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Object is broken but to the devs its fine?
oh look another object thread, Yes this is another post about object but I think its important to keep making these type of post so the Devs can see that this perk IS an issue the perk IS fundamentally broken within the games mechanics.
It scares the devs dont see an issue with this perk. Plz rework
Comments
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Preach it, we need to make the deafest of ears listen, after all.
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Would removing aura and replaceing with killer instinct on both sides fix the problem?
It does the same thing as before but doesnt negate trapper or hag.
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It would definitely be better, but would still be an issue. Personally I think the perk needs a full on rework
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But AcCoRdInG tO tHe StAtIsTiCs It IsN'T tErRiBlY eFiCcEnT. That statement made me cry a little. Needs a rework. And survivors who use it usually get tunneled to death.
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The problem with dbd is
1. that about 80% of the player base is playing survivor.
So they are scared to make big changes to some of their perks.
God forbid if they do and they need to adapt a little to it
2. The devs themselves aren't that great at playing survivor.
So they can't judge objectively about what is good and what is actually terrible.
That is why you will see that with add ons there are no negatives on survivor side but with killer add ons you'll see there's always a big negative to make the positive practically obsolete.
3. They are biased towards survivor as they have made that very clear multiple times over the years.
They looked at the survival rate of people who run OoO which is only just a tiny bit of the info.
Cause why is it so low?
Did they got tunnelled?
Facecamped?
Before the mori change instant moried?
Was the survival rate a average of all ranks or in red ranks?
Like, there are multiple factors which can influence the reason of the low survival rate.
The reason that OoO is 1 of the obnoxious perks in this game is because there is 0 counter to it (stealth killers not included) and gives you unlimited info any time you want.
Before it changed (I still don't understand why) it was in a well balanced state.
If you ran the perk you only got info if you and the killer were looking in each others direction otherwise you didn't get any info.
Imo that was way better than it is in this ######### ass state
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I agree but least Matthieu pointed out it's not just about statistics it's also about how it feels to go against. As we know it's mainly a broken perk when paired with SWF. The only times I have used it is when I play solo and I've done a random perk generator match and it's more of a hinderance than it is helpful.
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"It's not a terribly effective perk."
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Just make it that the seeing killers aura only works when your the obsession
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Also, even though it's uncommon, more than one person with OoO. Hate those hell matches so much.
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Yeah I agree
Can you imagine the pain I went through when I played freddy and I had all 4 survivors using OoO and they were all in a swf too?
Man that match was hell of fun......... Not
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Anyone who runs this perk is a toxic af and you deserve to be tunneled to death. You can look up the word "unfun" and object of obsession is in the description. This perk is so toxic, overpowered and downright unfun to deal with. Idc if he is a dev or not, the guy who said it's not "terrible effective" has absolutely no idea what he is talking about.
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As a survivor main I don't see why they just don't nerf it into the ground I mean it is only used for Laurie adept and toxic survivors. You can see the killers aura for 10 seconds then it has a 600sec cool down
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I wonder if they realize their statistics don't factor in the value it gives to teams with headsets.
Laurie already has DS. Which is still the most powerful perk in a survivors arsenal. They could destroy OoO and the Halloween DLC will still sell.
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How was it before?
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As I said in my comment.
If you ran the old way of OoO and you wanted to know where the killer was, you had to look into his direction and he had to look into yours.
If that happened both of you saw each others aura until 1 of you looked away.
So there was a counter to it by just walking backwards to that survivor.
But doing so the survivor could just walk/crouch/urban into safety and you might lose them.
But at least it was something and there wasn't unlimited aura info like now
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Why the heck did they change it?
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They should either nerf it to work only for the obsession or revert it how it used to be.
But i agree with devs its not a terribly effective perk other than against trapper. All the survivors using it in my lobbies won't probably use it for a while
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no need to rework it, just give this perk to a killer aswell
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Isn't Not terribly effective.....until its part of a swf thats the issue its far to powerful in this regard
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But it has a higher chance to make the user the obsession. Unless they take that out that is.....FYI they wont
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I don't have Object unlocked for survivors and I don't really watch survivor streamers.. but then I watched this:
This perk is disgusting, this is the nonsense killers face? Pure trash perk.
For some reason I thought survivor and killer had to be looking at each other for auras to show.. but apparently not. But BBQ with 4 second aura is overpowered. Ok kids.
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There is no detriment to being the obsession so what is your point? If anything, it gives you more points should you escape.
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rhetorical question right.. we all know why
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If the devs openly admitted how useful OoO is with coms, they would then be tacitly admitting how truly busted swf is. They aren’t stupid, they just think all of us are stupid. Lol
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I think a lot of perks in DBD need full reworks.
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I mean, Almo is pretty out of touch with the playerbase. Just look at the whole color blind fiasco. Not much you can do when the balance dev sees things from a purely statistical view point without looking at it any deeper.
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Perk undoubtedly needs to be changed no doubt. The statement of it isn't terribly effective really shows the lackluster understanding of game balance. It's not surprising though because Moris took four years to number change and keys are still untouched. You have to balance to the highest level of play and it's exactly where OoO is overpowered.
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Your guess is as good as mine.
Bhvr has made very stupid decisions.
They think about something and just push it.
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Oh without a doubt. If you bring Object into one of my games, I'm probably going to kill you no matter what because you're feeding info to your team. And if you are solo......ah well too bad. The perk gives the survivor using it a giant kill me at all costs flag on them, plus it literally just tells me where you are at all times. For killers who have no problem chasing.....its suicide.
Had a Laurie with it a few matches ago. She started off the match with it up, I got to see exactly where she was and B-lined it to her, got my first chase of the match completely free. Not only that, everytime she would go down, her team mates would immediately try to take my attention off her which resulted in them dying as well.....I DIDN'T EVEN HAVE TO PATROL GENS A SINGLE TIME DURING THAT GAME BECAUSE PEOPLE TRYING TO KEEP OBJECT IN PLAY JUST KEPT THROWING THEIR BODIES AT ME!
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He's not the only one out of touch, a lot of the devs recently have had this attitude where they're overconfident in their decisions. It just comes off as arrogant, especially when you make the wrong call.....Even worse if a buncha people quit over it. If I could put a bear trap over their heads, and teach them the sins of arrogance, that'll teach em! Every dev must serve trial via the meat packing plant.
Post edited by Mandy on1 -
Wanna know why Object is so annoying? It's not because all the infos and stuff but because survivors that use Object are clearly the strongest ones, noone complains about the baby laurie trying adept. Those top survivors using object are gonna aggravate the situation because you will get tilted by chasing them and on top of that they will tbag you from distance making the whole thing even more frustrating.
It's not terribly effective gamewise because honestly unless you are against a trapper the infos that you get are useless, it's terribly strong psychologically because it puts extra stress on the killer.
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I mostly agree but I still don't see how having wall hacks on the killer isn't useful, it gives teams so much info on where the killer is.
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Bottom Line: Its not a healthy perk.
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Swfs have comms, they can tell even without object where the killer is every second of the game. At that point object is usefull when solo but at that point if a perk is usefull when solo i wouldn't mind it that much
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Imagine running around for 1 minute to disarm one trap ("true" wasn't even sure if the trapper did pick up a trap or placed a trap), instead of sitting at a gen to actually progress the game.
Also, why doesn't "true" know (at 4 min 15 sec), that there's no trap there. The usual forum gibberish is to endlessly repeat that OoO disables trappers ability and the OoO user knows everything at all times. Shouldn't "true" know that there's no trap there, if it was true that the OoO user knows everything at all times?
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Wait till they nerf freddy xD and OoO stay the same. Cz freddy is op to devs....
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Hahaha oh yeah i do agree with them, he is so OP that I regularly escape against him 😂
Even can help others to get out, yet he is so OP that they think no one escapes against him 🤦♂️
It's sad that the devs can't judge the game objectively.
They aren't that great as survivor so they think survivors are way underpowered 🤦♂️
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Object isn't broken in solo, it's broken in SWF... SWF is broken, not the perk itself.
Not to mention the perk has a high skill cap... you need to know when and how to use it properly to make it effective, otherwise it just paints a target on your back.
It's like saying Nurse is broken, remove her from the game... yes she's broken as hell in the right hands but against someone who has no experience with her, she's useless.
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object is only broken in SWF, the funny thing is even Almo hates OoO.
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One perk that completely strips the killer of pressure when used in a team setting, but don't worry the devs claim it's all good statically. Not surprised they want to keep the power role in place
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you miss the whole point, it doesn't even matter if it's vs Trapper or not. The point was, you can see the killer across the whole f***ing map and they can do nothing about it. It's only amplified vs Trapper. It absolutely decimates Freddy when the survivor is asleep. It doesn't matter who the killer is, this perk is trash that lets you sit there with aura read across the entire map for eternity.
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However, the statistics say that most Object users die.
Therefore, it cannot be broken because survivors who run it die!
wait I almost forgot my /s!
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I think it's getting more and more common. Just last night I had a match against three people using OoO and they brought a Midwich offering. They taunted me back and forth and still had the nerve of insulting me in the after game chat.
A further issue here is that I'm Rank 18 as Killer since I generally play for leisure and fun and like to try doing some daily rituals and challenges. These people deliberately dropped ranks (they so did not play like Rank 18 to 15 Survivors in my opinion) to match against lower Killer and bully the hell out of them. It's disgusting.
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Because its probably "getting really boring getting asked to nerf OoO". Yes OoO its extremely unfair if a 4 man swf has it. They will know your location and if your playing a certain killer like Trapper they know where you're setting up. But according to statistics its fine even though everyone knows how unfair it is to go against. And the only reason why imo OoO users have low escapes because the killer probably camps them to death or tunnels them to death.
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From how the developers speak about the game, it seems that they base all of their balancing decisions 100% on empirical data. i.e. "X% of players use Object of Obsession, which results in Y% of escapes and this is within the Z% that we consider our normal threshold to be, therefore there is no issue."
This kind of data is a sound factor obviously, and they have tons of information of this sort to help inform their decision-making process. But I have never gotten the sense that they look far beyond this. They might get some really narrow feedback from a small group of high-level content creators (which I would take with a big grain of salt but that's a whole other discussion), but they don't seem to consider the human element of why something feels bad to play against in an outsized way.
They finally sort of did this with Memento Mori offerings, and all they had to do was make a slight tweak to fix the severe discontent that those items created. But there are tons of other things, which I see people complain about every day -- Object of Obsession, Decisive Strike, NOED, keys, etc. -- that they just don't seem to look any deeper on, presumably because XYZ% data points say those things are OK. I don't see this changing unless they have an internal top-down shift in thinking, and establish both a pipeline for effective CM feedback and stronger and more robust external feedback that goes well beyond just Fog Whisperers.
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There are points in the game where knowing where the killer is may just be the deciding factor in who wins. Its broken because its free information thats just given to the player.
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The perk just needs a rework, mainly giving it heavy restrictions and an actual downside to using it since as it is now seeing the killer and knowing if he saw you so you can prepare is barely a downside. This is my rework for the perk.
OoO: when you look in the direction of the killer you see their aura if they are outside of 24 meters and are within 48 meters for 3/4/5 seconds. OoO has a cooldown of 10 seconds, during the cooldown the killer can see your aura outside of 24 meters. If you are not the obsession OoO has a cooldown of 30/25/20 seconds, OoO does not activate if the killer is undetectable.
OoO becomes disabled if you are on a hook or in the dying state.
This would make it way less strong in a swf while making it more viable for anyone using it to simply use it, it has a play style where you can avoid the killer by getting closer but because the killer will see your aura outside 24 meters for twice the duration you see his it is only fair that you have some way to try to avoid it. The best part is that it isn't a good idea to have more than one person running this perk and being the obsession is a must to avoid the harsh penalty of not being it so when using this perk you will need to use another perk or two that makes you the obsession.
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there are also the solo players running it for either the adept or for fun and almost always dying, if the perk has a super low escape rate that is also influenced by the fact that swf's the ones who commonly run the perk don't care if the user dies as long as the team wins then it should be reworked.
When the devs mentioned it's stats it's funny that they barely mentioned swf's, that is because with stats like that it shows that you can't run it as a solo as it will kill the only person you care about which is you. The stats themselves are evidence that this perk needs a rework because of its strong nature and limited effective use that is exclusive to swf.
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As a survivor main myself, I have no problem with object. However, I have never actually played in a swf so I don't know the full extent of the power. Although, killer mains dc when I use it as a solo, so I can just imagine how OP it is when it's used to its full protentional. Now that I think about it, Laurie's design is a very toxic. The power to see most killers 24/7 until they get in a chase with you, the killer camps you because the perk is so damn broken "in a swf" and too top it all off, ds so the killer cant pick you up. What a great designed survivor. *Sarcasm*
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The killer can see you too, so the information is shared bidirectionally. To see if the killer is approaching you, you'd have to look at the killer again, which would again reveal your location. Also, you don't need to know where the killer is (as long as you know that someone else is being chased).
Regarding Freddy: excuse my lack of sympathy for Freddy players, but he has got too many tools available anyway. And OoO does not affect freddy spamming snares at tight loops to get the usual M1 after being slowed down. Also, survivors don't know which killer they will be facing, so OoO might backfire.
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