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Suggested changes to Wake Up & Vigil.

TheClownIsKing
TheClownIsKing Member Posts: 6,278
edited January 2021 in Feedback and Suggestions

Move the exhaustion recovery to Wake Up.

Wake Up.

You recover from exhaustion 15/20/25% faster. Survivors within 8m of you also recover from exhaustion 10/15/20% faster, and this effect persists for 15 seconds upon leaving the area of effect. Upon the exit gates being powered, you see the aura of the gate switches and open gates 25% faster. You reveal your aura to any other remaining survivors while opening an exit gate.

Vigil.

You are immune to the effects of Mangled, Hindered, Haemorrhage, and Blindness. Survivors within 8m of you recover from these status effects 15/20/25% faster. This effect persists for other survivors for 15 seconds upon leaving the area of effect.

Post edited by Gay Myers (Luzi) on

Comments

  • Saltjar34
    Saltjar34 Member Posts: 766

    You do realize that if Vigil worked that way, your boy Clown is gonna get screwed over, right? It's literally a hard counter to a lot of add-ons and perks and frankly I think it's unfun. Third Seal is already weak enough.

  • Covens
    Covens Member Posts: 15

    Even if this was changed nobody will run it because it's a only helpful in this situation type perk.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    It’s not like this would suddenly make Vigil meta.

    And I previously would have never suggested immunity to hindered, but now that Clown has the Antidote in his kit, one perk that could make a survivor immune to hindered wouldn’t be so crippling to Clown.

  • I'm not a fan of these in all honesty.

    That's doing way too much.

    Also; this is probably going to get moved to suggestions/feedback instead of general discussion.

  • gatsby
    gatsby Member Posts: 2,533

    It feels like you made Wake Up barely viable by combining the two best effects of Vigil and Wake Up into one slot. And then ran out of ideas and left Vigil in the dumpster as a cleanse for status effects that most Survivors barely see as more than an inconvenience

  • onemind
    onemind Member Posts: 3,089

    I'm ok with the ideas but there will have to be changes because getting exhaustion back in 28 ish seconds seems crazy and rather than being immune the effects are cut in half so if you have blindness you can see 1 or 2 survivor hinderd from clown is now like 8% sloppy butchers is 10% slower making it better but not insane

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Fairly certain his base power inflicts hindered so if this were to go through they'd need to nix that.

    Others are fine though. No one uses blindness, its worthless as is haemorrhage. Mangled isn't that common of a pick in add ons thanks to sloppy being a general perk and used by a lot of players.