BHVR should award more points to survivors when going against anti-chase and slug killers
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Killers like HAG, Wraith, Twins (victor) etc...
These killers can disrupt chases and don't trigger ANY or very minimal scoring for survivors.
Part of the reason that survivors don't like going against these killers is because the survivors are not rewarded for
- Time being a slug
- Being chased by a killer in stealth
- Popping a hag trap (needs more BP for this)
If BHVR created a hidden scoring amount and awarded it when the survivor was finished the match, it could not be used to alert survivors that they were being pursued in-game.
This is not the total answer to dealing with these unfun mechanics for survivors but will help keep players from suiciding or DCing.
Comments
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If you want points play killer and reduce the q times🥳
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I do have to agree that these things are not rewarded enough. I tied up a Spirit for a full four minutes the other night, but depipped.
That hardly seems fair.
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Hello children grinds are bad mmkay
Post edited by SocialDistomancy on1 -
I hate being in a chase with Huntress where she'll be just out of range to give you any chase points but can hit you outside that range.
Also think it's dumb you can loop Victor for an entire gen and get 0 chase points.
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1) you got caught. bleed out or get rescued.
2) If all you want to do is abuse maps for loops, not everybody thinks running in circles Is fun.
3) You want to be rewarded for stepping into traps? Do you want participation trophies too?
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Killer main detected! Empathy score low...
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