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Why 1.5 and not 2?
Sorry if this has already been asked, but why not x2 blood points? Was another .5 bloodpoints really considered too much?
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Because the overlords at BHVR said so
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1.5 but for twice the duration.
Tbf it was probably better this way for everyone.
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See and I've never understood that. I've never understood why the bloodhunts are so short, but this time around I don't understand why the blood points are so small. Weird.
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....because the duration is twice as long, so the bonus is half as much. It equals out about the same but includes more people this way and lets people relax and divide their time in a healthier way during the event (if they choose).
I mean if you are just saying you want more than they normally give; okay, but I am just answering your main thread question which is why it was 1.5x and not 2x.
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And I appreciate the answer. To be honest I really haven't seen a change in queue times so I don't think 1.5 has a really drawn all that many people back into the game.
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Maybe you don't understand because you want x3 for 2 weeks?
Sorry, don't wanna be offensive. I just don't like how this forum is like 90% complaining. I mean, did anyone find a thread saying "thanks for the BP boost" or similar? I just read "when is next bloodhunt, it already took ages" - "never, we didnt get then, not then, we will never get again!" "They NEVER do" "they just could then but skipped" and then we get an unexpected 'new year' boost and everyone is like "JUST 1.5?" "not worth the time!" "they kidding us?"
I just hate it
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Tbh I timed it out of curiosity and it has shaved about 20% off the survivor wait times; and killer queue times have gone up to almost a minute because more people are playing killer right now since it gives more blood points generally.
The grind in general is too much right now though; I think we need more than a blood rush to compensate for the fact the game has like 164 perks right now and growing; I would prefer a smaller long term solution than a blood rush myself.
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I mean, to be fair, that's like selling an antidote to a illness you manufactured.
It's just a marketing move when they do something like this, not generosity, they are a company first and people should remember that.
I mean it is still good they do this, and people shouldn't be trashing on them for doing it; but you need to keep in mind it's all part of the systematic design and not just some kind of charity.
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Because BHVR are cheap.
They actively try and manufacture this fake replay value in DBD by making sure you are always grinding. Thus giving you the urgency to continue playing their game.
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Yeah but why not just.. 2x for the same duration? Who cares?
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You don't want to be offensive but still are anyway? Alrighty.
My question stemmed from a place of general curiosity. It's no secret that the grind in DBD is abysmal. And to make matters worse BHVR has done nothing but add more items to the blood web while doing nothing to increase the overall blood point accrual rate.
So in short, yes I would love to see more blood points given because it's not hard to see why such a thing would be desired.
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Yeah, sometimes you just can't resist or have to, you know. I explained why I'm 'sensible' on that topic.
They tweaked the bloodweb twice, fyi. For example adding 4 perks to webs from level 50 ongoing, granting like a 40% cutoff to maxx out a character with all teachables
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They used to do x2 bloodpoint events but there was a huge uptick in farming instead of playing normal.
Which speaks for the state of the game where the grind is so bad, playing the game normally isn't enough.
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As-is, the Bloodweb is an excessively grindy and player-unfriendly system. Those changes helped veteran players who have already invested the time to unlock a bunch of stuff, but they don't help new players get up to speed. That's the real problem.
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Well, right, but who cares? Either redesign the Bloodweb system or just let people farm, because it's what we have to do.
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Not arguing with you
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Because that was the answer to his question.
If you want to discuss another matter that's fine, but don't knock me for answering a question please.
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Sorry!
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I agree with this, I'd rather have a 1.5x over a longer time than 3x or 2x over a shorter one... because, like.... education stuff.
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I got my friend to play DBD and he got his first character maxxed out within 5 hours, meaning all common perks and his 3 teachables at tier 3 as there are no other teachables yet. And that happened below level 50.
And now he already started leveling other characters to unlock teachables he wants to use, having 3 characters already unlocked and also ready on his main, currently at about ~15 hours of gametime. As new player you don't even know all perks and need time to learn them, before you want to use them. Not even talking about builds and synergies, you need to get into that first as a new player. I guess you wouldn't expect an Adrenaline, Unbreakable, Dead Hard, DS build on new players, and even with this example that would be easily possible.
The grind is high if you want every perk unlocked or every character P3. And you seriously don't want to have every perk in the beginning, because about half the loadout is useless/unfun/whatever. I guess every survivor would be fine most of the time if he could take like 10 teachables because that's what most people play 99% of the time. With the above example, I think the "get up to speed" thing is not really a problem. 15 hours for I think 7 teachables he got unlocked on his main seems pretty fair
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