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SWF/Solo gap will never close, unless SWF changes

All the perks you buff for solos ends up buffing SWF 4 times. I see a solution for that. First, lobby for solo q, and SWF should be separated like before. And SWF's should play 4 perks in total. For example, a group of 4 survivor could only equip one perk per person. In a group of 3 the lobby creator could equip 2 perks and other again one perk per person. And finally group of 2 survivor could equip 2 perks per person.

I strongly believe SWF can handle this adjustment, giving they already have access to much more information that requires solo to equip a perk to know. It is completely different when solos equip BT, DS, Adrenaline from SWF who knowingly use them at the right time. For solos even the most powerful meta perks can go to waste cause they can't coordinate it well with teammates.

In this way, SWF will be bring down to solo level, since we can't ever elevate solo to SWF level.

Comments

  • Kirkylad
    Kirkylad Member Posts: 1,927

    I think that there could be some changes to solos in regard to information such as being able to see other survivors when someone is on the hook etc. However as much as I understand that some SWF can be very efficient with gens and saves making it very difficult for most killers to be able to handle, separating them so killers can choose between playing solos or SWF would mean the majority just would only go against solo.

  • antgnstea
    antgnstea Member Posts: 869

    I never suggested that killers should see the difference. On the contrary there is no way if killer is facing SWF or solo till the end game screen. Or not even then. I said to give solo and SWF different lobbies cause of perk placement not the killers they are facing. For killers everything would look same. 4 survivors waiting at the camp fire.

  • Raptorrotas
    Raptorrotas Member Posts: 3,387
    edited January 2021

    Solo can be elevated to swf. But personally i think its rather hard to do.

    We cant just give survivors free info in the hud or auras. Thats not what comms used by swf do. If such free info is added, cwf will benefit too. ( its a flatout buff that has nothing to do with the gap)

    To really close the gap, survivors need to be given a tool to relay information similiar to how comms do it. This means either voicecomms, a message system/chat wheel or a ping system, depending on the complexity of the ping tool. ( pointing a ping tool on the killer to reveal their aura like deathgarden did would be too strong)

    A chat wheel/message system would be preferable in my opinion, as it can be used by people who dont use the same language. "its also closest to voicechat without being voicechat." It works in identity v.

    Nerfing swf would probably lead to lobbydodging again until all X members of a group are randoms in the same lobby. Happened begore swf, will happen again. Not to mention the " just friends playing together shouldnt be punished" outrage.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Oh okay then I apologise I thought you meant to separate the lobbies into separate options for the killer to pick. I don't see the issue with seeing which people were in a SWF after the match, I'd like that for when I play both killer and solo survivor.

  • antgnstea
    antgnstea Member Posts: 869

    Solo can't be elevated to SWF level imo, simply because of the reason you just said. Every free information you give solo benefits SWF as well.

    I am 100% against voice comms. Like never ever ever have to play with voice on.

    Caht would take much more time and spamming is inevitable, so no to that as well.

    I do believe SWF still can function well with this change, and continue to have fun. I don't see that as a punishment tbh.

  • AnnoyedAtTheGame
    AnnoyedAtTheGame Member Posts: 539

    I agree with SWF needing a massive nerf and killer needs a massive buff. The killer should be able to run an extra 1, 2 and 3 perks, so 2 SWF, 3 SWF and 4 SWF lobby to bridge the gap between SWF and killer.

    The SWF lobbies needs to be stopped by making the survivors not be able to all run the same perks by limiting the perk to one per lobby. S basically only 1 member can run DS, one member can run BT, one member run self care etc and so on.

  • antgnstea
    antgnstea Member Posts: 869

    Yeah I am totally against to differentiate solo and SWF in terms of killer lobbies. That's why I don't think removing swf from public matches can be the answer to this problem.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    This is not the way. If I understand you correctly, a 4-man swf can only equip 4 perks in total, right? So a group of 4 solos still has 16 perks in total. Yes, coordinated solo teams are rare, but they exist, so this would not only nerf swf into oblivion. Who wants to play with just 1 or 2 perks? I don't. Many people will just stop to play. You can't punish players for playing with their friends.

    Even solos could write their perks in chat, so that others know of your BT, UB or Adre. Since Crossplay exists, this is not guaranteed anymore, because consoles don't have chat.

    If I remember correctly, DbD Mobile shows every Survivor's perks in the lobby (not to the killer I guess). Why not implement this along with what Item you carry (the rarity+add-ons)? So everyone knows what the other has equipped. This is some of the imformation you get when playing swf, so this would boost solos a LOT.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    If every perk is limited to 1 per lobby... how is chosen who the one person is with this perk? is it the first person loading into the lobby? Do you have to argue with others?

    This would be a huge problem for players who don't have a lot of perks to chose from. Imagine this: I usually run Kindred, DS, Iron Will (my main Jeff is loud) and spine Chill (both solo and 2-man-swf). I would like to switch DS with something like LIthe, Alert or We'll Make It but .... tunnelers exist, so DS it is. These are all quite strong perks and, exept DS, not meta, so they are used quite often. Even my alternatives for DS are not a rare sight. So I would have to change my build 90% of the matches because someone else uses these perks. Honestly, I would become a Killer main and play a lot less or completely quit playing if this would become a thing.

    If your idea is just for swf... well... even then I'm not a fan of it because it restricts your playstyle which is not fun.

  • antgnstea
    antgnstea Member Posts: 869

    Game is up and running for what 5 year now. How many solo groups write their perks to chat you think? Cause I never ever seen anyone writing their 4 perks. And this is not the mobile version we don't see the perks. We have no idea if the teammate running toward you with killer behind them has BT or not. Most of SWF groups talk with discord during game, and even just saying "killer is on me" costs solos a perk to kind of know it.

  • antgnstea
    antgnstea Member Posts: 869

    I don't think this perk adjustment a huge nerf, SWF can tolerate this with communication easily. Also giving massive buffs to killer is what I try to avoid here. Cause to do it either you have to separate lobbies or had to notify killers that they are facing SWF. Either one of them is not possible with the current state of the game imo.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    Writing perks in the lobby was just an idea. I only did it sometimes when I was using Autodidact to inform others that i wanted to heal for the tokens.

    I think you did not read what I said in my post. I said, that on mobile they HAVE that feature and that it would be nice, if they implemented it as well in the normal version.

  • AnnoyedAtTheGame
    AnnoyedAtTheGame Member Posts: 539

    Don't punish player for playing with their friends. Punish them for using comms.

  • JPLongstreet
    JPLongstreet Member Posts: 7,141

    How could they "punish" comms at all? And I'm pretty sure they aren't interested in punishing anyone anyway.

  • antgnstea
    antgnstea Member Posts: 869

    Yeah it can be implemented, but can you imagine how much of a concentration and game tracking it requires to remember who had what perk in the game. And I am saying this by the developers perspective since they think people can't even remember who are the 3 other survivors in the game and felt the need to put pictures of the survivors to fix it.

    Personally I seldom play in group without comms and deleted my discord to avoid future comm SWF. Cause for me it is a drag, I enjoy peace and quite. I don't know you play in SWF groups or not, but have you ever seen streamers for example. I watched some of them while in solo and just in duo group. I can honestly say the difference is significant. Even they are only 2 of the 4 survivors, the valuable information they share drastically impacts the game.

    That is of course what I believe, what I think. And this was just a suggestion.

  • antgnstea
    antgnstea Member Posts: 869

    Unfortunately, my suggestion doesn't differentiate that if the group is using comms or not. So both groups are effected. But as I stressed before, I don't see this as a punishments at all. It is just an adjustment. Well, it can be even seen as challenge. Equipping one perk of their choice and using it at the right time will still have a huge effect to the game.

    I do believe this is a reasonable way to prevent combining 16 perks, or equipping same bullying teasing built just to mess with killer. One person trying to bully killer is entirely different than a group of 4 knowingly organizing literal attacks. I think this change would improve gameplay for both sides.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    And how exactly would restricting the use of perks in an swf punish using comms?

    I can still tell my friend "the killer has BBQ" with kindred or telling them to go in a locker because they have Head On so I can bring the killer to them so they can stun him.

    This idea of your doesn't punish comms at all. It punishes people who just want to play with their friend(s) and don't want to be try-hards.

    The only way to "punish" comms would be if they would put such usage to their list of bannable offenses. And the Devs won't do that, because they would lose a lot of players. Including me.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    I would only want to know certain perks like UB, Deliverance or Adre. Maybe BT as well. The rest is insignificant or becomes clear the second the match starts (or after 2min). And I for myself can keep 3 perks in mind.

    I also don't understand why they put portraits in the UI without matching it to their cosmetics. 4 Claudettes still look the same in the UI regardless of their skin.

    I usually use comms when I'm in a swf because I like to talk with my friends about everyday life, but I also like to play solo, because it makes you a better player since you learn not to depend on your swf teammate.

    Which takes me to your last point. A lot of streamers play solo and are also really good players (they have a lot of practice). Put a bunch of solo players together and their skill is multiplied. So it's just logical that streamer swf are often really strong.

    This is still no need to punish people who just want to play with their friends.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    You're a walking contradiction.

    You want SWF to stay in the game, but don't want voice chat.

    Well guess what voice chat ain't going away. No matter what you do.

  • antgnstea
    antgnstea Member Posts: 869

    How is not wanting default voice comms in game and not wanna remove SWf is a contradiction? Can you enlighten me?

    I don't want voice comms cause I would turn them off, I don't wanna remove SWF cause others seem to enjoy it. Still can't see the contradiction here.

  • antgnstea
    antgnstea Member Posts: 869

    I can give examples of not significant ones as you call them being extremely important to know in advance. Like which healing perk they got, Do they have We will make it? Should I let them unhook the person to activate it. Do they have soul guard, or they don't know I have soul guard. I am in the locker to your right. I have head on. etc..I find these little information very game changing. And SWF's power majorly coming from here. Like I said before not only they have communication, but they can make their 16 perks combined.

    Basically I am saying, 16 combined, organized, timed perks, can't never be equal to solo 4 perks.

    Of course some of the streamers are playing well this game, ergo playing well with team. So they can still do well with 2 or one perks in a group.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    This. This is the main issue. People say "add proxy chat for the killer" but guess what. People would just do what they do now anyway (discord, xbl parties). This would solve nothing.

  • jrinkwater
    jrinkwater Member Posts: 314

    I laugh. So hard. Because comms like discord can not be banned and will not even be close to a discussion. swf features saves this game. Even as a solo player I can't imagine the population drop without the groups lol. And comms? That comes with it.

  • TAG
    TAG Member Posts: 12,874

    How? I'm pretty confident that it's just flat-out impossible to stop comms without altering SWF in some significant way.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    The "best" fix to close the gap would be voice chat. But I wouldn't like all the trolling that would come with it. And if there is no voice chat, 4x solo =/= 4man swf.

    But this is still NO reason to punish friends who want to play together by limiting perks one way or the other. It is another thing for tournaments (at least the small ones I can think of) where certain perks are not allowed (f.e. DS, UB, BT) and there is a perk limit. This is for balance reasons and because certain perks are unnecessary if it is forbidden for the killer to tunnel, camp or slug.

    And dbd streamers (like Tru3 or Otzdarva) play this game for X hrs every day. Don'T forget the majority of players are CASUAL players or players like myself who are somwhere in between. This change wouldn't be good for the majority of the player base.

    If there were a competitive game mode, I could understand to restrict the usage of perks in a swf, but NOT if there is only ONE gamemode for all.

  • antgnstea
    antgnstea Member Posts: 869

    You made your point, and I made mine. We been circling the same arguments over and over again. And it's not like we are gonna change each others' mind. So I am just leaving it here. This is feedback and suggestion forums, that is my observation and suggestion for a bleeding problem of the game since the beginning. And I didn't made it by an impulse. So its up to devs. to read or consider or throw it to trash.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    I'm also trying to fix it but I guess you are right that our pov's are too different to discuss this further.

    Thave a nice day and stay healthy.

  • AnnoyedAtTheGame
    AnnoyedAtTheGame Member Posts: 539

    I'm personally hoping with the new matchmaking update. It actually gives swf the killers it deserves.

    I can't even try to get good with nurse or blight or anything that takes a while to get used to because all I ever get is sweaty swf lobbies absolutely slaughtering because I've never used the characters ever.