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Lack of community and social features

Infinite name changes is bad for any community. Anonymity leads to excessive toxicity.

No account statistics is disappointing for individual players, but it also means there is a lack of reputation or a background for opponents and teammates. This game's social system lacks accountability.

Add statistics and profiles. Make a deadbydaylight specific account/name instead of steam names or other console tags per dbd account. Allow the ability to add friends within this system.

This would be a great first step to a better community.

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 6,122

    I think most of the stats you're inquiring about cannot be collected and/or shared from an Xbox due to user-end agreements and other obstacles, prolly on PlayStation too. As far as name changes, that can be only done once a month and costs $$, at least on Xbox. And sadly the built-in browser (Edge) is terribly weak and rarely used.

    I'd like to at least see my own info, but outside of Achievement progress and like five other stats there's not much available.

  • wildcardyo
    wildcardyo Member Posts: 125

    other games share stats within the game with other platforms so I dont know where you're getting that info

  • Moundshroud
    Moundshroud Member Posts: 4,458

    True, but there are probably legal hurdles to get that accountability. More is the pity. I never change my name. I pride myself (and excessive pride has always been my downfall) on my name. I want people to recognize it. I damn sure wish the game would recognize whatever stat the MMR is supposedly using. I keep getting to "taste the rainbow" and have a Brown, Yellow, Green, and either a Purple or Red in my matches. That is insane.

  • wildcardyo
    wildcardyo Member Posts: 125
    edited January 2021

    The point is the current system we have is a major facilitator of toxicity. The effects of online anonymity have been well documented.

    It would be more than nice to see the stats of yourself over the course of patches with different perks/survivors/killers as well as see how good the profiles are of those you are playing with and against.

    Right now everything feels random to the point where you don't have a good objective measure for how well you are performing.

    TBH there is no excuse for this not being developed by now. Statistics and a proper social system exist in virtually every modern multiplayer game. The current lack of a system reminds me of games from the 1990's-2004. If there are other priorities, then jeese, hire another programmer to specifically work on a profile/statistics and social system.

    If you don't think this would be majorly advantageous to maintain the playerbase, then you're crazy

  • MasterofSFL
    MasterofSFL Member Posts: 125

    I'd prefer this not to happen.


    First, everyone is anonymous already, unless you're a streamer or using your name/a name directly connected to you. Forcing permanent names may lead to a minor reduction in toxic behavior, but it certainly isn't going to remedy, as this game's toxicity is a direct result of it's asymmetry and poor balance.

    A better method may be something similar to League of Legend's honor system, but with actual benefits (more BP, Shards, Unique Skins, even Cells), however it deteriorates over time requiring you to maintain a good demeanor/play pattern. Accolades from killers to survivors/survivors to killers matter more.


    Stats and profiles are the last thing you'd want to add in this type game, if you wanted less toxicity. That would just incentive Stat padding, which leads to: killers to play hard sweat builds to up their kills; survivors playing extremely cautious/linear to up escapes/chase times; killers and survivors complaining over play styles (worse than now; survivors complaining to each other over deaths (worse than now). Not to mention the egos generated over such Stat keeping.

  • JPLongstreet
    JPLongstreet Member Posts: 6,122

    I think it is rooted in how these devs have interacted with the consoles imo. To me moves with them seems to be an afterthought, with exactly how to do something with or through Sony and Microsoft (maybe Nintendo too) not fully planned out. They seem very comfortable with Steam and very awkward with the rest Toss in their tendancy to not really make changes with just one platform only in mind as well.

    Also the devs have an unfortunate habit of not putting out lots of data very often anyways.

  • wildcardyo
    wildcardyo Member Posts: 125
    edited January 2021

    Yeah the lack of transparency with data from the devs is silly at best. We don't need to know sales, we want to see hooks, downs, spec performance, maps survive rate, group performance by rank, by platform and cross referenced with hours played. If someone wanted to, they could datamine this information.

    Other popular games 1) allow access to profiles/stats 2) have 3rd parties who gain extra information and post leaderboards/trends

    This is a HUGE example of "we know what's best for you" from the devs in an arrogant matter.

    There are likely 4 broad issues to the problems with this game and the direction it has been heading

    1) Their main markers of sucess via feedback is revenue and not customer retention. This is evident with the way patches are released with "content" and often bugs and balance is put off

    2) More likely than not there is management problems

    3) Lack of staff

    4) What this post was originally about --- design philosophy.

    The game has been successful and has even grown in it's player base. The success is mostly because of the uniqueness of this game/experience and there is nothing out there that is comparable in the niche. I think the mistake either management or those with the responsibility of game design and balance have mistaken the success of this game as a reflection of population and revenue override common sense to the point where it has likely resulted in some sort of egotism.

    "Designing it our way has lead to our success. We will take the ideas we want to happen and implement them in our game"

    This game is a service. I'm not suggesting to compromise design philosophy to the point where they are a slave to the community. It is unreasonable to think that the game has been managed effectively at this point. The game is super buggy. The balance is non-existent. A lot of the perks are unusable.

    I don't see what it's like on the day to day and I've heard the team is small. Find a way to start hiring more. This game could be iconic if it were managed on the level of many other legendary multiplayer games. This game is more of the lines of a meme at the moment and is how it will be remembered.

    The bug/lag fixes and the multiplayer matchmaking is a tough nut to crack, I can acknowledge that

    The map imbalances takes a lot of work, I'm sure. The data is likely misleading and hard to understand.

    A social system across multiple platforms would take months and months of work and would be hard to do and would require a lot of man hours.

    Catering to new players, veterans of all skill levels and top players is really hard, but it can be done.

    It almost feels like the dev team isn't even trying or is completely misguided by management.

    Post edited by wildcardyo on
  • SkeletalElite
    SkeletalElite Member Posts: 2,715
    edited January 2021

    I really doubt name changing has a major effect on toxicity, console players have to pay money to change their names and I don't think it's any less toxic for them, plus you're not technically anonymous. People can still check your steamid, it's just that literally no one cares enough to do that.