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Perks with unnecessary basic attack requirements

slim0b
slim0b Member Posts: 551
edited January 2021 in Feedback and Suggestions

Some perks in this game are capable of being meta instead of the same 6 killer perks you see but the stupid basic attack requirements applied just restrict them.

Knock out

Surge

Gearhead


Why do all these perks have this dumb requirement?

Knock out used to not have it and it was fine.

Surge? Infectious with gens, not an oppressive perk and you can get it to work on so much more killers without the requirement.

Gearhead? Can't you just make it upon damaging a survivor? Maybe you'll actually get some value out of the RNG based tracking perk then.

Post edited by Mandy on

Comments

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    It's extremely confusing. 90% of the restrictions perks have make 0 sense and just make them more unnecessarily unappealing compared to the meta perks.

  • leviivel
    leviivel Member Posts: 280

    Knock out is already kinda abnoxious with solo play, so maybe only have the aura hiding activate without basic attack, gearhead should just automatically activate on each down and with a longer duration, and surge could possibly be top-tier without the restriction, and I’d like that, more variety.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Gearhead makes sense. Damage beyond basic attacks is hard to define without a gray area. Downs don't have this issue so the other 2 perks can totally work.

    Some examples of gray area's are for the people, endurance and trapper traps. That said Gearhead is still super weak and needs a buff.

  • Nobsyde
    Nobsyde Member Posts: 1,288
    edited January 2021

    Surge in particular doesn't make a lot of sense, since it already has a cooldown.

    It's not like one can down 3 survivors in 30 seconds and regress 3 generators by 24% without the need to touch them, you still need to wait for a fixed amount of time.

  • RepostRiposte
    RepostRiposte Member Posts: 793
    edited January 2021

    The devs have explained that they couldn't figure out how to exclude stuff like bear traps/deep wound from triggering perks like Knock-Out so they instead implemented the basic attack requirement.

    People have brought this up in the past and most of the time the response is simply that they don't feel these perks need to be better/would be majorly improved by removing the basic attack requirement, which is a shame because they π˜₯𝘦𝘧π˜ͺ𝘯π˜ͺ𝘡𝘦𝘭𝘺 need it.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Wouldn't be hard to add an exception... Literally just add a single line to Trapper's power description "traps will not trigger any on-hit perk effects" or something like that.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Knockout is kinda the most funny that it has this requirement, considering it is tied to a killer with a one-hit down secondary attack.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,661

    It's really annoying, I don't see why Knock Out triggering on deep wounds is that huge of a deal, considering that they scream and show their location to everyone anyway. Giving already niche perks like this even more restrictions is a great way to guarantee that nobody's going to use them on half the killers. You can't even use Knock Out effectively on the killer it comes with anymore, it's stupid.

    And they said the idea behind the changes was to make more people use the perk! Perk changes make absolutely no sense sometimes.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    What about Legion? Or Deathsliner? Or Plague? Or for the people again?

    You'd need a lot of exceptions to make it work.

    And yes, you WOULD need to make Legion an exception. The thing that connects all of these examples (besides for the people) is that they all don't necessarily damage the target even when it hits them.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    This is Gearhead's perk description

    Doesn't say anywhere that you have to damage a survivor 2 times, you only have to hit them. And I'm almost certain endurance does count towards it. So would it be too hard to simply remove the basic attack requirement? As for surge and knockout, just change it to "when you down a survivor" and the perk is so much better.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Hitting them with a basic attack is the trigger.

    Basic attacks are standardized between all Killers so it's easy to define what exactly counts has hitting. However, powers are a different matter since they aren't standardized.

    A change in health state has all of those gray areas I mentioned which lead to either unintuitive or inconsistent interactions. (specifically being downed doesn't have this issue)

    Trying to make it JUST hit has all sorts of weird questions that would require you to specify on-hit interactions for pretty much every power, which significantly increases the learning curve and isn't worth it.