisive Strikes are not used up by the time the endgame collapse started then its a free escape for the survivor with DS
10 -
DS isn't this unstoppable force, there are so many way to counter it, including purposely eating the stuns early on! I'm not a very good killer but that's just common sense, or, take a chase without straying too far for a quick re-down and a hit on the healer! DS is not an issue and is not overly powerful, its offensive use is the issue!
On the other side though, the undying nerf wasn't called for, to such a magnitude as well! They could have taken a much better route. It's unfortunate as well because any post explicitly about this on the forums just gets bombarded by entitled survivors who think they are the be all and end all of this game! It's really unfortunate, because of the amount of community resistance (survivors), they wouldn't think about rebalancing undying!
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It's not an unstoppable force on it's own but it's commonly run with certain perks to basically gain invincibility for that minute the timer is active. In that time they basically try to get stuff done while also tormenting the killer.
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even UB DS has its flaws, it only becomes a punishing combo in late game, or at a major tipping point!
This is easily prevented by eating DS early, so UB has no opportunity to be used unless you are slugging everyone
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You admit that you're not a good killer. This shows because you don't understand the power of DS. Also, "eating it early" is not a counter...
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"admit"
stating that im not amazing just puts people who throw fits about DS to shame
Early game, actively eating Decisive has been a sure fire way to guarantee my late game snowball
I understand the power of DS, its power is its offensive use, it has offensive use because killers are scared of being DSd late game, which could lose a whole match for them. Instead of pissing myself whenever I down someone within a minute of hook late game I know that DS is out the way and I can play like it doesn't exist.
4 -
Except you’re basing that on here say.
My killer games improved dramatically when I stopped treating DS (and Unbreakable) as a threat, and instead starting seeing them as something to simply eliminate as fast as possible.
I’m talking from actual experience because this is something I ACTUALLY do. This isn’t theory. I prove to myself time and time again that neither of these survivor perks are very powerful, and that intentionally getting survivors to waste them rather than me playing around them is always the right choice.
All of you scared kitty cat killers can keep whining and complaining about DS all you want. If all of you have convinced yourselves it isn’t possible to eat DS without losing pressure, then you all need to re-evaluate your pressure game.
I’m just gonna keep doing what I do...
With Clown of all Killers....
At red ranks...
Without meta perks...
Eating DS...
Getting my 3k and 4K games.
3 -
I'd say Undying/Ruin is on the same level as DS/UB (before the nerf). I think most people know (even popular streamers) that Undying/Ruin was just too much. I think the nerf will make it perfectly balanced. It got what it deserved.
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No you think ds is fine therefore you don't play killer enough to understand the game and you're secretly a biased survivor main omg
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All of what you said would make sense if this game was strictly played by SWF and there were no solo survivors.
As solo, I get a lot of matches with no obsession (no one running DS, and we all knows how those end up :))
I myself, don't use DS, but I can see why others would, Just now I got out of a tunneling game with a Pyramid Head. Killers WILL tunnel if they know you don't have DS. I agree with it deactivating in lockers, or if you get fully healed, but that is about it.
Solo games against undying + ruin (which is how it was used 99.99% of the time), were really hard. I do not have time to do 5 totems on my own plus gens plus saves. Even at red ranks I get really mediocre team mates who got carried there by their SWF.
Undying + Ruin was unhealthy for solo Q. I know you all like to believe you don't get 4ks every match because of all these SWF 4men squads you go against, but solo survivors exist and right now, we have the most miserable experience in this game. Nerfing undying just made it a little less miserable.
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Man, I love how instead of playing around certain perks, like survivors have to do from day 1, people like you prefer to hit the wall instead. This is a true classic.
Stop complaining and learn to build strategy. DS was never a problem.
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🤣🤣🤣
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lol I love picking myself myself up and finishing a gen or in one case playing with no mither/ds I picked myself up after 99 an exit gate and disarmed the trap, opened the door, then waited to teabag all of which happened after using deliverance on the hook before doing the gate. if you run enough killers off of the game, they will have to make them more fun and appealing to play as long as it's easier than coding AI that acts not brain dead enough to keep swf buying skins. And that would make the game feel fun again for survivors too like when you first started playing and didn't figure out how to mess with people. This dev team or at least it's leads can't handle a game like this unfortunately, the moment some decent competition with enough good marketing and an appealing IP comes along to steal enough players this game is deader than a doorknob.
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Feel like your very particular with the way you wrote this lol
They changed Undying because it didn't fit the purpose they set out. Did they nerf it a bit too hard? Yes. However I feel like what they did was a very healthy change.
Perks like Devour Hope, Huntress Lullaby and Third Seal have been massively buffed. They now are more likely to be used because of this change. Also the aura thing makes sense because it just rendered Thrill Of The Hunt pretty much useless.
The worst case scenario was quite annoying but the other way where you had to cleanse 4 totems sometimes to get rid of Ruin was quite dumb. They're correct when they say Hex totems aren't meant to last the whole game.
Can't defend the fact they haven't changed DS yet though.
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It is interesting how Undying SHOULD have changed the meta to "do bones", thus decreasing the overall game time, reducing the gen rush, giving side objectives. But 2 things happened.
- Survivors didn't adapt - In all the games I played, I was the only one using Detective's Hunch to take out hex perks. I have seen it only a few times when I was a killer, and it was effective.
- They didn't even need to. Turns out the best counter to ruin/undying was to keep rushing gens. You need to have a good looper, but just spreading out afk-ing on gens still works.
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Undying + Ruin is the equivalent of DS+UB.
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Uh never make such a statement on these forums.
IF they were equivalent, then the fact that one was there for a few months and already got hit with a nerf (destroying the equilibrium, as you stated it) while the other one was there for YEARS by now and is still untouched, would lead to many more toxic arguments here and further imply a bias from the devs or whatever.
Not that I give anything on either.
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Ah Ha! You can't fool me! I knew it alllllll allllong!
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So, you think undying and Third Seal will see play? And if you go against an swf you play with just 2 perks...No, i dont think that combo will see play all that often.
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My personal opinion: Undying lasted longer than I think it should. I've just seen so many killers that didn't really knew how to use their own powers, but were able to do kill a lot, because there is too much value from the combo. You don't need to kick gens, the regress speed is doubled, if there's tinkerer you can buy just so much time, and totems are well hidden in some maps it just gives the killer too much time.
Once I got Undying from Blight, I thought on using it, but I choose not to after facing it again and again as survivor. It's not fun and allows the killer to recover from too makes many mistakes for my taste. Even in the bloodlust off experiment I tried to play the most I could as killer to improve my skills and improve my own gameplay.
I'd rather lose and learn from it, than "win" because I came equipped with a thousand chances card. But that's me.
Besides, if the mmr is going to work, all that data that I'd have performed better than usual from the combo was just gonna hurt me, because once the combo was gone (this was gonna happen sooner or later), the mmr would understand I should face survivors way more experienced than I am able to deal with, and then let's have fun not being able to do a single mistake to get a hook.
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Yes, but the same is true for undying + ruin. Early on, you can just do gens, and only in late game, or at a major tipping point you need to deal with them. Also, they are easily dealed with by doing bones.
And yet, they dont get the same threadment.
1 -
I think ruin and undying is fine the way it is (i main survivor im not biased), honestly overall we need to stop complaining.
There are broken combos, we can say something, but saying it over and over just annoys everyone involved
0 -
this is true but what the dev don't think about is if killer main or someone who plays both stops playing killer that 4 survivor who not going to play,it why the wait time are so long and they going to get longer.
2 -
Probably won't see it often but it's still more likely now. If you suspect a swf then don't run the combo. It's a buff to a perk that was used less than monstrous shrine.
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Meanwhile 1 person can all totems in 4 minutes
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I mean there's definitely 2 schools of thought on this one. There's yours where you just steam roll your way through every defense the Survivors have available to them which... honestly Clown excels at doing that. Then there's what I do, where I essentially get the Survivors to waste so much of their time on things that aren't generators that them having DS up for 60s doesn't matter.
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Even if you down them immediately after the stun that's still a minute of progress
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The stream that showed the clown rework sneak peak that we got weeks ago
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What's your usual rank as killer? Just curious to understand how much time you generally spend on killer. Eating DS is not usually the solution. As someone as mentioned, you lose more time eating DS than just slugging.
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Or maybe DS isn't nearly as invincible as people think it is.
Don't get me wrong, it's strong but it has it's counterplays.
Mostly slugging, killers don't slug enough. The fact survivors want to use one of their perk slots to get up once by themself shows how powerfull slugging is.
I rarely get hit by DS. The only time i do is when they jump in a locker. It's strong but not that strong
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Yes, that's why old Ruin existed for multiple years, because the devs only want survivors to have S+ tiers.
Boy this crying about devs only caring about survivors is becoming so embarrasing.
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I don't agree with everything, but as a fellow clown main I can say that I'm just so bad that I don't recognize when someone has DS, and half the time I kill them anyway. Green rank going against reds, good matchmaking guys
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Survivors just need more nerfs in general. Its too bad they don't have any perks (like hexes) that the killer can get rid of. Ds isn't that bad though. A perk that really needs a change is OoO. At least make undetectable a counter to it ffs.
1 -
Y'all treating ds like its the end of the world when you run into it. Ds is fine at the moment but keys needs a fix
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You just have to accept that the devs do what they want, and what they think is best for the game. If you have been playing a few years, you should be used to this and not surprised at all. Survivor in the hands of a competent player has been the power role the whole time I have been playing, which is since the new year event at the beginning of 2018. Despite them being the power role when a good player plays survivor, they are allowed to have way better, and many more meta perks than killer. They balance for rank 15 players, and in the hands of a rank 15 skilled player, survivor is weak compared to most rank 15 killers.
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I agree with this
That there is a wise one
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I wouldn't mind if they reduced the DS timer to 45 seconds and disabled it while in a locker (UB is completely fine). They probably haven't touched DS/UB yet because of how many killers love to tunnel, camp and slug. Nerfing the perk might make a lot of people leave. DS/UB can usually be avoided in my games.
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Letting them use DS is not a counter to DS, you literally give them the opportunity on purpose. That's the opposite of a counter. They can also choose to save it if they want.
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Don't worry if they keep the ptb locomotion killers will have their 90% killrate again.
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This whole nerf became a thing because survivors didn’t adapt to a powerful perk
0