What would make the game more scarier?
I'm thinking about more enclosed maps, a kind of endgame collaps but for the start of the game. Maybe everythings covered in mist, the killer has no terror radius and you have to encover parts of the map. Or maybe just add a 'hard' mode.
What do you think?
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having killers feel scary rather like bully magnets for survs to loop, flashlight and t-bag
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It doesn't really matter how scary something is as playing the game for 10s/100s of hours just leads to desensitisation. Once you've played the same killer or map 20x it loses its surprise/shock factor.
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Making the game scarier will most likely lead to a more immersive playstyle which is already hated by a big part of the community..
i think it would be cool though. Chases are fun, but at the moment they don’t feel as threatening to experienced survs as they should.
make chases more about breaking the chase for good instead of looping til daylight.
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Not feeling like I have multiple second chances on survivor and actually having consequences to my actions.
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You sure? I still crap my pants when a Myers or Ghostface pops out of nowhere. Or when I think I escaped the Hag and she just out in front of me.
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Yes.
And those are supposed to have jump scares by design. And if you get scared by them once in a match, you probably won't get scared the 2nd time.
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I guess we're totally different in that aspect I guess...
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Yeah that first encounter in a game with GF or Myers can provide a jump scare still. I just think designing things around being scary is risky as people will get used to it being exposed to it all the time.
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I said this on another post but I think it'll apply here.
I mentioned how in Friday The 13th, whenever you're close to Jason, your screen gets darker & your HUD slowly disappears until he goes away. If they implemented this in DBD somehow, it would not only make the game scarier, but also harder. This "effect" would obviously go away when you're in a chase. The point of this is to genuinely make you feel like you're in danger.
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I always found this a bs feature. You always knew Jason was close even if you didn't see him.
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I mean, it's the same with DBD. There's a terror radius warning you the killer is near even though you might not see them. Same applies to Friday The 13th.
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True
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Having the terror radius screw with the HUD would be cool, but it would be even cooler if killers were actually intimidating.
Think if the killers were fast enough that a chase would end in at absolute most 45 seconds.
Generators could lock survs into first person, becoming a minigame that would distract you from the killer, forcing you to look up and stop progressing the gen.
Heck, skillchecks in general could be minigames that actually require, dare I say it, engagement on the side of the survivors.
Make it as stressful for them as it is for the killer. That's what the game
isshould be about.2