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Undying OP? No.

TheeclumsyNinja
TheeclumsyNinja Member Posts: 283
edited January 2021 in Feedback and Suggestions

Ive never understood this opinion that Undying or any hex perk is strong.


A) Totems are in the easiest spots to see

B) if you have everyone getting totems you can have all 5 gone in the first minute, stop sending 1 guy to find them. He gets into a chase and you have no idea where he’s looked. If everyone takes a corner you can have 4 gone in less then 40 seconds, and the 5th one has to be ruin or undying.

Post edited by Mandy on

Comments

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    This. I only play solo, and 9/10 matches, there's a dull totem sitting beside a Gen with 2 people on it. So, no Undying is not OP, but it doesn't really matter when you have teammates who ignore totems that are in front of their faces. Solo players can only do so much to destroy totems if the rest are just rushing out gens.

  • Pipefish
    Pipefish Member Posts: 331

    Is Undying OP, it can be but it can also be absolute trash. Varies map and where your totems spawn.

  • TheeclumsyNinja
    TheeclumsyNinja Member Posts: 283

    I love the “i only play solo argument”... you know there are so many ways to look for groups right? Not an excuse

  • TheeclumsyNinja
    TheeclumsyNinja Member Posts: 283

    A swf where everyone goes to a corner is ridiculous coordination? Lol oof.

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839
    edited January 2021

    Original Undying honestly had the ability to be OP and oppressive. I completely give it that. It could also be total garbo. Just depended on how the dice rolled. New Undying is honestly underpowered, and literally does the same thing as bringing almost any other hex totem, except it gives aura tracking on dull totems which is a bit "Whoopty Doo". Haunted Grounds will protect Ruin better, and punish cleansing better. So congrats, it went from being overpowered (and it really was when the dice rolled that way) to being kinda crap. Now it's only good for protecting Devour Hope, since Survivors won't immediately seek out a lit totem if they don't see Ruin. With Ruin, both lit totems will get found and put out very quickly.

    Personally, I think the rebuild should have been somewhere in the middle, and NOT make Undying become the first cleansed totem automatically. Just let it transfer a protected Hex twice instead of three times, and remove the aura reading if Undying is currently protecting a Hex. If it's the only Hex in game, give it aura reading.

  • This content has been removed.
  • Tbh I found it doing two things really well to be what made it OP and oppressive.

    I think the new one is going to be pretty useless outside of maybe devour hope or something.

    It was too good at two things, they made it basically mediocre at both things now, if they had kept either aspect of it as it was and nerfed the other I think it would have been fine.

    Hell if they swapped it's current aura effect with thrill's effect they could have nerfed undying and buffed thrill at the same them; then keep the new other changes and suddenly undying is still useful while nerfed and thrill is stronger....

    We actually pointed that out to Almo in another thread but after stating their opinion on the perk they proceeded to just....ignore everything else.

  • Volcz
    Volcz Member Posts: 1,188

    You know, not everyone wants to have crutches and get advantages over killers with communication. You acting like SWF is the way and you assuming everyone is playing SWF is not the reality. A lot of us do not prefer it, a lot of us do not want it, the game wasn't designed around SWF, we find solo more rewarding and harder (which it is), etc etc. There's plenty of people who solo que and even though its frustrating, getting to rank 1 as solo (or whatever goal you have) is a great feeling.

    My point is B) goes out the window b/c not everyone plays SWF and don't want to win like that. Some people do, which is fine. Just don't lump in the whole player base to 1 category cause there's a lot more factors to it. I don't think its that hard to understand, man.

  • ukenicky
    ukenicky Member Posts: 1,352

    I'm glad undying is being changed the way it is it was unhealthy for survivor and killer both.

    There was no reason for ruin undying to be as good as it was. It literally made all other gen regression perks and options moot in comparison.

    To the people who cry about DS and keys yeah I get it you don't like them. Hopefully key rework comes soon and a DS change in the future so it can't be abused for invuln as easily.

    But it doesn't change the fact ruin undying was unhealthy for the meta on both sides.

  • rats00
    rats00 Member Posts: 194

    These threads are just two groups of people screaming about how the red stone is either dark green or florescent blue.

  • TheeclumsyNinja
    TheeclumsyNinja Member Posts: 283

    I play rank 1-3 surv/1 killer... ive hit red rank survivor solo.

    If you’re playing solo thats your choice, you want the challenge so dont complain about it when it gets challenging.

  • unluckycombo
    unluckycombo Member Posts: 582

    Personally, I think what made old Undying crappy to go against was the Aura Reading. It made it really easy to pressure totems, and unless it was in a dead zone, usually also meant that you were pressuring gens- since so many bones are either next to or close to gens, making it easy to pressure both.

    I think new Undying is a lot weaker, but I think it has the potential for more interesting combos too. Undying+Devour, or just something else comboed with Undying besides Ruin is what I'd love to see.

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264

    I doubt anything that changed is for solo que, that's BS SWF groups get perks nerfed when they can't have their fun or meme the killer.

  • Tizzle
    Tizzle Member Posts: 696

    These are the words of a bad Survivor, no one cares what Rank you are.

    Four good players aren't going to a corner of the map at the beginning of the game to do totems because they know it's a waste of time.

    They're doing generators.

    Undying was too strong respawning Ruin multiple times coupled with the ability to see the aura of the player doing the totem.

    Terrible teamates doing totems instead of generators is the exact reason why it was too strong.

  • NotACompPlayer
    NotACompPlayer Member Posts: 193

    bro how do u fail defending undying with the ######### aura lmao

  • lagosta
    lagosta Member Posts: 1,871

    Your point A implies that you didn't play against Undying+Ruin in current Midwich without tracking perks.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699

    At the end of the day, most people (SWFs included), don't want to play DBD like they're seal team six.

    Its hard enough to ask teammates to just do gens.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    If something is good the devs tend to nerf it too hard. Not just killer stuff either. Old MoM for example. It needed a nerf but when was the last time you saw someone using it?

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    I found the perk to be vastly overrated by survivors. It's a hex so it's already bad in my opinion, but for some reason survivors believe it very closely ensures a killer victory. Every time I have gone against this I couldn't understand what the struggle was. Do gens and Escape the chase if you get in one. The only difference is in a normal match you can leave the generator with your progression saved in place unless the killer actively travels across the map to do something to it. Kind of sad Killers can't have nice things because survivors get gen greedy and refuse to respect the killers presence with stealth or distance.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited January 2021

    This is why I feel it is important for the people on the balancing team to play the game, both sides, at high ranks. The need to be able to look at players complaints and determine whether

    • their really is a problem that needs looking into
    • or
    • it's just a sore loser that doesn't want to git gud.
  • Yords
    Yords Member Posts: 5,781
    edited January 2021

    No, it is not OP. Even against a solo team. The perk is just very RNG reliant which is the problem. It is only ever near impossible to cleanse if the killer is a spirit or nurse with strong addons. Otherwise, games are definitely manageable even with undying + ruin.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Undying by itself is already somewhat strong since it lets you see auras.

    Think of it like DS, it is strong but if you combine it with Unbreakable then it is strong as hell.

    Undying is strong by itself and if you combine it with ruin it is very strong but relies on luck.

  • Chinanumawaaan
    Chinanumawaaan Member Posts: 131

    I never used it as I dont like putting faith in RNG. But Undying was definitely bloated. All they had to do was remove the aura reading on it and gone on their way.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited January 2021

    I don’t think it OP, I think it’s boring as hell on some killers who do not need it though.

    Killers like Freddy and Spirit.

  • malatruse
    malatruse Member Posts: 784

    You don't need an excuse for not playing SWF. If the devs wanted everyone to play SWF, they would incorporate voice chat into the game.

    Besides, not all of us have friends. :(

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited January 2021

    Undying as it is can flat out carry you in a game it is that strong.

    Nerfing it makes 100% sense.

    I think they may have done too much; but maybe they will correct that down the road. Now we can at least get rid of it so I think it's fine.