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Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Perk Ideas
TheKingOfAll
Member Posts: 73
I have a great idea for a few perks. First a bloodlust perk that would be useful. Its called “Undying Rage”. When you break a pallet in a chase you only lose one level of bloodlust, not all 3 levels. You could also add in you lose bloodlust slower when you lose a survivor in a chase.
Second, to make the game more balanced for swf and individual survivors, kindred should be built into the game so even without the perk, when someone is hooked, everyone can see everyone. This would be extremely useful for solo survivors, so they can coordinate their saves better. Then you would change kindred perk so that when someone saves you from a hook, the person saving gets the borrowed time effect. This i think could be very good, and would help people work together without giving them an extreme advantage
Second, to make the game more balanced for swf and individual survivors, kindred should be built into the game so even without the perk, when someone is hooked, everyone can see everyone. This would be extremely useful for solo survivors, so they can coordinate their saves better. Then you would change kindred perk so that when someone saves you from a hook, the person saving gets the borrowed time effect. This i think could be very good, and would help people work together without giving them an extreme advantage
Post edited by TheKingOfAll on
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Comments
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I really like that "Undying Rage" idea! I hate losing all of my bloodlust to pallets, so I always go around, and there are always those few people that get away and you have to break the pallet anyway, so now they're farther away than you would want them to be. Basically, this perk would be a godsend, especially with the newish bloodlust nerf.
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Also, with the new healing update, they could add lowers recovery cap by 5/10/15% to knock out0
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@TheKingOfAll said:
Also, with the new healing update, they could add lowers recovery cap by 5/10/15% to knock outYeah, I've noticed how beneficial the increased recovery cap is for survivors, so that would actually be really cool.
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