We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Tiny Blood Warden Buff

Boss
Boss Member Posts: 13,616
edited January 2021 in Feedback and Suggestions
I thought it'd be cool for Blood Warden to get this.
So you probably know the layout of the Exit, but just in case...
Ever found yourself JUST too late to catch up to a Survivor and you couldn't activate the 60 seconds on Blood Warden, or were the 60 seconds not enough?
Then maybe this is a nice lil addition for you...

The idea is that Survivors can now not only see the Entity Blockers when the Killer comes to raise them with their presence, but Survivors can also be blocked by these now.

Survivors still cannot raise these Entity Blockers on their own, they need a Killer nearby to raise them.

There can also be no hostage-holding in this idea, since the EGC starts as soon as an Exit Gate is opened.

Oh, and the passive ability doesn't have a requirement before becoming active, and isn't restricted to a time-limit.


Blood Warden's main function can often have this "Oh #########!" effect on Survivors, as you may have seen on some videos or streams.

I figured this small, passive ability might have the same effect, albeit to a smaller degree.

Instead of happily teabagging the Killer, whether it's to give BP or to make fun, could be a bit more dangerous now.


In conclusion, like the title says: It's a small addition, but i thought it'd be a fun addition nonetheless.

The idea in 1 sentence: Have Entity Blockers that rise when the Killer gets close block Survivors as well.

Might be fun for those Killers who get a lot of Survivors who hang around the Exit and just want them to leave.

Now you can slap 'em instead!


EDIT: Given @SurpriseSurprise 's comment, it should probably still need a trigger or limit.

Unsure what it'd be though.

Post edited by Boss on

Comments