DS fix (I actually thought this out)

Chchchcheryl
Chchchcheryl Member Posts: 1,531
edited January 2021 in Feedback and Suggestions

So, DS is in essence, an anti tunneling perk

Well, what if

For it to be activated, you had to be in a chase for 5-10 seconds, within 30 seconds of being unhooked (if the chase is triggered at 29 or 30 seconds, it will still count as long as the chase lasts the required amount of time)

I understand that being farmed off hook negates this, but that's not what DS is for or to counter, BT for camping, and then really your team mates shouldn't be farming you off hook anyway!

But this means without putting yourself into a chase, you can move on and do gens, whilst not triggering DS unfairly to the killer!

This additionally stops people using DS as an offensive option

I play an equal amount of killer and survivor so don't go telling me that I'm biased or whatever ######### because you don't like what I'm saying, give me a reason/explanation and your opinion (or just your opinion, but like, no need to verbally teabag lmao)

Post edited by Mandy on

Comments

  • jrinkwater
    jrinkwater Member Posts: 314
    edited January 2021


    I literally just typed this example in a recent thread lol. Like... exact. Not only that, I got the base of my thoughts from Scott J. who pretty much already laid out a very similar fix.

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    Oop I'm sorry I didn't see that, nor do I watch Scott Jund

    If you think I've stolen your idea sorry, but I didn't do it on purpose, great minds and all

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    Sounds like something the killer could try to get around/abuse. Deep Wounds used to be affected by chase, but killers found a way around that and now Deep Wounds doesn't go down as long as the survivor is running.

    DS should just deactivate if the survivor does anything like touch a gen or go for a hook save. If they're furthering the objective, they're not being tunneled, and if they're making an unsafe hook save then the killer should be able to punish it. This would put the deactivation of DS in the survivor's hands, just like the Deep Wounds timer is in the survivor's hands.

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    Whilst this is true, doing that wouldn't stop people from forcing the killer to take the DS by body blocking and taunting and the like. With UB, the notorious combo which I'm sure someone will be annoyed at me for bringing up, ignoring the DS after moving them out the way is still problematic as it wastes the killers time because of one perk completely undoing up to about 30-40 seconds of the killers work, which is massive

  • Aztreonam78
    Aztreonam78 Member Posts: 1,131

    I would love this change, but I am pretty sure it will affect solo experience in a very negative way. Some individuals will not work on a gen since doing so will leave them vulnerable, and instead they will run around killers, ruining games for players of both sides.

  • jrinkwater
    jrinkwater Member Posts: 314

    Oh I don't think you stole anything because it's hardly mine, but I typed it less than 10 minutes ago lol

  • JPA
    JPA Member Posts: 1,685

    If the person being unhooked here runs the same way as the unhooker, then it's not possible for the Killer to chase the unhooker without also enabling the DS.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962
    edited January 2021

    If someone's body blocking, they're not doing gens, and while they're annoying they can be slugged. If they brought UB and pick themselves back up, then they're wasting their UB. If the survivor throws themself in front of you and you down them, then you didn't waste much time.

    I mean, I've had that kind of thing happen. Like once when I was playing nice, and I was chasing someone as they went for an unhook. I didn't slug the person who just got unhooked, I just continued the chase... so the unhooked person ran over and inserted themselves in the chase, vaulting over a pallet back and forth back and forth hoping I'd accidentally grab them. If there was the chase activation requirement, I imagine they would've just run around for a few seconds before they began repeatedly vaulting the pallet to make sure their DS activated.

    The problem is, killers would be able to get around the DS activation requirement of being in a chase. And playing solo survivor, given how few people run BT (I'm the only one who ever runs BT in my matches, so I always get to die because of unsafe unhooks, yay), DS is their only safeguard against getting farmed off the hook. Solo survivor already sucks, making it more miserable by giving survivors no way to help themselves if their teammates decide to farm them would be hurting people who are already having miserable matches 90% of the time.

    Stealth killers already counter BT while camping the hook, and this change would allow them to counter DS while still tunneling. The devs would have to introduce a new perk if they don't want every solo survivor to just auto-suicide against Wraith.


    Survivors already do that. As killer, I'd much rather see survivors not do gens than deal with survivors who hop right back on the gen immediately after getting unhooked, and when I go to slug them it instead makes a grab (I lunged dammit, I lunged!) and they get to DS me and pop the gen in my face. As a survivor, I feel bad for killers when I'm playing survivor and see other survivors pull that crap. The killer gets punished for doing exactly what they need to be doing. I always hope those survivors get tunneled out when I see it happen.